1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
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3 | 2.2 |
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4 | - fix the magicmap colours. |
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5 | - many bugfixes and minor optimisations. |
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3 | 2.1 Sun May 27 04:21:29 CEST 2007 |
7 | 2.1 Sun May 27 04:21:29 CEST 2007 |
4 | - optimised event invocation (non-wanted events can now be |
8 | - optimised event invocation (non-wanted events can now be |
5 | skipped with 4-5 inlined instructions). |
9 | skipped with 4-5 inlined instructions). |
6 | - complete rewrite of town_portal: it now creates a portal |
10 | - complete rewrite of town_portal: it now creates a portal |
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51 | - make coroapi accessible to cf+. |
55 | - make coroapi accessible to cf+. |
52 | - moved map handling logic completely to perl |
56 | - moved map handling logic completely to perl |
53 | - per player maps are now marked in the map |
57 | - per player maps are now marked in the map |
54 | - maps are saved completely differently now, |
58 | - maps are saved completely differently now, |
55 | and much more often. |
59 | and much more often. |
56 | - rewrote map header parser and writer |
60 | - rewrote map header parser and writer, to be much faster. |
57 | - maps and players are now (in the average case) loaded |
61 | - maps and players are now (in the average case) loaded |
58 | and saved completely asynchronously, I/O contention will no |
62 | and saved completely asynchronously, I/O contention will no |
59 | longer freeze the server. |
63 | longer freeze the server. |
60 | - players and maps can be loaded anytime, without the player |
64 | - players and maps can be loaded anytime, without the player |
61 | being logged in. |
65 | being logged in. |