1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | TODO: greenway not accessible |
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5 | TODO: cats light now longer works directional |
3 | TODO: emergency swap mode is not working |
6 | TODO: emergency swap mode is not working |
4 | TODO: improve repelled message to include the full equation |
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5 | TODO: xs-warn doesn't end up in server log. |
7 | TODO: xs-warn doesn't end up in server log. |
6 | TODO: splitting objects with attachments doesn't work |
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7 | TODO: nimbus angel apply => @match |
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8 | TODO: maybe move gsay to the main chat channel? |
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9 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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9 | TODO: inscription cannot be readied. |
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10 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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11 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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12 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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13 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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14 | |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
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16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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17 | TODO: no detah messages for arena anymore |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: rewrite highscore code |
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21 | |
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22 | TODO: greeting message on what to do in dialog after race selection. |
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23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | |
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25 | |
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26 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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27 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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32 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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33 | |
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34 | 2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster |
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35 | 2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) |
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36 | 2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) |
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37 | 2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) |
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38 | |
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39 | |
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40 | TODO: autopickup in shop |
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41 | TODO: quit charcetr doesn't nuke in-memory per-player maps |
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42 | TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp |
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43 | TODO: farmwife doesn't react to guuh's head? |
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44 | TODO: shop mats should use the nesrest other shopmat, always. |
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45 | |
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46 | - split outer_env into outer_env and outer_env_self, and fix |
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47 | all callers to use either one or the other, as appropriate. This |
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48 | fixes the (rather fragile) light spell, maybe others. |
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49 | - fixed an overflow and exploit in the bank/payment code. |
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50 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
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51 | to explain the skill a bit more. |
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52 | - removed a buggy check for zero attacktype. So that we might find |
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53 | the real bugs in the archs/maps/objects. |
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54 | - (maps) Added Heaven Town region. |
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55 | - (arch+maps) Fixed & normalized warriors on map |
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56 | /quests/peterm/CTower/Barracks. |
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57 | - (arch) The clawing skill didn't have the physical attacktype. |
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58 | |
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59 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
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60 | - IO::AIO chaged to using eventfd internally - updated server to not |
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61 | freeze with IO::AIO anymore due this change. |
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62 | - avoid a crash when a player tries to apply a lighter. |
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63 | - allow a spell argument for dimension door. |
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64 | - move shop item listing and some otherstuff into the info tab. |
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65 | - avoid crashes when non-players cast party spells. |
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66 | - fix a crash in get_spell_by_name (for learn_spell). |
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67 | - added pyromancer class with graphics (by Job Vranish). |
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68 | - small improvement of the number of potions in shops |
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69 | (by Job Vranish). |
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70 | - added a few party spells (by Job Vranish). |
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71 | - use a common message dynbuf. |
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72 | - destroying tear down objects will now use the full hp range |
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73 | for animation and will only destroy/lastframe when hp < 0. |
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74 | - allow monsters to use earth to dust. |
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75 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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76 | in get_rangevector. |
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77 | - los updates now correctly take tiled maps into account. |
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78 | - do los updates even on maps without darkness. |
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79 | - fixed quiver of holding bolts to be able to hold bolts. |
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80 | - upgrade to IO::AIO 3.21. |
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81 | - fixed show invisible, to show objects of type CONTAINER. |
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82 | - properly catching exceptions from callback in irc.ext. |
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83 | - fixed a potentially hazardous bug in cfpod regarding Z<>. |
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84 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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85 | - (arch) added hint about usage to Slag Ex. |
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86 | - (maps) /darcap/quest/water sea1 tile are now passable by players, |
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87 | like the rest. |
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88 | - (maps) added /heaven/gem_shop by Boes. |
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89 | - (arch+maps) added rate limited converter and adjusted |
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90 | /elmex/mana_fountain. |
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91 | - store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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92 | - reduce size of casting_time, move_status, attack_movement, |
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93 | last_heal and last_sp slots, squeezing some more space out of struct |
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94 | object, also declare expmul as constant 1.0, as it isn't used |
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95 | anywhere. |
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96 | |
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97 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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98 | - fixed bug in alchemy, where finding the right object for enhancements |
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99 | didn't work. |
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100 | - aggressively merge spell effects and do not allow more than 5 spell |
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101 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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102 | to survive a hundred deathsheads. |
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103 | - correctly clear op->env when inserting onto map, this was a potentially |
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104 | disastrous bug of unfortunately unknown proportions... |
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105 | - fix cone-spell symmetry that was broken for direction 8. |
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106 | - use gender-neutral place descriptions for invite. |
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107 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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108 | Thanks go to Lisa Larsen! |
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109 | - remove support for colour reducing 32x32 images (no cfclient support |
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110 | anymore). |
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111 | - actually mention the literacy level when it is too low to learn the spell. |
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112 | - use better dependency tracking for include/keyword.h. |
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113 | - add accept-invitation and suicide to the list of asynchronous commands, |
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114 | so it is possible to invite somebody out of some stck-till-death traps, |
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115 | or simply to commit suicide. |
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116 | - replace the "ignoring delayed commands" message by something more useful |
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117 | (cf. cunning gnome freezeing issue). |
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118 | - various fixes for weapon improvements. |
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119 | - fixed small bug with handling connect errors in the IRC gateway. |
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120 | - support T and G sequences in cfpod. |
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121 | |
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122 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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123 | - convert me command from per-map to chat, which makes more sense, also |
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124 | document it. |
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125 | - more than one spellbooks of same class can now be given |
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126 | in class selection. |
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127 | - adjusted the starting_spell.trs treasure list to the recent |
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128 | spell rebalancements. |
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129 | - the IRC gateway filters IRC colors now. |
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130 | |
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131 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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132 | - (arch) fix quiver of Holding Bolts. |
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133 | - applying unpaid items will now examine them. |
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134 | - add "What" column to body command, showing items in that slot. |
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135 | - redesigned and rebalanced lamps and torches. |
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136 | - add "..." to item names that have been shortened. |
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137 | - fixed "assign" function that squeezes strings into fixed length. |
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138 | - add cursed effect to lamps and (some) torches. |
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139 | - fixed bad assigned crafting skills and their tools. |
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140 | |
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141 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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142 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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143 | - fix a bug in the nimbus extension that allowed players to cheat. |
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144 | - make monster smell logic dependent on their wisdom stat. |
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145 | - put the death reason into a separate tab. |
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146 | - converted "connected" slot to string, cleanly got rid of some ugly |
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147 | hacks such as the path_attuned hack. |
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148 | - introduce shstr_tmp for fast temporary shstr passing. |
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149 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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150 | when hashing strings. |
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151 | - sanitized alchemy-like skills and cauldrons to check earlier |
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152 | whether the right cauldron is used. |
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153 | - considerably optimise shared string implementation by |
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154 | making its null value a compiletime constant. |
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155 | - use shared string matching insteafd of strcmp in a lot of places, |
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156 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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157 | for lots of code size savings. |
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158 | - monsters which breed new monsters shouldn't breed new monsters when |
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159 | they are sleeping: generators now check for the sleeping flag. |
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160 | - tell gcc not to excessively inline some perl interface functions. |
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161 | - remove marking rune length limit. |
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162 | - fix formatting of cfpod when a verbatim block was following |
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163 | a single newline. |
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164 | - move resistances, statistics and showpets command output into tabs. |
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165 | - implement map scripts that can replace the boulder logic without |
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166 | having to write extensions. |
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167 | |
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168 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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169 | - fix a longstanding bug that teared multipart monsters |
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170 | at map boundaries apart. |
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171 | - temporarily make permanently invisible player visible when |
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172 | he/she makes noise. |
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173 | - fix being able to see through walls a bit. |
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174 | - improve look at output. |
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175 | - completely replaced the line of sight algorithm with a variant |
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176 | of spiral fov capable of visibility grades and arbitrary |
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177 | shadow angles, that uses less memory and less code. |
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178 | - the new los code supports arbitrary map rectangles and loosens |
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179 | other restrictions of the old code, supporting further optimisations. |
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180 | - update los if blocksview-objects are inserted in a map, not just when |
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181 | removed (e.g. for summon fog). |
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182 | - permanent invisibility doesn't make immune against making noise: |
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183 | implement a noise system that allows monsters to locate the player |
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184 | when he/she makes noise. |
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185 | - implement a primitive smell system that monsters can use to track |
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186 | players. |
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187 | - create bomb now also works when casted by door traps. |
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188 | - (arch) new torch graphics. |
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189 | - (maps) considerably soften the subway spider. |
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190 | - (maps) made the portgate of navar safe ground, to protect |
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191 | the guards from being killed by players. |
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192 | - (maps) lots of tweaks in and around scorn. |
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193 | - (maps) use special non-blocksview jungle, mountain and |
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194 | darkforest freely on the worldmap, to get gradual sight obstacles |
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195 | instead of total blackout in those areas. |
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196 | - no maximum darkness for outdoor maps anymore. |
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197 | - add more hints, fix some messages. |
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198 | - fix a bug: firing rods should tell you something about them. |
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199 | - make light additive even within players. |
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200 | - darken xrays effect a bit. |
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201 | - improve handling of los changes when inserting or removing |
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202 | objects, not perfect yet. |
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203 | - make map darkness signed (formerly unsigned) to allow |
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204 | ambient lighting and centrally manage darkness as an offset. |
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205 | - revamped, fixed and documented the server calendrics, also |
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206 | tell users the current time and data, to improve awareness. |
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207 | - implement proper wizlook flag and handling of wizlook, instead |
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208 | of dumbly just clearing los once. |
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209 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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210 | and has a smaller runtime variance. |
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211 | - daylight/nightfall can now increase/decrease past the natural limit, |
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212 | making them actually useful. |
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213 | - see_in_dark now increases the viewing radius by 3. |
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214 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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215 | speedup, as well as in many other places. |
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216 | - remove support for extended map infos - these are not used |
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217 | by the deliantra client and removing them gives us a 10% speedup |
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218 | when sending map changes. |
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219 | - remove most gcfclient and other client bug workarounds, as well |
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220 | as now obsolete protocol versions, simplying the code. |
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221 | - optimise and simplify generation of random numbers. |
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222 | - correctly provide a non-zero default density for materials, to |
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223 | avoid crashes, fix other bugs in the material handling code. |
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224 | - fix volume calculations. |
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225 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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226 | newlines. |
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227 | - increase monster detection radius from wis/5 to wis/3. |
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228 | - remove old pickup modes. |
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229 | - remove obsolete disarm and search commands (search wasn't working |
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230 | anyways). |
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231 | - fix a crash when an npc applied a sign. |
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232 | |
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233 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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234 | - this release is assumed to be very stable. |
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235 | - (maps) radically redesigned and improved tutorial. |
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236 | - directional casting no longer immediately removes the invisible effect. |
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237 | - magic ears now trigger when used inside the NPC dialogue. |
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238 | - fix overflow in lighting calculations. |
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239 | - negative glow radii can no longer cause total darkness. |
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240 | - allow lookat on spaces where we only barely see, as opposed to |
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241 | only maximally-lit ones. |
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242 | - class selection has been reworked completely and their documentation corrected. |
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243 | - swashbucklers got the oratory skill now. |
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244 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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245 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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246 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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247 | - use Coro::SemaphoreSet instead of our own lock management |
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248 | (which was probably broken, too). |
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249 | - support negative glow radii during daytime, too. |
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250 | - use circular, not rectangular, viewing area. |
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251 | - use minimum viewing distance of 2 in outdoor maps. |
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252 | - negative glow is stronger than viewing area or lamps. |
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253 | - (arch) new darkness spell face. |
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254 | |
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255 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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256 | - (maps) completely redesigned scorn. |
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257 | - "cast light" now works on oneself. |
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258 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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259 | negative glow radii again (they were totally broken before). |
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260 | - the "worldmaps sometimes are black" bug is finally fixed. |
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261 | - the "player objects are referenced in _GENxx globals" bug has finally |
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262 | been fixed, by not relying on buggy perl internals when serialising. |
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263 | - fixed a long standing bug in the anvil converters in armour shops. |
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264 | - items shops weren't interested in don't vanish anymore, and are given |
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265 | back to the player. |
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266 | - attuned/repell and spell base level system reworked. |
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267 | - rewrote skill cache (last_skill_ob) system and usage - might |
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268 | be less erratic now. |
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269 | - refuse to write the uuid file if the uuid is zero |
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270 | (to avoid writing it in early crashes). |
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271 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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272 | - speed up emergency_save by not syncing every file separately. |
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273 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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274 | necessary since we don't nuke stashes anymore. |
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275 | - do not bootstrap perl from the commandline args, use separate eval for |
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276 | better error reporting. |
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277 | - fix a crash when pushing cone spells met ice attacks. |
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278 | - pre-cache perl extension files on reload to speed up the reload. |
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279 | - speed up map refresh in server a bit. |
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280 | - refactored drop code and fixed some programming errors in it. |
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281 | - fixed small regression in 'Slag Ex' potion extension. |
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282 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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283 | - fixed a bug with weight update of the player, the client showed -0.0 |
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284 | as the current weight of the inventory. |
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285 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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286 | dragonfire has been introduced for the non-dragon players. |
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287 | - remove unused "tooltype", "start_holding" object slots. |
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288 | - change "weapontype" object slot to uint8. |
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289 | - convert "hide" object slot into flag. |
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290 | - reorder object members for better locality of reference and codesize |
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291 | decrease. |
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292 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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293 | - fix a crash when no skill could be found when killing amonster. |
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294 | - fix a small memleak that would eat one pointer on the perl stack for |
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295 | every completed aio operation. |
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296 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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297 | and update mapspaces if necessary. |
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298 | |
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299 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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300 | - removed all command line parsing, only env variables are supported |
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301 | anymore. |
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302 | - region-specific monsters will now once more be on the worldmap. |
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303 | - fix a disastrous "memleak" where temporary memory allocations |
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304 | would grow out of bounds. |
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305 | - server now writes a pidfile and makes sure its alter ego is killed. |
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306 | - fixed a double-escaping bug in the pod-parser. |
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307 | - rewrote the cfpod parser in C++. |
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308 | - hintmode moved to C++, players need to re-set their hintmode if |
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309 | they dislike "show". |
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310 | - fix RIP inscription. |
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311 | - bump login name length from 18 to 20 char max. |
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312 | - correctly support gender in emotes. |
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313 | - correctly support gender in the death messages. |
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314 | - correctly generate death messages for players only when they really die, |
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315 | with increased information. |
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316 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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317 | and data corruption (but apparently was never triggered). |
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318 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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319 | - make sure Compress::LZF acquires the storable lock, might fix some |
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320 | data corruption bug. |
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321 | - tweak coredumping/monitoring a bit. |
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322 | - completely redid server initialisation to hopefully avoid rare races. |
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323 | - do not crash in the loader when an inventory object could not be loaded |
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324 | (from a corrupted file). |
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325 | - redid skills command to send output to proper channel. |
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326 | - object->map is no longer refcounting. |
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327 | - add FLAG_DEBUG for internal debugging. |
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328 | - add NDI_VERBATIM flag to send_msg. |
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329 | - add perl backtraces to logBacktrace-initiated backtraces. |
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330 | - player->exists is no longer a sync_job. |
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331 | - split login.ext's player scheduler into |
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332 | it's own player-scheduler.ext extension. |
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333 | |
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334 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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335 | - require perl 5.10. |
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336 | - make nrof signed, so that code that checks for underflow actually works. |
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337 | - swap player and observed count's on the map when observing. |
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338 | - add (mostly untested) mapspace perl class and accessors. |
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339 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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340 | - fix a crash in cast_bless (restoration et al.) when no target |
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341 | could be found. |
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342 | - pits now have a configurable "random spread" range and default |
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343 | to a radius of two now. |
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344 | - rewrite pay_player_arch. |
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345 | - use a more stable perl_reload implementation. |
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346 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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347 | use our own, safer, clear_package instead. |
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348 | - when asynchronously dumping core, close all file handles to allow |
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349 | the server to restart concurrently. |
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350 | - improve the cfpod parser to generate proper xml from proper cfpod |
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351 | sequences, without double-encoding. it should be faster, too. |
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352 | - the above fixes wrong display of help tetx and many other issues. |
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353 | - use lzf and frag packets for large messages for clients supporting them |
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354 | (0.9976+), use it for long books and other messages. |
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355 | - eradicate listen command and corresponding code. |
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356 | - eradicate logs command. |
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357 | - let the client log into the server log, used for crash backtraces. |
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358 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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359 | old style spell objects with the spell magic bullet. |
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360 | - (arch) fixed skill less rods in the archetypes |
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361 | |
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362 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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363 | - made jeweler workbench larger and some other minor map |
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364 | changes in jeweler town. |
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365 | - fixed wrong item handling in jeweler skill code. |
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366 | - (arch) use a special "key_random_map" for random map keys |
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367 | that are used up. |
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368 | - fix a crash when the player who was observed has logged out long |
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369 | enough for his region/map to be gone. |
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370 | - port to g++-4.3's incompatible tr1 changes. |
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371 | - add some missing dependencies. |
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372 | - log to /var/log/deliantra/ by default. |
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373 | - hack observe code to enable smooth movmenet when observing. |
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374 | |
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375 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
11 | - (maps) extension of the jeweler quest/skill/town |
376 | - (maps) extension of the jeweler quest/skill/town |
12 | - correctly move gsay to the party channel. |
377 | - correctly move gsay to the party channel. |
13 | - fix a crash when animate weapon was used in some areas. |
378 | - fix a crash when animate weapon was used in some areas. |
14 | - fixed unnecessary identification of by converters created objects. |
379 | - fixed unnecessary identification of by converters created objects. |
15 | - (maps) tutorial now contains clues about chatting and talking |
380 | - (maps) tutorial now contains clues about chatting and talking |
16 | with NPCs. |
381 | with NPCs. |
17 | - (arch) dragon scales got proper type now |
382 | - (arch) dragon scales got proper type now |
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383 | - object::decrease would sometimes cause container weights to |
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384 | be wrong, this has been fixed. |
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385 | - do not send time updates for newly-seen items. |
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386 | - thawing an icecube will once more drop its contents to the ground. |
18 | - fix cone spells etc. going through walls sometimes. |
387 | - fix cone spells etc. going through walls sometimes. |
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388 | - fix a weight update bug that sometimes left containers |
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389 | with wrong weights. |
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390 | - added auto_apply event and extension for shop tiles. |
19 | - work around get_map_flags invoking perl and switching the stack. |
391 | - work around get_map_flags invoking perl and switching the stack. |
20 | - make sure the map is loaded when using a town portal return. |
392 | - make sure the map is loaded when using a town portal return. |
21 | - fixed a bug with caching of sp/grace/food points for spells |
393 | - fixed a bug with caching of sp/grace/food points for spells |
22 | where healing spells didn't cost any grace. |
394 | where healing spells didn't cost any grace. |
23 | - fix starvation kill reason. |
395 | - fix starvation kill reason. |
24 | - fix pk killer name message. |
396 | - fix pk killer name message. |
25 | - add support for berkeley db 4.7. |
397 | - don't let people apply signs with @match. |
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398 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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399 | what seems to be the biggets memleak in the server). |
26 | |
400 | |
27 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
401 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
28 | - require Coro 4.73 which contains an important performance-bugfix. |
402 | - require Coro 4.73 which contains an important performance-bugfix. |
29 | - use anyevent to manage listen ports (this enables IPv6 support). |
403 | - use anyevent to manage listen ports (this enables IPv6 support). |
30 | - server supports ipv6 client connections now. |
404 | - server supports ipv6 client connections now. |
… | |
… | |
146 | - properly link against libgthread as that is needed to make the slice |
520 | - properly link against libgthread as that is needed to make the slice |
147 | allocator thread-safe. |
521 | allocator thread-safe. |
148 | - support perls not compiled with 64 bit support (though this is not a |
522 | - support perls not compiled with 64 bit support (though this is not a |
149 | recommended configuration) (reported by Samuel Gondouin). |
523 | recommended configuration) (reported by Samuel Gondouin). |
150 | - always put godgiven items into the player inventory, never any containers. |
524 | - always put godgiven items into the player inventory, never any containers. |
151 | - (arch) |
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152 | - (maps, arch) the scorn go club was founded! |
525 | - (maps, arch) the scorn go club was founded! |
153 | - (arch) do no longer support player abilities, they didn't work anyways. |
526 | - (arch) do no longer support player abilities, they didn't work anyways. |
154 | - (arch) the alchemy spell is now of the alchemy spell school, which |
527 | - (arch) the alchemy spell is now of the alchemy spell school, which |
155 | became a real spell-class. |
528 | became a real spell-class. |
156 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
529 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
… | |
… | |
221 | (this fixes the jeweler skill). |
594 | (this fixes the jeweler skill). |
222 | - back-to-back perl_reloads don't freeze the ticker anymore. |
595 | - back-to-back perl_reloads don't freeze the ticker anymore. |
223 | - convert cfutil from Event to EV (forgot to do this earlier...). |
596 | - convert cfutil from Event to EV (forgot to do this earlier...). |
224 | - move tombstone to real map if player died due to cave-in (even if |
597 | - move tombstone to real map if player died due to cave-in (even if |
225 | it has reset, which is better than putting it on the savebed, also as |
598 | it has reset, which is better than putting it on the savebed, also as |
226 | proof that the palyer didn't use a savebed). |
599 | proof that the player didn't use a savebed). |
227 | |
600 | |
228 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
601 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
229 | - work around perl bug in configure perl module version check. |
602 | - work around perl bug in configure perl module version check. |
230 | - fix bug in golem move code that would cause a crash at tiling borders. |
603 | - fix bug in golem move code that would cause a crash at tiling borders. |
231 | - fix a freeze bug when looking for an arrow in the inventory. |
604 | - fix a freeze bug when looking for an arrow in the inventory. |