1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nibmus seemingly works, but after |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: dragons should not be able to change their title via the stetings tab in playerbook |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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7 | - support perls not compiled with 64 bit support (though this is not a |
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8 | recommended configuration) (reported by Samuel Gondouin). |
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9 | - enable slice allocator again. |
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10 | - (maps, arch) the scorn go club was founded! |
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12 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
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13 | - the two handed weapon skill can no longer be used as unarmed combat |
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14 | skill. |
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15 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
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16 | names (also update all maps to use money instead of coins). |
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17 | - add uuid accessors to perl. |
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18 | - add coin names and archetype accessors to perl. |
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19 | - fix runtime uuid file format to use "." instead of ",". |
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20 | - change perl extensions to not use hardcoded coins and values. |
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21 | - write uuids asynchronously (no hiccups due to uuid writes) |
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22 | and be more parsimonous of uuid usage by the exact value out on exit. |
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23 | - write log messages in another thread, removing another sync point. |
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24 | - support multi-line log messages in a nicer way. |
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25 | - be more portable w.r.t. uuids and format specifiers everywhere. |
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26 | - fix a minor memleak in the random map generator. |
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27 | - some parts of the random map generator are not coroutine-safe, |
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28 | so only call it "single-threaded". |
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29 | - major cleanup of memory management in random map generator. |
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30 | - slight refactoring of the random map generator, faster too. |
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31 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
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32 | bookkeeping bug. |
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33 | - work around "player is on active list" problem by deactivating player |
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34 | after loading. |
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35 | - garbage collect shstr's more evenly and adaptively only when |
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36 | there have in fact been allocations. |
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37 | - fix object::insert to do as documented and insert into the env |
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38 | if necessary. |
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39 | - fix cf::map::unique_maps. |
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40 | - fix nrof overflow check in can_merge_slow. |
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41 | - fix converter code to handle >31 bit values. |
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42 | - added support for the player_sold flag |
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43 | - converters no longer accept unpaid items. |
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44 | - canonicalize random map meta files for better unification. |
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45 | |
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46 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
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47 | - work around a glibc bug that causes calloc to return non-zero memory |
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48 | when mlockall has been used. |
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49 | - pass environment to perl_sys_init3, as required by newer perls. |
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50 | - use separate thread for ticker timing (and more in the future). |
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51 | this greatly increases timing accuracy and gets rid of an enourmous |
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52 | number of gettimeofday calls. |
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53 | - use a separate thread to signal aio completion, for lower latency. |
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54 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
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56 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
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57 | - rebalanced default experience table to be more exponential |
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58 | and much easier up to level ~40, then moderately harder. |
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59 | - change attuned/repelled level boni to +-8 from +-2. |
7 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
60 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
8 | - do not exit on reload/load errors but properly cleanup. |
61 | - do not exit on reload/load errors but properly cleanup. |
9 | - fix a 32 bit uncleanlieness in the slice debugging wrapper. |
62 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
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11 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
64 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
12 | - get rid of YAML::Syck, it's too buggy and misparses many files |
65 | - get rid of YAML::Syck, it's too buggy and misparses many files |
13 | (this fixes the jeweler skill). |
66 | (this fixes the jeweler skill). |
14 | - back-to-back perl_reloads don't freeze the ticker anymore. |
67 | - back-to-back perl_reloads don't freeze the ticker anymore. |