1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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3 | 2.1 |
3 | - upgrade to EV version 2.0 API. |
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4 | - when players don't apply a savebed correctly but stand above one, |
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5 | do not move or kill them. |
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6 | - implement client-side settings page in playerbook (0.9963+ required). |
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7 | - implement generic framework for server-side resource files. |
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8 | - implement resource file update event. |
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9 | - hook experience table update into the framework. |
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10 | - move jeweler.yaml to resources (arch/). |
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11 | - switch from Crossfire to Deliantra perl module. |
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12 | - implement json2json arch filter. |
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13 | - implement widget protocol version 2, support for ui templates. |
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14 | - ext/irc: also log irc messages. |
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15 | |
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16 | 2.32 Sun Dec 2 18:11:01 CET 2007 |
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17 | - limited the number of items that can be picked up and dropped |
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18 | as temporary measurement against bad performance or dropping things |
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19 | (this lead to long freezes and triggered the watchdog). |
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20 | - improved the performance of the drop command a bit. |
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21 | - switch from Event to EV for higher performance, easier usage, |
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22 | less bugs... |
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23 | - updated to release version of the gnu affero license. |
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24 | |
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25 | 2.31 Sun Nov 11 17:26:28 CET 2007 |
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26 | - more thoroughly rename the binaries, contact addresses. |
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27 | - update the copyrights. |
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28 | - avoid backtraces due to old spells on some maps, sometimes causing |
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29 | crashes. |
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30 | - fix a problem where facedata wasn't initialised to zero properly, |
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31 | potentially causing crashes. |
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32 | - assign weapons on user load time, not login-time, avoiding |
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33 | crashes. |
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34 | |
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35 | 2.3 Sat Oct 27 11:22:38 CEST 2007 |
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36 | - fixed an important bug that caused passwords to be forgotten. |
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37 | - implement *tag destinations for goto, slaying etc. and use it |
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38 | in some of the maps. |
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39 | - bigworldised many maps (islands as in pupland and aldwulf), |
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40 | which is now trivial to do. |
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41 | - removed all traces of the old (and never working) plug-in interface |
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42 | (70kb code less on amd64). |
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43 | - improve/tune scheduling priorities. |
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44 | - fix some freezing bugs. |
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45 | - fix a memory corruption problem in dynbuf.printf. |
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46 | - use channels for chat and many informational commands. |
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47 | - improved the tutorial. |
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48 | - create missile is now fixed. |
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49 | - race fields must now contain archetypes. |
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50 | - jumping skill now works as advertised. |
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51 | |
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52 | 2.2 Tue Sep 11 15:41:24 CEST 2007 |
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53 | - relicense under the gnu affero license. |
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54 | - new inscription skill, can only inscribe INSCRIBABLE items. |
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55 | - implement server-side framework for generic resources. |
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56 | - use resource framework for server-provided ambient |
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57 | music. |
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58 | - save object owners (players only atm). |
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59 | - replace limited sound api with server-provided sound effects. |
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60 | - new sc (sound control) protocol command. |
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61 | - improve fxix protocol to include types. |
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62 | - exactly fill tcp segments, if possible. |
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63 | - output-rate is now an upper limit, the server will automatically |
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64 | (and quite perfectly) adjust to the network conditions, ensuring |
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65 | low latency even during bulk transfers (music, images, sounds etc.). |
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66 | - implement server-side widgets (i.e. client widgets controlled |
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67 | in the server side). this will allow future expansion without |
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68 | having to upgrade clients. |
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69 | - implement a (artwork) world map with realtime player position |
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70 | tracking. |
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71 | - new and more efficient extcmd (server still supports old extcmd |
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72 | protocol). |
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73 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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74 | calcluation that could be easily exploited by users. |
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75 | - rebalanced diseases to spread more naturally/evenly. |
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76 | - completely asynchronous map loading even for tiled maps. |
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77 | - replace simple messaging protocol with channels carrying metadata |
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78 | (similar to message types, but more directed at the user). |
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79 | - reduce command processing latency by a whopping 120ms by |
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80 | reordering some processing steps inside the server. this directly |
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81 | reduces lag by 120ms. |
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82 | - actually send spell faces to the client. |
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83 | - implement player genders. |
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84 | - unclean logout/login results in: nothing if map hasn't reset, |
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85 | otherwise return to savebed and possible kill if the log-out |
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86 | was for too long. |
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87 | - fast socket-dead detection (kick player after 8 seconds without ack). |
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88 | - greatly reduce the cpu time needed to draw maps _again_. |
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89 | - archetypes are now subclasses of objects. |
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90 | - rebalanced shop greed and approval functions to be more realistic |
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91 | (and likely match the actual intention). |
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92 | - implement "crossfire pod" format for messages, with working bold, |
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93 | italic, gender-specific text, paragraphs etc. |
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94 | - implemented hint framework, players can opt to receive hints. |
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95 | - implemented (long) book framework, added some books from the cf wiki. |
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96 | - implement generic message framework that uses xml, utf8 for the client |
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97 | protocol and is capable of transmitting generic meta information. |
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98 | - implement (in a suboptimal way) per-player instantiated maps. |
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99 | - replace the nexus by a per-player tutorial map that teaches stuff |
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100 | better than the newbie house. |
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101 | - fix the magicmap colours. |
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102 | - optimise map update even more by removing unneeded code and checks. |
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103 | - decouple map and stats update from pl->ob and use pl->observe instead. |
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104 | - implement observe command. |
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105 | - major speed up in map refresh by replacing most get_map_from_coord |
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106 | calls with a simple comparison. |
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107 | - fix a latent crossfire bug that could crash the server because the |
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108 | map refresh did not update the mapspace. |
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109 | - support custom keys for regions and maps, regions are now |
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110 | refcount-managed. |
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111 | - allow worldmap overlays anywhere in the 000..999 range. |
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112 | - new system to acquire time slices for background jobs, to reduce |
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113 | jitter. |
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114 | - semi-persistent object-referencing framework (currently only players |
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115 | supported). |
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116 | - dependency tracking for perl extensions. |
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117 | - new slag-ex extension for cleaning cauldrons. |
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118 | - fix invoke result processing. |
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119 | - there are even less i/o syncpoints in the server now. |
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120 | - added map-tags extension that scans all maps for object tags |
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121 | and records them in the database (not used yet). |
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122 | - metaserver 2 support. |
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123 | - many more bugfixes and minor optimisations. |
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124 | |
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125 | 2.1 Sun May 27 04:21:29 CEST 2007 |
4 | - optimised event invocation (non-wanted events can now be |
126 | - optimised event invocation (non-wanted events can now be |
5 | skipped with 4-5 inlined instructions). |
127 | skipped with 4-5 inlined instructions). |
6 | - complete rewrite of town_portal: it now creates a portal |
128 | - complete rewrite of town_portal: it now creates a portal |
7 | to the "nearest" town only, travel is only possible |
129 | to the "nearest" town only, travel is only possible |
8 | to the town and back, anybody can use it (also removes |
130 | to the town and back, anybody can use it (also removes |
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51 | - make coroapi accessible to cf+. |
173 | - make coroapi accessible to cf+. |
52 | - moved map handling logic completely to perl |
174 | - moved map handling logic completely to perl |
53 | - per player maps are now marked in the map |
175 | - per player maps are now marked in the map |
54 | - maps are saved completely differently now, |
176 | - maps are saved completely differently now, |
55 | and much more often. |
177 | and much more often. |
56 | - rewrote map header parser and writer |
178 | - rewrote map header parser and writer, to be much faster. |
57 | - maps and players are now (in the average case) loaded |
179 | - maps and players are now (in the average case) loaded |
58 | and saved completely asynchronously, I/O contention will no |
180 | and saved completely asynchronously, I/O contention will no |
59 | longer freeze the server. |
181 | longer freeze the server. |
60 | - players and maps can be loaded anytime, without the player |
182 | - players and maps can be loaded anytime, without the player |
61 | being logged in. |
183 | being logged in. |