1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | |
2 | |
3 | 2.1 |
3 | - get rid of YAML::Syck, it's too buggy and misparses many files |
|
|
4 | (this fixes the jeweler skill). |
|
|
5 | - back-to-back perl_reloads don't freeze the ticker anymore. |
|
|
6 | - convert cfutil from Event to EV (forgot to do this earlier...). |
|
|
7 | |
|
|
8 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
|
|
9 | - work around perl bug in configure perl module version check. |
|
|
10 | - fix bug in golem move code that would cause a crash at tiling borders. |
|
|
11 | - fix a freeze bug when looking for an arrow in the inventory. |
|
|
12 | - fix a bug in animate_weapon, causing a crash. |
|
|
13 | - no longer exit when a coroutine throws an exception. |
|
|
14 | - fix a potential double free bug (nicely exploited by g++ 4.2). |
|
|
15 | - fix the "<player> is nuts" message. |
|
|
16 | - fix an exception at logout due to the json_coder being gone. |
|
|
17 | - upgrade to EV version 2.0 API. |
|
|
18 | - when players don't apply a savebed correctly but stand above one, |
|
|
19 | do not move or kill them. |
|
|
20 | - implement client-side settings page in playerbook (0.9963+ required). |
|
|
21 | - implement generic framework for server-side resource files. |
|
|
22 | - implement resource file update event. |
|
|
23 | - hook experience table update into the framework. |
|
|
24 | - move jeweler.yaml to resources (arch/). |
|
|
25 | - switch from Crossfire to Deliantra perl module. |
|
|
26 | - implement json2json arch filter. |
|
|
27 | - implement widget protocol version 2, support for ui templates. |
|
|
28 | - mapinfo is now handled fully asynchronously. |
|
|
29 | - ext/irc: also log irc messages. |
|
|
30 | - ext/schmorplog: write user stat files asynchronously. |
|
|
31 | |
|
|
32 | 2.32 Sun Dec 2 18:11:01 CET 2007 |
|
|
33 | - limited the number of items that can be picked up and dropped |
|
|
34 | as temporary measurement against bad performance or dropping things |
|
|
35 | (this lead to long freezes and triggered the watchdog). |
|
|
36 | - improved the performance of the drop command a bit. |
|
|
37 | - switch from Event to EV for higher performance, easier usage, |
|
|
38 | less bugs... |
|
|
39 | - updated to release version of the gnu affero license. |
|
|
40 | |
|
|
41 | 2.31 Sun Nov 11 17:26:28 CET 2007 |
|
|
42 | - more thoroughly rename the binaries, contact addresses. |
|
|
43 | - update the copyrights. |
|
|
44 | - avoid backtraces due to old spells on some maps, sometimes causing |
|
|
45 | crashes. |
|
|
46 | - fix a problem where facedata wasn't initialised to zero properly, |
|
|
47 | potentially causing crashes. |
|
|
48 | - assign weapons on user load time, not login-time, avoiding |
|
|
49 | crashes. |
|
|
50 | |
|
|
51 | 2.3 Sat Oct 27 11:22:38 CEST 2007 |
|
|
52 | - fixed an important bug that caused passwords to be forgotten. |
|
|
53 | - implement *tag destinations for goto, slaying etc. and use it |
|
|
54 | in some of the maps. |
|
|
55 | - bigworldised many maps (islands as in pupland and aldwulf), |
|
|
56 | which is now trivial to do. |
|
|
57 | - removed all traces of the old (and never working) plug-in interface |
|
|
58 | (70kb code less on amd64). |
|
|
59 | - improve/tune scheduling priorities. |
|
|
60 | - fix some freezing bugs. |
|
|
61 | - fix a memory corruption problem in dynbuf.printf. |
|
|
62 | - use channels for chat and many informational commands. |
|
|
63 | - improved the tutorial. |
|
|
64 | - create missile is now fixed. |
|
|
65 | - race fields must now contain archetypes. |
|
|
66 | - jumping skill now works as advertised. |
|
|
67 | |
|
|
68 | 2.2 Tue Sep 11 15:41:24 CEST 2007 |
|
|
69 | - relicense under the gnu affero license. |
|
|
70 | - new inscription skill, can only inscribe INSCRIBABLE items. |
|
|
71 | - implement server-side framework for generic resources. |
|
|
72 | - use resource framework for server-provided ambient |
|
|
73 | music. |
|
|
74 | - save object owners (players only atm). |
|
|
75 | - replace limited sound api with server-provided sound effects. |
|
|
76 | - new sc (sound control) protocol command. |
|
|
77 | - improve fxix protocol to include types. |
|
|
78 | - exactly fill tcp segments, if possible. |
|
|
79 | - output-rate is now an upper limit, the server will automatically |
|
|
80 | (and quite perfectly) adjust to the network conditions, ensuring |
|
|
81 | low latency even during bulk transfers (music, images, sounds etc.). |
|
|
82 | - implement server-side widgets (i.e. client widgets controlled |
|
|
83 | in the server side). this will allow future expansion without |
|
|
84 | having to upgrade clients. |
|
|
85 | - implement a (artwork) world map with realtime player position |
|
|
86 | tracking. |
|
|
87 | - new and more efficient extcmd (server still supports old extcmd |
|
|
88 | protocol). |
|
|
89 | - fixed lots of underflow/overflow bugs in diseases and general stats |
|
|
90 | calcluation that could be easily exploited by users. |
|
|
91 | - rebalanced diseases to spread more naturally/evenly. |
|
|
92 | - completely asynchronous map loading even for tiled maps. |
|
|
93 | - replace simple messaging protocol with channels carrying metadata |
|
|
94 | (similar to message types, but more directed at the user). |
|
|
95 | - reduce command processing latency by a whopping 120ms by |
|
|
96 | reordering some processing steps inside the server. this directly |
|
|
97 | reduces lag by 120ms. |
|
|
98 | - actually send spell faces to the client. |
|
|
99 | - implement player genders. |
|
|
100 | - unclean logout/login results in: nothing if map hasn't reset, |
|
|
101 | otherwise return to savebed and possible kill if the log-out |
|
|
102 | was for too long. |
|
|
103 | - fast socket-dead detection (kick player after 8 seconds without ack). |
|
|
104 | - greatly reduce the cpu time needed to draw maps _again_. |
|
|
105 | - archetypes are now subclasses of objects. |
|
|
106 | - rebalanced shop greed and approval functions to be more realistic |
|
|
107 | (and likely match the actual intention). |
|
|
108 | - implement "crossfire pod" format for messages, with working bold, |
|
|
109 | italic, gender-specific text, paragraphs etc. |
|
|
110 | - implemented hint framework, players can opt to receive hints. |
|
|
111 | - implemented (long) book framework, added some books from the cf wiki. |
|
|
112 | - implement generic message framework that uses xml, utf8 for the client |
|
|
113 | protocol and is capable of transmitting generic meta information. |
|
|
114 | - implement (in a suboptimal way) per-player instantiated maps. |
|
|
115 | - replace the nexus by a per-player tutorial map that teaches stuff |
|
|
116 | better than the newbie house. |
|
|
117 | - fix the magicmap colours. |
|
|
118 | - optimise map update even more by removing unneeded code and checks. |
|
|
119 | - decouple map and stats update from pl->ob and use pl->observe instead. |
|
|
120 | - implement observe command. |
|
|
121 | - major speed up in map refresh by replacing most get_map_from_coord |
|
|
122 | calls with a simple comparison. |
|
|
123 | - fix a latent crossfire bug that could crash the server because the |
|
|
124 | map refresh did not update the mapspace. |
|
|
125 | - support custom keys for regions and maps, regions are now |
|
|
126 | refcount-managed. |
|
|
127 | - allow worldmap overlays anywhere in the 000..999 range. |
|
|
128 | - new system to acquire time slices for background jobs, to reduce |
|
|
129 | jitter. |
|
|
130 | - semi-persistent object-referencing framework (currently only players |
|
|
131 | supported). |
|
|
132 | - dependency tracking for perl extensions. |
|
|
133 | - new slag-ex extension for cleaning cauldrons. |
|
|
134 | - fix invoke result processing. |
|
|
135 | - there are even less i/o syncpoints in the server now. |
|
|
136 | - added map-tags extension that scans all maps for object tags |
|
|
137 | and records them in the database (not used yet). |
|
|
138 | - metaserver 2 support. |
|
|
139 | - many more bugfixes and minor optimisations. |
|
|
140 | |
|
|
141 | 2.1 Sun May 27 04:21:29 CEST 2007 |
4 | - optimised event invocation (non-wanted events can now be |
142 | - optimised event invocation (non-wanted events can now be |
5 | skipped with 4-5 inlined instructions). |
143 | skipped with 4-5 inlined instructions). |
6 | - complete rewrite of town_portal: it now creates a portal |
144 | - complete rewrite of town_portal: it now creates a portal |
7 | to the "nearest" town only, travel is only possible |
145 | to the "nearest" town only, travel is only possible |
8 | to the town and back, anybody can use it (also removes |
146 | to the town and back, anybody can use it (also removes |
… | |
… | |
51 | - make coroapi accessible to cf+. |
189 | - make coroapi accessible to cf+. |
52 | - moved map handling logic completely to perl |
190 | - moved map handling logic completely to perl |
53 | - per player maps are now marked in the map |
191 | - per player maps are now marked in the map |
54 | - maps are saved completely differently now, |
192 | - maps are saved completely differently now, |
55 | and much more often. |
193 | and much more often. |
56 | - rewrote map header parser and writer |
194 | - rewrote map header parser and writer, to be much faster. |
57 | - maps and players are now (in the average case) loaded |
195 | - maps and players are now (in the average case) loaded |
58 | and saved completely asynchronously, I/O contention will no |
196 | and saved completely asynchronously, I/O contention will no |
59 | longer freeze the server. |
197 | longer freeze the server. |
60 | - players and maps can be loaded anytime, without the player |
198 | - players and maps can be loaded anytime, without the player |
61 | being logged in. |
199 | being logged in. |