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22 | - correctly generate death messages for players only when they really die, |
22 | - correctly generate death messages for players only when they really die, |
23 | with increased information. |
23 | with increased information. |
24 | - fix a bug in the dynbuf code that could potentially lead to crashes |
24 | - fix a bug in the dynbuf code that could potentially lead to crashes |
25 | and data corruption (but apparently was never triggered). |
25 | and data corruption (but apparently was never triggered). |
26 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
26 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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27 | - make sure Compress::LZF acquires the storable lock, might fix some |
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28 | data corruption bug. |
27 | - tweak coredumping/monitoring a bit. |
29 | - tweak coredumping/monitoring a bit. |
28 | - do not crash in the loader when an inventory object could not be loaded |
30 | - do not crash in the loader when an inventory object could not be loaded |
29 | (from a corrupted file). |
31 | (from a corrupted file). |
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32 | - object->map is no longer refcounting. |
30 | - add FLAG_DEBUG for internal debugging. |
33 | - add FLAG_DEBUG for internal debugging. |
31 | - add NDI_VERBATIM flag to send_msg. |
34 | - add NDI_VERBATIM flag to send_msg. |
32 | - add perl backtraces to logBacktrace-initiated backtraces. |
35 | - add perl backtraces to logBacktrace-initiated backtraces. |
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36 | - split login.ext's player scheduler into |
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37 | it's own player-scheduler.ext extension. |
33 | |
38 | |
34 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
39 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
35 | - require perl 5.10. |
40 | - require perl 5.10. |
36 | - make nrof signed, so that code that checks for underflow actually works. |
41 | - make nrof signed, so that code that checks for underflow actually works. |
37 | - swap player and observed count's on the map when observing. |
42 | - swap player and observed count's on the map when observing. |