1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: emergency swap mode is not working |
4 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
5 | TODO: xs-warn doesn't end up in server log. |
5 | - (maps) completely redesigned scorn. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | - "cast light" now works on oneself. |
7 | TODO: inscription cannot be readied. |
7 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | negative glow radii again (they were totally broken before). |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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12 | |
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13 | TODO: look into monster widths again? |
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14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
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16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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17 | TODO: coro/anyevent/ioaio releasen |
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18 | - the "worldmaps sometimes are black" bug is finally fixed. |
9 | - the "worldmaps sometimes are black" bug is finally fixed. |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
10 | - the "player objects are referenced in _GENxx globals" bug has finally |
20 | been fixed, by not relying on buggy perl internals when serialising. |
11 | been fixed, by not relying on buggy perl internals when serialising. |
21 | - fixed a long standing bug in the anvil converters in armour shops. |
12 | - fixed a long standing bug in the anvil converters in armour shops. |
22 | - items shops weren't interested in don't vanish anymore, and are given |
13 | - items shops weren't interested in don't vanish anymore, and are given |
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35 | - fix a crash when pushing cone spells met ice attacks. |
26 | - fix a crash when pushing cone spells met ice attacks. |
36 | - pre-cache perl extension files on reload to speed up the reload. |
27 | - pre-cache perl extension files on reload to speed up the reload. |
37 | - speed up map refresh in server a bit. |
28 | - speed up map refresh in server a bit. |
38 | - refactored drop code and fixed some programming errors in it. |
29 | - refactored drop code and fixed some programming errors in it. |
39 | - fixed small regression in 'Slag Ex' potion extension. |
30 | - fixed small regression in 'Slag Ex' potion extension. |
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31 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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32 | - fixed a bug with weight update of the player, the client showed -0.0 |
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33 | as the current weight of the inventory. |
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34 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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35 | dragonfire has been introduced for the non-dragon players. |
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36 | - remove unused "tooltype", "start_holding" object slots. |
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37 | - change "weapontype" object slot to uint8. |
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38 | - convert "hide" object slot into flag. |
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39 | - reorder object members for better locality of reference and codesize |
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40 | decrease. |
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41 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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42 | - fix a crash when no skill could be found when killing amonster. |
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43 | - fix a small memleak that would eat one pointer on the perl stack for |
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44 | every completed aio operation. |
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45 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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46 | and update mapspaces if necessary. |
40 | |
47 | |
41 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
48 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
42 | - removed all command line parsing, only env variables are supported |
49 | - removed all command line parsing, only env variables are supported |
43 | anymore. |
50 | anymore. |
44 | - region-specific monsters will now once more be on the worldmap. |
51 | - region-specific monsters will now once more be on the worldmap. |