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4 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
9 | |
12 | |
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13 | TODO: look into monster widths again? |
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14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
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16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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17 | TODO: no detah messages for arena anymore |
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18 | - the "worldmaps sometimes are black" bug is finally fixed. |
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19 | - the "player objects are referenced in _GENxx globals" bug has finally |
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20 | been fixed, by not relying on buggy perl internals when serialising. |
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21 | - fixed a long standing bug in the anvil converters in armour shops. |
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22 | - items shops weren't interested in don't vanish anymore, and are given |
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23 | back to the player. |
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24 | - attuned/repell and spell base level system reworked. |
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25 | - rewrote skill cache (last_skill_ob) system and usage - might |
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26 | be less erratic now. |
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27 | - refuse to write the uuid file if the uuid is zero |
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28 | (to avoid writing it in early crashes). |
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29 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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30 | - speed up emergency_save by not syncing every file separately. |
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31 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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32 | necessary since we don't nuke stashes anymore. |
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33 | - do not bootstrap perl from the commandline args, use separate eval for |
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34 | better error reporting. |
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35 | - fix a crash when pushing cone spells met ice attacks. |
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36 | - pre-cache perl extension files on reload to speed up the reload. |
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37 | - speed up map refresh in server a bit. |
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38 | - refactored drop code and fixed some programming errors in it. |
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39 | - fixed small regression in 'Slag Ex' potion extension. |
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40 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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41 | - fixed a bug with weight update of the player, the client showed -0.0 |
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42 | as the current weight of the inventory. |
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43 | |
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44 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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45 | - removed all command line parsing, only env variables are supported |
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46 | anymore. |
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47 | - region-specific monsters will now once more be on the worldmap. |
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48 | - fix a disastrous "memleak" where temporary memory allocations |
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49 | would grow out of bounds. |
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50 | - server now writes a pidfile and makes sure its alter ego is killed. |
10 | - fixed a double-escaping bug in the pod-parser. |
51 | - fixed a double-escaping bug in the pod-parser. |
11 | - rewrote the cfpod parser in C++. |
52 | - rewrote the cfpod parser in C++. |
12 | - hintmode moved to C++, players need to re-set their hintmode if |
53 | - hintmode moved to C++, players need to re-set their hintmode if |
13 | they dislike "show". |
54 | they dislike "show". |
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55 | - fix RIP inscription. |
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56 | - bump login name length from 18 to 20 char max. |
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57 | - correctly support gender in emotes. |
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58 | - correctly support gender in the death messages. |
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59 | - correctly generate death messages for players only when they really die, |
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60 | with increased information. |
14 | - fix a bug in the dynbuf code that could potentially lead to crashes |
61 | - fix a bug in the dynbuf code that could potentially lead to crashes |
15 | and data corruption (but apparently was never triggered). |
62 | and data corruption (but apparently was never triggered). |
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63 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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64 | - make sure Compress::LZF acquires the storable lock, might fix some |
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65 | data corruption bug. |
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66 | - tweak coredumping/monitoring a bit. |
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67 | - completely redid server initialisation to hopefully avoid rare races. |
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68 | - do not crash in the loader when an inventory object could not be loaded |
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69 | (from a corrupted file). |
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70 | - redid skills command to send output to proper channel. |
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71 | - object->map is no longer refcounting. |
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72 | - add FLAG_DEBUG for internal debugging. |
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73 | - add NDI_VERBATIM flag to send_msg. |
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74 | - add perl backtraces to logBacktrace-initiated backtraces. |
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75 | - player->exists is no longer a sync_job. |
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76 | - split login.ext's player scheduler into |
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77 | it's own player-scheduler.ext extension. |
16 | |
78 | |
17 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
79 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
18 | - require perl 5.10. |
80 | - require perl 5.10. |
19 | - make nrof signed, so that code that checks for underflow actually works. |
81 | - make nrof signed, so that code that checks for underflow actually works. |
20 | - swap player and observed count's on the map when observing. |
82 | - swap player and observed count's on the map when observing. |