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12 | |
12 | |
13 | TODO: look into monster widths again? |
13 | TODO: look into monster widths again? |
14 | TODO: cats light witrh JP_5 put light into caster. |
14 | TODO: cats light witrh JP_5 put light into caster. |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: coro/anyevent/ioaio releasen |
17 | TODO: no detah messages for arena anymore |
18 | - the "worldmaps sometimes are block" bug is finally fixed. |
18 | - the "worldmaps sometimes are black" bug is finally fixed. |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
20 | been fixed, by not relying on buggy perl internals when serialising. |
20 | been fixed, by not relying on buggy perl internals when serialising. |
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21 | - fixed a long standing bug in the anvil converters in armour shops. |
21 | - items shops weren't interested in don't vanish anymore, and are given |
22 | - items shops weren't interested in don't vanish anymore, and are given |
22 | back to the player. |
23 | back to the player. |
23 | - attuned/repell and spell base level system reworked. |
24 | - attuned/repell and spell base level system reworked. |
24 | - rewrote skill cache (last_skill_ob) system and usage - might |
25 | - rewrote skill cache (last_skill_ob) system and usage - might |
25 | be less erratic now. |
26 | be less erratic now. |
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29 | - speed up emergency_save by not syncing every file separately. |
30 | - speed up emergency_save by not syncing every file separately. |
30 | - no longer reattach perl to every object on reload, it's slow, and no longer |
31 | - no longer reattach perl to every object on reload, it's slow, and no longer |
31 | necessary since we don't nuke stashes anymore. |
32 | necessary since we don't nuke stashes anymore. |
32 | - do not bootstrap perl from the commandline args, use separate eval for |
33 | - do not bootstrap perl from the commandline args, use separate eval for |
33 | better error reporting. |
34 | better error reporting. |
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35 | - fix a crash when pushing cone spells met ice attacks. |
34 | - pre-cache perl extension files on reload to speed up the reload. |
36 | - pre-cache perl extension files on reload to speed up the reload. |
35 | - speed up map refresh in server a bit. |
37 | - speed up map refresh in server a bit. |
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38 | - refactored drop code and fixed some programming errors in it. |
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39 | - fixed small regression in 'Slag Ex' potion extension. |
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40 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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41 | - fixed a bug with weight update of the player, the client showed -0.0 |
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42 | as the current weight of the inventory. |
36 | |
43 | |
37 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
44 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
38 | - removed all command line parsing, only env variables are supported |
45 | - removed all command line parsing, only env variables are supported |
39 | anymore. |
46 | anymore. |
40 | - region-specific monsters will now once more be on the worldmap. |
47 | - region-specific monsters will now once more be on the worldmap. |