1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
2 | |
2 | |
3 | 2.1 |
3 | 2.2 |
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4 | - many bugfixes and minor optimisations. |
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5 | |
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6 | 2.1 Sun May 27 04:21:29 CEST 2007 |
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7 | - optimised event invocation (non-wanted events can now be |
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8 | skipped with 4-5 inlined instructions). |
4 | - complete rewrite of town_portal: it now creates a portal |
9 | - complete rewrite of town_portal: it now creates a portal |
5 | to the "nearest" town only, travel is only possible |
10 | to the "nearest" town only, travel is only possible |
6 | to the town and back, anybody can use it. |
11 | to the town and back, anybody can use it (also removes |
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12 | one of the remaining syncpoints in the server). |
7 | - complete rewrite of the range/attack skill slot system: |
13 | - complete rewrite of the range/attack skill slot system: |
8 | there are now two slots, one for combat, one for ranged |
14 | there are now two slots, one for combat, one for ranged |
9 | attacks. |
15 | attacks. |
10 | - introduce the concept of a current weapon (either a ranged |
16 | - introduce the concept of a current weapon (either a ranged |
11 | or a combat weapon/skill/tool) and switch between them as |
17 | or a combat weapon/skill/tool) and switch between them as |
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39 | freedom of movement. |
45 | freedom of movement. |
40 | - implement new ex command to request item descriptions. |
46 | - implement new ex command to request item descriptions. |
41 | - implement new msg command for in-game messages with meta |
47 | - implement new msg command for in-game messages with meta |
42 | information (using xml). |
48 | information (using xml). |
43 | - enforce utf-8 for all text messages. |
49 | - enforce utf-8 for all text messages. |
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50 | - added micropather (not used yet). |
44 | - many, many bugfixes. |
51 | - many, many bugfixes. |
45 | |
52 | |
46 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
53 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
47 | - make coroapi accessible to cf+. |
54 | - make coroapi accessible to cf+. |
48 | - moved map handling logic completely to perl |
55 | - moved map handling logic completely to perl |
49 | - per player maps are now marked in the map |
56 | - per player maps are now marked in the map |
50 | - maps are saved completely differently now, |
57 | - maps are saved completely differently now, |
51 | and much more often. |
58 | and much more often. |
52 | - rewrote map header parser and writer |
59 | - rewrote map header parser and writer, to be much faster. |
53 | - maps and players are now (in the average case) loaded |
60 | - maps and players are now (in the average case) loaded |
54 | and saved completely asynchronously, I/O contention will no |
61 | and saved completely asynchronously, I/O contention will no |
55 | longer freeze the server. |
62 | longer freeze the server. |
56 | - players and maps can be loaded anytime, without the player |
63 | - players and maps can be loaded anytime, without the player |
57 | being logged in. |
64 | being logged in. |