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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
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13 | TODO: look into monster widths again? |
13 | TODO: cats light witrh JP_5 put light into caster. |
14 | TODO: cats light witrh JP_5 put light into caster. |
14 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | TODO: coro/anyevent/ioaio releasen |
17 | TODO: coro/anyevent/ioaio releasen |
17 | - the "worldmaps sometimes are block" bug is finally fixed. |
18 | - the "worldmaps sometimes are black" bug is finally fixed. |
18 | - the "player objects are referenced in _GENxx globals" has finally |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
19 | been fixed, by not relying on buggy perl internals when serialising. |
20 | been fixed, by not relying on buggy perl internals when serialising. |
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21 | - fixed a long standing bug in the anvil converters in armour shops. |
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22 | - items shops weren't interested in don't vanish anymore, and are given |
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23 | back to the player. |
20 | - attuned/repell and spell base level system reworked. |
24 | - attuned/repell and spell base level system reworked. |
21 | - rewrote skill cache (last_skill_ob) system and usage - might |
25 | - rewrote skill cache (last_skill_ob) system and usage - might |
22 | be less erratic now. |
26 | be less erratic now. |
23 | - refuse to write the uuid file if the uuid is zero |
27 | - refuse to write the uuid file if the uuid is zero |
24 | (to avoid writing it in early crashes). |
28 | (to avoid writing it in early crashes). |
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26 | - speed up emergency_save by not syncing every file separately. |
30 | - speed up emergency_save by not syncing every file separately. |
27 | - no longer reattach perl to every object on reload, it's slow, and no longer |
31 | - no longer reattach perl to every object on reload, it's slow, and no longer |
28 | necessary since we don't nuke stashes anymore. |
32 | necessary since we don't nuke stashes anymore. |
29 | - do not bootstrap perl from the commandline args, use separate eval for |
33 | - do not bootstrap perl from the commandline args, use separate eval for |
30 | better error reporting. |
34 | better error reporting. |
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35 | - fix a crash when pushing cone spells met ice attacks. |
31 | - pre-cache perl extension files on reload to speed up the reload. |
36 | - pre-cache perl extension files on reload to speed up the reload. |
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37 | - speed up map refresh in server a bit. |
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38 | - refactored drop code and fixed some programming errors in it. |
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39 | - fixed small regression in 'Slag Ex' potion extension. |
32 | |
40 | |
33 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
41 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
34 | - removed all command line parsing, only env variables are supported |
42 | - removed all command line parsing, only env variables are supported |
35 | anymore. |
43 | anymore. |
36 | - region-specific monsters will now once more be on the worldmap. |
44 | - region-specific monsters will now once more be on the worldmap. |