1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | |
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3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
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4 | TODO: ridify us of update_after_inventory_change |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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6 | TODO: resurrect last_weight optimisation for players |
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7 | |
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8 | - completely automate the item add/delete on remove/insert. this should fix |
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9 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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10 | - completely automate the weight handling, should fix all weight |
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11 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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12 | - reloading archetypes while a user was in the character creation phase |
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13 | could crash the server. |
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14 | - fix a nontrivial number of cases of code commented similar |
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15 | to "is this really correct?", as many of those cases are now handles |
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16 | automatically by lower level code. |
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17 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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18 | should result in broader applicability of functions using it. |
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19 | - merge items with different arch pointers refering to the same arch |
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20 | (due to archetype reloads). |
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21 | - refactored the object remove/insert functions and most related |
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22 | functions (decrease, split, merge_ob etc.). |
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23 | - make it compile better on freebsd (reported by pippijn). |
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24 | - remove GT_UPDATE_INV (no longer applicable). |
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25 | |
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26 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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27 | - properly link against libgthread as that is needed to make the slice |
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28 | allocator thread-safe. |
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29 | - support perls not compiled with 64 bit support (though this is not a |
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30 | recommended configuration) (reported by Samuel Gondouin). |
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31 | - always put godgiven items into the player inventory, never any containers. |
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32 | - (arch) |
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33 | - (maps, arch) the scorn go club was founded! |
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34 | - (arch) do no longer support player abilities, they didn't work anyways. |
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35 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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36 | became a real spell-class. |
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37 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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38 | - (arch) considerably strengthened spark shower and destruction. |
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39 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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40 | finally reloadable at runtime. |
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41 | - changed archetype loading algorithm to only require one pass and |
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42 | use delayed resolving of references. |
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43 | - examine command now uses the examine infobox. |
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44 | - implement an "incremental garbage collector" for archetypes. |
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45 | - enable slice allocator again. |
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46 | - implement optional free memory poisoning. |
2 | |
47 | |
3 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
48 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
4 | - the two handed weapon skill can no longer be used as unarmed combat |
49 | - the two handed weapon skill can no longer be used as unarmed combat |
5 | skill. |
50 | skill. |
6 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
51 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |