1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: ridify us from FLAG_NO_FIX_PLAYER |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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7 | 2.51 |
8 | - reloading archetypes while a user was in the character creation phase |
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9 | could crash the server. |
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10 | - merge items with different arch pointers refering to the same arch |
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11 | (due to archetype reloads). |
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12 | - completely rewrite the weight handling, fixing a number of bugs. |
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13 | - refactored the object remove/insert functions. |
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14 | - make it compile better on freebsd (reported by pippijn). |
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16 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
8 | - properly link against libgthread as that is needed to make the slice |
17 | - properly link against libgthread as that is needed to make the slice |
9 | allocator thread-safe. |
18 | allocator thread-safe. |
10 | - support perls not compiled with 64 bit support (though this is not a |
19 | - support perls not compiled with 64 bit support (though this is not a |
11 | recommended configuration) (reported by Samuel Gondouin). |
20 | recommended configuration) (reported by Samuel Gondouin). |
12 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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13 | finally reloadable at runtime. |
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14 | - always put godgiven items into the player inventory, never any containers. |
21 | - always put godgiven items into the player inventory, never any containers. |
15 | - changed archetype loading algorithm to only require one pass and |
22 | - (arch) |
16 | use delayed resolving of references. |
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17 | - implement an "incremental garbage collector" for archetypes. |
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18 | - (maps, arch) the scorn go club was founded! |
23 | - (maps, arch) the scorn go club was founded! |
19 | - (arch) do no longer support player abilities, they didn't work anyways. |
24 | - (arch) do no longer support player abilities, they didn't work anyways. |
20 | - (arch) the alchemy spell is now of the alchemy spell school, which |
25 | - (arch) the alchemy spell is now of the alchemy spell school, which |
21 | became a real spell-class. |
26 | became a real spell-class. |
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27 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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28 | - (arch) considerably strengthened spark shower and destruction. |
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29 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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30 | finally reloadable at runtime. |
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31 | - changed archetype loading algorithm to only require one pass and |
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32 | use delayed resolving of references. |
22 | - examine command now uses the examine infobox. |
33 | - examine command now uses the examine infobox. |
23 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
34 | - implement an "incremental garbage collector" for archetypes. |
24 | - enable slice allocator again. |
35 | - enable slice allocator again. |
25 | - implement optional free memory poisoning. |
36 | - implement optional free memory poisoning. |
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37 | |
27 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
38 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
28 | - the two handed weapon skill can no longer be used as unarmed combat |
39 | - the two handed weapon skill can no longer be used as unarmed combat |