1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog. |
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3 | 2.1 |
3 | 2.2 |
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4 | - implement player genders. |
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5 | - implement "crossfire pod" format for messages, with working bold, |
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6 | italic, gender-specific text, paragraphs etc. |
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7 | - implement generic message framework that uses xml, utf8 for the client |
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8 | protocol and is capable of transmitting generic meta information. |
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9 | - implement (in a suboptimal way) per-player instantiated maps. |
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10 | - replace the nexus by a per-player tutorial map that teaches stuff |
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11 | better than the newbie house. |
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12 | - fix the magicmap colours. |
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13 | - optimise map update even more by removing unneeded code and checks. |
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14 | - decouple map and stats update from pl->ob and use pl->observe instead. |
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15 | - implement observe command. |
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16 | - major speed up in map refresh by replacing most get_map_from_coord |
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17 | calls with a simple comparison. |
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18 | - fix a latent crossfire bug that could crash the server because the |
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19 | map refresh did not update the mapspace. |
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20 | - dependency tracking for perl extensions. |
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21 | - many more bugfixes and minor optimisations. |
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23 | 2.1 Sun May 27 04:21:29 CEST 2007 |
4 | - optimised event invocation (non-wanted events can now be |
24 | - optimised event invocation (non-wanted events can now be |
5 | skipped with 4-5 inlined instructions). |
25 | skipped with 4-5 inlined instructions). |
6 | - complete rewrite of town_portal: it now creates a portal |
26 | - complete rewrite of town_portal: it now creates a portal |
7 | to the "nearest" town only, travel is only possible |
27 | to the "nearest" town only, travel is only possible |
8 | to the town and back, anybody can use it (also removes |
28 | to the town and back, anybody can use it (also removes |
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51 | - make coroapi accessible to cf+. |
71 | - make coroapi accessible to cf+. |
52 | - moved map handling logic completely to perl |
72 | - moved map handling logic completely to perl |
53 | - per player maps are now marked in the map |
73 | - per player maps are now marked in the map |
54 | - maps are saved completely differently now, |
74 | - maps are saved completely differently now, |
55 | and much more often. |
75 | and much more often. |
56 | - rewrote map header parser and writer |
76 | - rewrote map header parser and writer, to be much faster. |
57 | - maps and players are now (in the average case) loaded |
77 | - maps and players are now (in the average case) loaded |
58 | and saved completely asynchronously, I/O contention will no |
78 | and saved completely asynchronously, I/O contention will no |
59 | longer freeze the server. |
79 | longer freeze the server. |
60 | - players and maps can be loaded anytime, without the player |
80 | - players and maps can be loaded anytime, without the player |
61 | being logged in. |
81 | being logged in. |