… | |
… | |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
|
|
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
|
|
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
10 | |
12 | |
11 | TODO: skills command to perl etc. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
|
|
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
|
|
15 | TODO: no detah messages for arena anymore |
|
|
16 | TODO: remove curse should *maybe* work on players themselves |
|
|
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
|
|
18 | TODO: nothing is written on it -> log-1 |
|
|
19 | TODO: rewrite highscore code |
|
|
20 | |
|
|
21 | TODO: greeting message on what to do in dialog after race selection. |
|
|
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
|
|
23 | |
|
|
24 | - make monster smell logic dependent on their wisdom stat. |
|
|
25 | - introduce shstr_tmp for fast temporary shstr passing. |
|
|
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
|
|
27 | when hashing strings. |
|
|
28 | - considerably optimise shared string implementation by |
|
|
29 | making it's null value a compiletime constant. |
|
|
30 | - use shared string matching insteafd of strcmp in a lot of places, |
|
|
31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
|
|
32 | for lots of code size savings. |
|
|
33 | |
|
|
34 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
|
|
35 | - fix a longstanding bug that teared multipart monsters |
|
|
36 | at map boundaries apart. |
|
|
37 | - temporarily make permanently invisible player visible when |
|
|
38 | he/she makes noise. |
|
|
39 | - fix being able to see through walls a bit. |
|
|
40 | - improve look at output. |
|
|
41 | - completely replaced the line of sight algorithm with a variant |
|
|
42 | of spiral fov capable of visibility grades and arbitrary |
|
|
43 | shadow angles, that uses less memory and less code. |
|
|
44 | - the new los code supports arbitrary map rectangles and loosens |
|
|
45 | other restrictions of the old code, supporting further optimisations. |
|
|
46 | - update los if blocksview-objects are inserted in a map, not just when |
|
|
47 | removed (e.g. for summon fog). |
|
|
48 | - permanent invisibility doesn't make immune against making noise: |
|
|
49 | implement a noise system that allows monsters to locate the player |
|
|
50 | when he/she makes noise. |
|
|
51 | - implement a primitive smell system that monsters can use to track |
|
|
52 | players. |
|
|
53 | - create bomb now also works when casted by door traps. |
|
|
54 | - (arch) new torch graphics. |
|
|
55 | - (maps) considerably soften the subway spider. |
|
|
56 | - (maps) made the portgate of navar safe ground, to protect |
|
|
57 | the guards from being killed by players. |
|
|
58 | - (maps) lots of tweaks in and around scorn. |
|
|
59 | - (maps) use special non-blocksview jungle, mountain and |
|
|
60 | darkforest freely on the worldmap, to get gradual sight obstacles |
|
|
61 | instead of total blackout in those areas. |
|
|
62 | - no maximum darkness for outdoor maps anymore. |
|
|
63 | - add more hints, fix some messages. |
|
|
64 | - fix a bug: firing rods should tell you something about them. |
|
|
65 | - make light additive even within players. |
|
|
66 | - darken xrays effect a bit. |
|
|
67 | - improve handling of los changes when inserting or removing |
|
|
68 | objects, not perfect yet. |
|
|
69 | - make map darkness signed (formerly unsigned) to allow |
|
|
70 | ambient lighting and centrally manage darkness as an offset. |
|
|
71 | - revamped, fixed and documented the server calendrics, also |
|
|
72 | tell users the current time and data, to improve awareness. |
|
|
73 | - implement proper wizlook flag and handling of wizlook, instead |
|
|
74 | of dumbly just clearing los once. |
|
|
75 | - speed up los code - it's now about 2-3 times as fast as the old one, |
|
|
76 | and has a smaller runtime variance. |
|
|
77 | - daylight/nightfall can now increase/decrease past the natural limit, |
|
|
78 | making them actually useful. |
|
|
79 | - see_in_dark now increases the viewing radius by 3. |
|
|
80 | - implement a fast tiled map iterator and use it in LOS for a 20% |
|
|
81 | speedup, as well as in many other places. |
|
|
82 | - remove support for extended map infos - these are not used |
|
|
83 | by the deliantra client and removing them gives us a 10% speedup |
|
|
84 | when sending map changes. |
|
|
85 | - remove most gcfclient and other client bug workarounds, as well |
|
|
86 | as now obsolete protocol versions, simplying the code. |
|
|
87 | - optimise and simplify generation of random numbers. |
|
|
88 | - correctly provide a non-zero default density for materials, to |
|
|
89 | avoid crashes, fix other bugs in the material handling code. |
|
|
90 | - fix volume calculations. |
|
|
91 | - fix cfpod parsing when multiple verbatim blocks were separated by |
|
|
92 | newlines. |
|
|
93 | - increase monster detection radius from wis/5 to wis/3. |
|
|
94 | - remove old pickup modes. |
|
|
95 | - remove obsolete disarm and search commands (search wasn't working |
|
|
96 | anyways). |
|
|
97 | - fix a crash when an npc applied a sign. |
|
|
98 | |
|
|
99 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
|
|
100 | - this release is assumed to be very stable. |
|
|
101 | - (maps) radically redesigned and improved tutorial. |
|
|
102 | - directional casting no longer immediately removes the invisible effect. |
|
|
103 | - magic ears now trigger when used inside the NPC dialogue. |
|
|
104 | - fix overflow in lighting calculations. |
|
|
105 | - negative glow radii can no longer cause total darkness. |
|
|
106 | - allow lookat on spaces where we only barely see, as opposed to |
|
|
107 | only maximally-lit ones. |
|
|
108 | - class selection has been reworked completely and their documentation corrected. |
|
|
109 | - swashbucklers got the oratory skill now. |
|
|
110 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
|
|
111 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
|
|
112 | - fix deadlock in Jeweler::improve_ring_by_plan. |
|
|
113 | - use Coro::SemaphoreSet instead of our own lock management |
|
|
114 | (which was probably broken, too). |
|
|
115 | - support negative glow radii during daytime, too. |
|
|
116 | - use circular, not rectangular, viewing area. |
|
|
117 | - use minimum viewing distance of 2 in outdoor maps. |
|
|
118 | - negative glow is stronger than viewing area or lamps. |
|
|
119 | - (arch) new darkness spell face. |
|
|
120 | |
|
|
121 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
|
|
122 | - (maps) completely redesigned scorn. |
|
|
123 | - "cast light" now works on oneself. |
|
|
124 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
|
|
125 | negative glow radii again (they were totally broken before). |
|
|
126 | - the "worldmaps sometimes are black" bug is finally fixed. |
|
|
127 | - the "player objects are referenced in _GENxx globals" bug has finally |
|
|
128 | been fixed, by not relying on buggy perl internals when serialising. |
|
|
129 | - fixed a long standing bug in the anvil converters in armour shops. |
|
|
130 | - items shops weren't interested in don't vanish anymore, and are given |
|
|
131 | back to the player. |
|
|
132 | - attuned/repell and spell base level system reworked. |
|
|
133 | - rewrote skill cache (last_skill_ob) system and usage - might |
|
|
134 | be less erratic now. |
|
|
135 | - refuse to write the uuid file if the uuid is zero |
|
|
136 | (to avoid writing it in early crashes). |
|
|
137 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
|
|
138 | - speed up emergency_save by not syncing every file separately. |
|
|
139 | - no longer reattach perl to every object on reload, it's slow, and no longer |
|
|
140 | necessary since we don't nuke stashes anymore. |
|
|
141 | - do not bootstrap perl from the commandline args, use separate eval for |
|
|
142 | better error reporting. |
|
|
143 | - fix a crash when pushing cone spells met ice attacks. |
|
|
144 | - pre-cache perl extension files on reload to speed up the reload. |
|
|
145 | - speed up map refresh in server a bit. |
|
|
146 | - refactored drop code and fixed some programming errors in it. |
|
|
147 | - fixed small regression in 'Slag Ex' potion extension. |
|
|
148 | - fixed a bug where some objects couldn't cross map tile boundaries. |
|
|
149 | - fixed a bug with weight update of the player, the client showed -0.0 |
|
|
150 | as the current weight of the inventory. |
|
|
151 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
|
|
152 | dragonfire has been introduced for the non-dragon players. |
|
|
153 | - remove unused "tooltype", "start_holding" object slots. |
|
|
154 | - change "weapontype" object slot to uint8. |
|
|
155 | - convert "hide" object slot into flag. |
|
|
156 | - reorder object members for better locality of reference and codesize |
|
|
157 | decrease. |
|
|
158 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
|
|
159 | - fix a crash when no skill could be found when killing amonster. |
|
|
160 | - fix a small memleak that would eat one pointer on the perl stack for |
|
|
161 | every completed aio operation. |
|
|
162 | - perl mapspace acessor methods now normalise (handle tiled maps) |
|
|
163 | and update mapspaces if necessary. |
|
|
164 | |
|
|
165 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
|
|
166 | - removed all command line parsing, only env variables are supported |
|
|
167 | anymore. |
|
|
168 | - region-specific monsters will now once more be on the worldmap. |
12 | - fix a disastrously "memleak" where temporray memory allocations |
169 | - fix a disastrous "memleak" where temporary memory allocations |
13 | would grow out of bounds. |
170 | would grow out of bounds. |
14 | - server now writes a pidfile and makes sure it's alter ego is killed. |
171 | - server now writes a pidfile and makes sure its alter ego is killed. |
15 | - fixed a double-escaping bug in the pod-parser. |
172 | - fixed a double-escaping bug in the pod-parser. |
16 | - rewrote the cfpod parser in C++. |
173 | - rewrote the cfpod parser in C++. |
17 | - hintmode moved to C++, players need to re-set their hintmode if |
174 | - hintmode moved to C++, players need to re-set their hintmode if |
18 | they dislike "show". |
175 | they dislike "show". |
19 | - fix RIP inscription. |
176 | - fix RIP inscription. |
|
|
177 | - bump login name length from 18 to 20 char max. |
20 | - correctly support gender in emotes. |
178 | - correctly support gender in emotes. |
21 | - correctly support gender in the death messages. |
179 | - correctly support gender in the death messages. |
22 | - correctly generate death messages for players only when they really die, |
180 | - correctly generate death messages for players only when they really die, |
23 | with increased information. |
181 | with increased information. |
24 | - fix a bug in the dynbuf code that could potentially lead to crashes |
182 | - fix a bug in the dynbuf code that could potentially lead to crashes |
25 | and data corruption (but apparently was never triggered). |
183 | and data corruption (but apparently was never triggered). |
26 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
184 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
|
|
185 | - make sure Compress::LZF acquires the storable lock, might fix some |
|
|
186 | data corruption bug. |
27 | - tweak coredumping/monitoring a bit. |
187 | - tweak coredumping/monitoring a bit. |
|
|
188 | - completely redid server initialisation to hopefully avoid rare races. |
28 | - do not crash in the loader when an inventory object could not be loaded |
189 | - do not crash in the loader when an inventory object could not be loaded |
29 | (from a corrupted file). |
190 | (from a corrupted file). |
|
|
191 | - redid skills command to send output to proper channel. |
|
|
192 | - object->map is no longer refcounting. |
30 | - add FLAG_DEBUG for internal debugging. |
193 | - add FLAG_DEBUG for internal debugging. |
31 | - add NDI_VERBATIM flag to send_msg. |
194 | - add NDI_VERBATIM flag to send_msg. |
32 | - add perl backtraces to logBacktrace-initiated backtraces. |
195 | - add perl backtraces to logBacktrace-initiated backtraces. |
|
|
196 | - player->exists is no longer a sync_job. |
|
|
197 | - split login.ext's player scheduler into |
|
|
198 | it's own player-scheduler.ext extension. |
33 | |
199 | |
34 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
200 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
35 | - require perl 5.10. |
201 | - require perl 5.10. |
36 | - make nrof signed, so that code that checks for underflow actually works. |
202 | - make nrof signed, so that code that checks for underflow actually works. |
37 | - swap player and observed count's on the map when observing. |
203 | - swap player and observed count's on the map when observing. |