1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
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5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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6 | |
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7 | 2.51 |
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8 | - properly link against libgthread as that is needed to make the slice |
4 | - properly link against libgthread as that is needed to make the slice |
9 | allocator thread-safe. |
5 | allocator thread-safe. |
10 | - support perls not compiled with 64 bit support (though this is not a |
6 | - support perls not compiled with 64 bit support (though this is not a |
11 | recommended configuration) (reported by Samuel Gondouin). |
7 | recommended configuration) (reported by Samuel Gondouin). |
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8 | - always put godgiven items into the player inventory, never any containers. |
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9 | - (arch) |
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10 | - (maps, arch) the scorn go club was founded! |
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11 | - (arch) do no longer support player abilities, they didn't work anyways. |
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12 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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13 | became a real spell-class. |
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14 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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15 | - (arch) considerably strengthened spark shower and destruction. |
12 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
16 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
13 | finally reloadable at runtime. |
17 | finally reloadable at runtime. |
14 | - always put godgiven items into the player inventory, never any containers. |
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15 | - changed archetype loading algorithm to only require one pass and |
18 | - changed archetype loading algorithm to only require one pass and |
16 | use delayed resolving of references. |
19 | use delayed resolving of references. |
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20 | - examine command now uses the examine infobox. |
17 | - implement an "incremental garbage collector" for archetypes. |
21 | - implement an "incremental garbage collector" for archetypes. |
18 | - (maps, arch) the scorn go club was founded! |
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19 | - (arch) do no longer support player abilities, they didn't work anyways. |
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20 | <<<<<<< Changes |
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21 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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22 | became a real spell-class. |
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23 | - examine comamnd now uses the examine infobox. |
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24 | - enable slice allocator again, was accidentally disabled in 2.5. |
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25 | ======= |
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26 | - (arch) the alchemy spell is now of the alchemy spell school. |
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27 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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28 | - enable slice allocator again. |
22 | - enable slice allocator again. |
29 | >>>>>>> 1.99 |
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30 | - implement optional free memory poisoning. |
23 | - implement optional free memory poisoning. |
31 | |
24 | |
32 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
25 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
33 | - the two handed weapon skill can no longer be used as unarmed combat |
26 | - the two handed weapon skill can no longer be used as unarmed combat |
34 | skill. |
27 | skill. |