1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | TODO: picking up the torches in nimbus seemingly works, but after |
3 | 2.53 |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
4 | - rods and horns with a too low maximum charge allow now at least one discharge. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
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6 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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7 | - completely automate the item add/delete on remove/insert. this should fix |
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8 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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9 | - completely automate the weight handling, should fix all weight |
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10 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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11 | - reloading archetypes while a user was in the character creation phase |
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12 | could crash the server. |
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13 | - fix a nontrivial number of cases of code commented similar |
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14 | to "is this really correct?", as many of those cases are now handles |
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15 | automatically by lower level code. |
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16 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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17 | should result in broader applicability of functions using it. |
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18 | - merge items with different arch pointers refering to the same arch |
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19 | (due to archetype reloads). |
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20 | - refactored the object remove/insert functions and most related |
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21 | functions (decrease, split, merge_ob etc.). |
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22 | - make it compile better on freebsd (reported by pippijn). |
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23 | - remove GT_UPDATE_INV (no longer applicable). |
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24 | - fix the longstanding "container stays open" bug. |
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25 | - improved floorbox updating to be incremental and other protocol |
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26 | optimisations. |
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27 | - get rid of update_after_inventory_change and only do update stats |
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28 | for weight once/tick/player at max. |
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29 | - rewrite party commands, use party channel. |
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31 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
7 | - properly link against libgthread as that is needed to make the slice |
32 | - properly link against libgthread as that is needed to make the slice |
8 | allocator thread-safe. |
33 | allocator thread-safe. |
9 | - support perls not compiled with 64 bit support (though this is not a |
34 | - support perls not compiled with 64 bit support (though this is not a |
10 | recommended configuration) (reported by Samuel Gondouin). |
35 | recommended configuration) (reported by Samuel Gondouin). |
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36 | - always put godgiven items into the player inventory, never any containers. |
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37 | - (arch) |
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38 | - (maps, arch) the scorn go club was founded! |
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39 | - (arch) do no longer support player abilities, they didn't work anyways. |
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40 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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41 | became a real spell-class. |
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42 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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43 | - (arch) considerably strengthened spark shower and destruction. |
11 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
44 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
12 | finally reloadable at runtime. |
45 | finally reloadable at runtime. |
13 | - always put godgiven items into the player inventory, never any containers. |
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14 | - changed archetype loading algorithm to only require one pass and |
46 | - changed archetype loading algorithm to only require one pass and |
15 | use delayed resolving of references. |
47 | use delayed resolving of references. |
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48 | - examine command now uses the examine infobox. |
16 | - implement an "incremental garbage collector" for archetypes. |
49 | - implement an "incremental garbage collector" for archetypes. |
17 | - (maps, arch) the scorn go club was founded! |
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18 | - (arch) do no longer support player abilities, they didn't work anyways. |
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19 | - (arch) the alchemy spell is now of the alchemy spell school. |
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20 | - enable slice allocator again. |
50 | - enable slice allocator again. |
21 | - implement optional free memory poisoning. |
51 | - implement optional free memory poisoning. |
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52 | |
23 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
53 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
24 | - the two handed weapon skill can no longer be used as unarmed combat |
54 | - the two handed weapon skill can no longer be used as unarmed combat |