… | |
… | |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: look into monster widths again? |
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14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: rewrite highscore code |
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19 | |
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20 | TODO: greeting message on what to do in dialog after race selection. |
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21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | |
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24 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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25 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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26 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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27 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | |
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32 | 2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster |
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33 | 2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) |
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34 | 2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) |
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35 | 2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) |
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36 | |
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37 | |
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38 | TODO: autopickup in shop |
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39 | - avoid a crash when a player tries to apply a lighter. |
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40 | - move shop item listing and some otherstuff into the info tab. |
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41 | - avoid crashes when non-players cast party spells. |
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42 | - fix a crash in get_spell_by_name (for learn_spell). |
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43 | - added pyromancer class with graphics (by Job Vranish). |
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44 | - small improvement of the number of potions in shops |
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45 | (by Job Vranish). |
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46 | - added a few party spells (by Job Vranish). |
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47 | - use a common message dynbuf. |
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48 | - destroying tear down objects will now use the full hp range |
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49 | for animation and will only destroy/lastframe when hp < 0. |
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50 | - allow monsters to use earth to dust. |
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51 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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52 | in get_rangevector. |
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53 | - los updates now correctly take tiled maps into account. |
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54 | - do los updates even on maps without darkness. |
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55 | - fixed quiver of holding bolts to be able to hold bolts. |
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56 | - fixed show invisible, to show objects of type CONTAINER. |
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57 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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58 | - (arch) added hint about usage to Slag Ex. |
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59 | - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest. |
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60 | - (maps) added /heaven/gem_shop by Boes. |
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61 | |
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62 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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63 | - fixed bug in alchemy, where finding the right object for enhancements |
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64 | didn't work. |
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65 | - aggressively merge spell effects and do not allow more than 5 spell |
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66 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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67 | to survive a hundred deathsheads. |
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68 | - correctly clear op->env when inserting onto map, this was a potentially |
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69 | disastrous bug of unfortunately unknown proportions... |
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70 | - fix cone-spell symmetry that was broken for direction 8. |
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71 | - use gender-neutral place descriptions for invite. |
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72 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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73 | Thanks go to Lisa Larsen! |
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74 | - remove support for colour reducing 32x32 images (no cfclient support |
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75 | anymore). |
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76 | - actually mention the literacy level when it is too low to learn the spell. |
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77 | - use better dependency tracking for include/keyword.h. |
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78 | - add accept-invitation and suicide to the list of asynchronous commands, |
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79 | so it is possible to invite somebody out of some stck-till-death traps, |
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80 | or simply to commit suicide. |
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81 | - replace the "ignoring delayed commands" message by something more useful |
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82 | (cf. cunning gnome freezeing issue). |
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83 | - various fixes for weapon improvements. |
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84 | - fixed small bug with handling connect errors in the IRC gateway. |
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85 | - support T and G sequences in cfpod. |
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86 | |
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87 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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88 | - convert me command from per-map to chat, which makes more sense, also |
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89 | document it. |
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90 | - more than one spellbooks of same class can now be given |
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91 | in class selection. |
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92 | - adjusted the starting_spell.trs treasure list to the recent |
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93 | spell rebalancements. |
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94 | - the IRC gateway filters IRC colors now. |
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95 | |
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96 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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97 | - (arch) fix quiver of Holding Bolts. |
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98 | - applying unpaid items will now examine them. |
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99 | - add "What" column to body command, showing items in that slot. |
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100 | - redesigned and rebalanced lamps and torches. |
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101 | - add "..." to item names that have been shortened. |
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102 | - fixed "assign" function that squeezes strings into fixed length. |
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103 | - add cursed effect to lamps and (some) torches. |
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104 | - fixed bad assigned crafting skills and their tools. |
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105 | |
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106 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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107 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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108 | - fix a bug in the nimbus extension that allowed players to cheat. |
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109 | - make monster smell logic dependent on their wisdom stat. |
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110 | - put the death reason into a separate tab. |
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111 | - converted "connected" slot to string, cleanly got rid of some ugly |
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112 | hacks such as the path_attuned hack. |
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113 | - introduce shstr_tmp for fast temporary shstr passing. |
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114 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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115 | when hashing strings. |
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116 | - sanitized alchemy-like skills and cauldrons to check earlier |
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117 | whether the right cauldron is used. |
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118 | - considerably optimise shared string implementation by |
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119 | making its null value a compiletime constant. |
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120 | - use shared string matching insteafd of strcmp in a lot of places, |
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121 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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122 | for lots of code size savings. |
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123 | - monsters which breed new monsters shouldn't breed new monsters when |
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124 | they are sleeping: generators now check for the sleeping flag. |
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125 | - tell gcc not to excessively inline some perl interface functions. |
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126 | - remove marking rune length limit. |
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127 | - fix formatting of cfpod when a verbatim block was following |
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128 | a single newline. |
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129 | - move resistances, statistics and showpets command output into tabs. |
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130 | - implement map scripts that can replace the boulder logic without |
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131 | having to write extensions. |
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132 | |
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133 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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134 | - fix a longstanding bug that teared multipart monsters |
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135 | at map boundaries apart. |
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136 | - temporarily make permanently invisible player visible when |
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137 | he/she makes noise. |
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138 | - fix being able to see through walls a bit. |
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139 | - improve look at output. |
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140 | - completely replaced the line of sight algorithm with a variant |
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141 | of spiral fov capable of visibility grades and arbitrary |
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142 | shadow angles, that uses less memory and less code. |
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143 | - the new los code supports arbitrary map rectangles and loosens |
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144 | other restrictions of the old code, supporting further optimisations. |
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145 | - update los if blocksview-objects are inserted in a map, not just when |
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146 | removed (e.g. for summon fog). |
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147 | - permanent invisibility doesn't make immune against making noise: |
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148 | implement a noise system that allows monsters to locate the player |
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149 | when he/she makes noise. |
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150 | - implement a primitive smell system that monsters can use to track |
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151 | players. |
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152 | - create bomb now also works when casted by door traps. |
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153 | - (arch) new torch graphics. |
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154 | - (maps) considerably soften the subway spider. |
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155 | - (maps) made the portgate of navar safe ground, to protect |
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156 | the guards from being killed by players. |
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157 | - (maps) lots of tweaks in and around scorn. |
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158 | - (maps) use special non-blocksview jungle, mountain and |
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159 | darkforest freely on the worldmap, to get gradual sight obstacles |
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160 | instead of total blackout in those areas. |
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161 | - no maximum darkness for outdoor maps anymore. |
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162 | - add more hints, fix some messages. |
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163 | - fix a bug: firing rods should tell you something about them. |
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164 | - make light additive even within players. |
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165 | - darken xrays effect a bit. |
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166 | - improve handling of los changes when inserting or removing |
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167 | objects, not perfect yet. |
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168 | - make map darkness signed (formerly unsigned) to allow |
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169 | ambient lighting and centrally manage darkness as an offset. |
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170 | - revamped, fixed and documented the server calendrics, also |
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171 | tell users the current time and data, to improve awareness. |
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172 | - implement proper wizlook flag and handling of wizlook, instead |
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173 | of dumbly just clearing los once. |
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174 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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175 | and has a smaller runtime variance. |
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176 | - daylight/nightfall can now increase/decrease past the natural limit, |
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177 | making them actually useful. |
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178 | - see_in_dark now increases the viewing radius by 3. |
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179 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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180 | speedup, as well as in many other places. |
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181 | - remove support for extended map infos - these are not used |
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182 | by the deliantra client and removing them gives us a 10% speedup |
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183 | when sending map changes. |
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184 | - remove most gcfclient and other client bug workarounds, as well |
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185 | as now obsolete protocol versions, simplying the code. |
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186 | - optimise and simplify generation of random numbers. |
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187 | - correctly provide a non-zero default density for materials, to |
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188 | avoid crashes, fix other bugs in the material handling code. |
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189 | - fix volume calculations. |
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190 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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191 | newlines. |
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192 | - increase monster detection radius from wis/5 to wis/3. |
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193 | - remove old pickup modes. |
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194 | - remove obsolete disarm and search commands (search wasn't working |
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195 | anyways). |
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196 | - fix a crash when an npc applied a sign. |
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197 | |
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198 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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199 | - this release is assumed to be very stable. |
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200 | - (maps) radically redesigned and improved tutorial. |
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201 | - directional casting no longer immediately removes the invisible effect. |
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202 | - magic ears now trigger when used inside the NPC dialogue. |
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203 | - fix overflow in lighting calculations. |
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204 | - negative glow radii can no longer cause total darkness. |
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205 | - allow lookat on spaces where we only barely see, as opposed to |
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206 | only maximally-lit ones. |
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207 | - class selection has been reworked completely and their documentation corrected. |
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208 | - swashbucklers got the oratory skill now. |
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209 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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210 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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211 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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212 | - use Coro::SemaphoreSet instead of our own lock management |
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213 | (which was probably broken, too). |
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214 | - support negative glow radii during daytime, too. |
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215 | - use circular, not rectangular, viewing area. |
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216 | - use minimum viewing distance of 2 in outdoor maps. |
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217 | - negative glow is stronger than viewing area or lamps. |
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218 | - (arch) new darkness spell face. |
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219 | |
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220 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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221 | - (maps) completely redesigned scorn. |
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222 | - "cast light" now works on oneself. |
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223 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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224 | negative glow radii again (they were totally broken before). |
18 | - the "worldmaps sometimes are black" bug is finally fixed. |
225 | - the "worldmaps sometimes are black" bug is finally fixed. |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
226 | - the "player objects are referenced in _GENxx globals" bug has finally |
20 | been fixed, by not relying on buggy perl internals when serialising. |
227 | been fixed, by not relying on buggy perl internals when serialising. |
21 | - fixed a long standing bug in the anvil converters in armour shops. |
228 | - fixed a long standing bug in the anvil converters in armour shops. |
22 | - items shops weren't interested in don't vanish anymore, and are given |
229 | - items shops weren't interested in don't vanish anymore, and are given |
… | |
… | |
38 | - refactored drop code and fixed some programming errors in it. |
245 | - refactored drop code and fixed some programming errors in it. |
39 | - fixed small regression in 'Slag Ex' potion extension. |
246 | - fixed small regression in 'Slag Ex' potion extension. |
40 | - fixed a bug where some objects couldn't cross map tile boundaries. |
247 | - fixed a bug where some objects couldn't cross map tile boundaries. |
41 | - fixed a bug with weight update of the player, the client showed -0.0 |
248 | - fixed a bug with weight update of the player, the client showed -0.0 |
42 | as the current weight of the inventory. |
249 | as the current weight of the inventory. |
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250 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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251 | dragonfire has been introduced for the non-dragon players. |
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252 | - remove unused "tooltype", "start_holding" object slots. |
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253 | - change "weapontype" object slot to uint8. |
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254 | - convert "hide" object slot into flag. |
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255 | - reorder object members for better locality of reference and codesize |
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256 | decrease. |
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257 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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258 | - fix a crash when no skill could be found when killing amonster. |
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259 | - fix a small memleak that would eat one pointer on the perl stack for |
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260 | every completed aio operation. |
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261 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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262 | and update mapspaces if necessary. |
43 | |
263 | |
44 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
264 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
45 | - removed all command line parsing, only env variables are supported |
265 | - removed all command line parsing, only env variables are supported |
46 | anymore. |
266 | anymore. |
47 | - region-specific monsters will now once more be on the worldmap. |
267 | - region-specific monsters will now once more be on the worldmap. |
… | |
… | |
339 | (this fixes the jeweler skill). |
559 | (this fixes the jeweler skill). |
340 | - back-to-back perl_reloads don't freeze the ticker anymore. |
560 | - back-to-back perl_reloads don't freeze the ticker anymore. |
341 | - convert cfutil from Event to EV (forgot to do this earlier...). |
561 | - convert cfutil from Event to EV (forgot to do this earlier...). |
342 | - move tombstone to real map if player died due to cave-in (even if |
562 | - move tombstone to real map if player died due to cave-in (even if |
343 | it has reset, which is better than putting it on the savebed, also as |
563 | it has reset, which is better than putting it on the savebed, also as |
344 | proof that the palyer didn't use a savebed). |
564 | proof that the player didn't use a savebed). |
345 | |
565 | |
346 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
566 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
347 | - work around perl bug in configure perl module version check. |
567 | - work around perl bug in configure perl module version check. |
348 | - fix bug in golem move code that would cause a crash at tiling borders. |
568 | - fix bug in golem move code that would cause a crash at tiling borders. |
349 | - fix a freeze bug when looking for an arrow in the inventory. |
569 | - fix a freeze bug when looking for an arrow in the inventory. |