1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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5 | - require perl 5.10. |
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6 | - make nrof signed, so that code that checks for underflow actually works. |
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7 | - swap player and observed count's on the map when observing. |
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8 | - add (mostly untested) mapspace perl class and accessors. |
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9 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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10 | - fix a crash in cast_bless (restoration et al.) when no target |
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11 | could be found. |
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12 | - pits now have a configurable "random spread" range and default |
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13 | to a radius of two now. |
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14 | - rewrite pay_player_arch. |
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15 | - use a more stable perl_reload implementation. |
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16 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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17 | use our own, safer, clear_package instead. |
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18 | - when asynchronously dumping core, close all file handles to allow |
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19 | the server to restart concurrently. |
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20 | - improve the cfpod parser to generate proper xml from proper cfpod |
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21 | sequences, without double-encoding. it should be faster, too. |
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22 | - the above fixes wrong display of help tetx and many other issues. |
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23 | - use lzf and frag packets for large messages for clients supporting them |
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24 | (0.9976+), use it for long books and other messages. |
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25 | - eradicate listen command and corresponding code. |
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26 | - eradicate logs command. |
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27 | - let the client log into the server log, used for crash backtraces. |
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28 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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29 | old style spell objects with the spell magic bullet. |
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30 | - (arch) fixed skill less rods in the archetypes |
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31 | |
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32 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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33 | - made jeweler workbench larger and some other minor map |
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34 | changes in jeweler town. |
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35 | - fixed wrong item handling in jeweler skill code. |
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36 | - (arch) use a special "key_random_map" for random map keys |
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37 | that are used up. |
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38 | - fix a crash when the player who was observed has logged out long |
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39 | enough for his region/map to be gone. |
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40 | - port to g++-4.3's incompatible tr1 changes. |
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41 | - add some missing dependencies. |
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42 | - log to /var/log/deliantra/ by default. |
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43 | - hack observe code to enable smooth movmenet when observing. |
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44 | |
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45 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
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46 | - (maps) extension of the jeweler quest/skill/town |
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47 | - correctly move gsay to the party channel. |
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48 | - fix a crash when animate weapon was used in some areas. |
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49 | - fixed unnecessary identification of by converters created objects. |
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50 | - (maps) tutorial now contains clues about chatting and talking |
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51 | with NPCs. |
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52 | - (arch) dragon scales got proper type now |
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53 | - object::decrease would sometimes cause container weights to |
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54 | be wrong, this has been fixed. |
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55 | - do not send time updates for newly-seen items. |
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56 | - thawing an icecube will once more drop its contents to the ground. |
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57 | - fix cone spells etc. going through walls sometimes. |
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58 | - fix a weight update bug that sometimes left containers |
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59 | with wrong weights. |
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60 | - added auto_apply event and extension for shop tiles. |
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61 | - work around get_map_flags invoking perl and switching the stack. |
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62 | - make sure the map is loaded when using a town portal return. |
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63 | - fixed a bug with caching of sp/grace/food points for spells |
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64 | where healing spells didn't cost any grace. |
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65 | - fix starvation kill reason. |
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66 | - fix pk killer name message. |
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67 | - don't let people apply signs with @match. |
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68 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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69 | what seems to be the biggets memleak in the server). |
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70 | |
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71 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
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72 | - require Coro 4.73 which contains an important performance-bugfix. |
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73 | - use anyevent to manage listen ports (this enables IPv6 support). |
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74 | - server supports ipv6 client connections now. |
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75 | - use newly-available Coro::AnyEvent. |
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76 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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77 | to let it handle AIO requests. |
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78 | |
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79 | 2.55 Sat May 24 19:52:52 CEST 2008 |
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80 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
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81 | processing considerably (especially in the client) and reduces data transfers |
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82 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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83 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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84 | - (map) fixed npc dialogue in pup_land/s_f/special. |
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85 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
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86 | (swarm spells now stay in the player's inventory). |
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87 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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88 | - bugfix: do not merge items whose archetype name merges, use the |
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89 | archetype *archname* (chairs of different facings were merged). |
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90 | - bugfix: fix a potential crash issue in find_object_name (not used |
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91 | normally). |
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92 | - bugfix: locked doors cnanot be bashed down by magical means |
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93 | (destruction, magic missile etc.). |
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94 | - swarm spells without a direction now use various spiral patterns |
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95 | instead of being fully random. |
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96 | - update AnyEvent API to 3.4 and above. |
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97 | |
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98 | 2.54 Thu May 8 22:01:22 CEST 2008 |
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99 | - change floorbox item ordering to enable more efficient protocol and to |
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100 | stay in sync with the 0.9971 client update which also reverses ordering. |
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101 | - bugfix: the jumping skill now gives experience for jumping |
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102 | and for attacking monsters. it also takes about one second to do a jump. |
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103 | - bugfix: players couldn't starve in 2.53 :( |
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104 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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105 | - bugfix: spell effects like word of recall are removed on death. |
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106 | - bugfix: fix a crash when objects with treasure on top (ground...) |
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107 | were created outside a map. |
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108 | - bugfix: couldn't apply inventory items when levitating, but ground items |
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109 | (fixed by reversing the logic). |
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110 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
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111 | - bugfix: the random map generator no longer leaks key objects. |
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112 | - bugfix: support random maps >127x127. |
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113 | - (maps) fixed the death certificate system in nimbus. |
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114 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
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115 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
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116 | - (arch) give ball lightning a real name. |
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117 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
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118 | - support cfpod in ex replies (client item tooltips). |
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119 | - unapply item in range slow when readying a spell. |
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120 | - bugfix: account for rounding errors in weight updates. |
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121 | - remove synchronous mkdir in chargen_race_done. |
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122 | - fix per-race starting maps. |
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123 | - check hiscore on suicide and quit as well. |
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124 | - tell players when they are starving. |
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125 | - get rid of costly object_from_name conversion for altar effects. |
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126 | - fix map difficulty calculation for generators. |
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127 | - slightly more intelligent handling of "is_animated" flag. |
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128 | - support no_drop map header flag (before it was only available internally). |
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129 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
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130 | |
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131 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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132 | - bugfix: custom skill settings were not saved by the server. |
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133 | - bugfix: remove did not actually remove items from the inventory, leaving |
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134 | ghost items. |
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135 | - bugfix: properly update items identified on the ground. |
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136 | - bugfix: use localtime_r in the logger thread. |
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137 | - bugfix: player starvation will now give the correct kill reason. |
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138 | - bugfix: archetype reloads could crash the server. |
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139 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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140 | player is not logged in. |
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141 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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142 | server startup. |
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143 | - bugfix: fix the door surround check in the random map generator. |
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144 | - (maps) fix heaven quest difficulty progression. |
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145 | - (maps) fix some random map styles. |
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146 | - dropping items a shop is not interested in won't sell them anymore. |
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147 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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148 | - implement kill & death statistics. |
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149 | - random map preparation is no longer synchronous. |
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150 | - rewrite find_style in perl, no longer does synchronous I/O. |
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151 | - improve random map specials placement. |
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152 | - make the killer a real object pointer instead of a string, improved |
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153 | kill reason messages. |
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154 | - take advantage of new aio_close and aio_chmod. |
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155 | - implement archetype::get, object::deep_clone and update callers. |
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156 | - change_abil is much faster. |
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157 | - update the floorbox more often to work around the reverses item order |
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158 | display in clients. |
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159 | - cleaned up object copying by encapsulating it to a single place. |
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160 | - add hints to the invite messages. |
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161 | - rewrote key<->value pair handling. |
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162 | - use an independent random number generator for the random map generator. |
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163 | |
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164 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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165 | - completely automate the item add/delete on remove/insert. this should fix |
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166 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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167 | - completely automate the weight handling, should fix all weight |
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168 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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169 | - reloading archetypes while a user was in the character creation phase |
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170 | could crash the server. |
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171 | - fix a nontrivial number of cases of code commented similar |
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172 | to "is this really correct?", as many of those cases are now handles |
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173 | automatically by lower level code. |
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174 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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175 | should result in broader applicability of functions using it. |
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176 | - merge items with different arch pointers refering to the same arch |
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177 | (due to archetype reloads). |
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178 | - refactored the object remove/insert functions and most related |
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179 | functions (decrease, split, merge_ob etc.). |
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180 | - make it compile better on freebsd (reported by pippijn). |
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181 | - remove GT_UPDATE_INV (no longer applicable). |
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182 | - fix the longstanding "container stays open" bug. |
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183 | - improved floorbox updating to be incremental and other protocol |
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184 | optimisations. |
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185 | - get rid of update_after_inventory_change and only do update stats |
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186 | for weight once/tick/player at max. |
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187 | - rewrite party commands, use party channel. |
2 | |
188 | |
3 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
189 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
4 | - properly link against libgthread as that is needed to make the slice |
190 | - properly link against libgthread as that is needed to make the slice |
5 | allocator thread-safe. |
191 | allocator thread-safe. |
6 | - support perls not compiled with 64 bit support (though this is not a |
192 | - support perls not compiled with 64 bit support (though this is not a |
7 | recommended configuration) (reported by Samuel Gondouin). |
193 | recommended configuration) (reported by Samuel Gondouin). |
8 | - always put godgiven items into the player inventory, never any containers. |
194 | - always put godgiven items into the player inventory, never any containers. |
9 | - (arch) |
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10 | - (maps, arch) the scorn go club was founded! |
195 | - (maps, arch) the scorn go club was founded! |
11 | - (arch) do no longer support player abilities, they didn't work anyways. |
196 | - (arch) do no longer support player abilities, they didn't work anyways. |
12 | - (arch) the alchemy spell is now of the alchemy spell school, which |
197 | - (arch) the alchemy spell is now of the alchemy spell school, which |
13 | became a real spell-class. |
198 | became a real spell-class. |
14 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
199 | - (arch) the alchemist class now get an alchemy spell book for new characters. |