1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
4 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: maybe move gsay to the main chat channel? |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
8 | TODO: help maps => broken text |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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11 | TODO: skills comamnd to perl etc. |
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12 | - fix a disastrously "memleak" where temporray memory allocations |
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13 | would grow out of bounds. |
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14 | - server now writes a pidfile and makes sure it's alter ego is killed. |
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15 | - fixed a double-escaping bug in the pod-parser. |
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16 | - rewrote the cfpod parser in C++. |
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17 | - hintmode moved to C++, players need to re-set their hintmode if |
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18 | they dislike "show". |
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19 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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20 | and data corruption (but apparently was never triggered). |
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21 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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22 | - tweak coredumping/monitoring a bit. |
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24 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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25 | - require perl 5.10. |
10 | - make nrof signed, so that code that checks for underflow actually works. |
26 | - make nrof signed, so that code that checks for underflow actually works. |
11 | - swap player and observed count's on the map when observing. |
27 | - swap player and observed count's on the map when observing. |
12 | - add (mostly untested) mapspace perl class and accessors. |
28 | - add (mostly untested) mapspace perl class and accessors. |
13 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
29 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
14 | - fix a crash in cast_bless (restoration et al.) when no target |
30 | - fix a crash in cast_bless (restoration et al.) when no target |
15 | could be found. |
31 | could be found. |
16 | - pits now have a configurable "random spread" range and default |
32 | - pits now have a configurable "random spread" range and default |
17 | to the exact destination now. |
33 | to a radius of two now. |
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34 | - rewrite pay_player_arch. |
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35 | - use a more stable perl_reload implementation. |
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36 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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37 | use our own, safer, clear_package instead. |
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38 | - when asynchronously dumping core, close all file handles to allow |
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39 | the server to restart concurrently. |
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40 | - improve the cfpod parser to generate proper xml from proper cfpod |
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41 | sequences, without double-encoding. it should be faster, too. |
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42 | - the above fixes wrong display of help tetx and many other issues. |
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43 | - use lzf and frag packets for large messages for clients supporting them |
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44 | (0.9976+), use it for long books and other messages. |
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45 | - eradicate listen command and corresponding code. |
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46 | - eradicate logs command. |
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47 | - let the client log into the server log, used for crash backtraces. |
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48 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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49 | old style spell objects with the spell magic bullet. |
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50 | - (arch) fixed skill less rods in the archetypes |
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19 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
52 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
20 | - made jeweler workbench larger and some other minor map |
53 | - made jeweler workbench larger and some other minor map |
21 | changes in jeweler town. |
54 | changes in jeweler town. |
22 | - fixed wrong item handling in jeweler skill code. |
55 | - fixed wrong item handling in jeweler skill code. |