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4 | - relicense under the gnu affero license. |
4 | - relicense under the gnu affero license. |
5 | - new inscription skill, can only inscribe INSCRIBABLE items. |
5 | - new inscription skill, can only inscribe INSCRIBABLE items. |
6 | - implement server-side framework for generic resources. |
6 | - implement server-side framework for generic resources. |
7 | - use resource framework for server-provided ambient |
7 | - use resource framework for server-provided ambient |
8 | music. |
8 | music. |
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9 | - save object owners (players only atm). |
9 | - replace limited sound api with server-provided sound effects. |
10 | - replace limited sound api with server-provided sound effects. |
10 | - new sc (sound control) protocol command. |
11 | - new sc (sound control) protocol command. |
11 | - improve fxix protocol to include types. |
12 | - improve fxix protocol to include types. |
12 | - exactly fill tcp segments, if possible. |
13 | - exactly fill tcp segments, if possible. |
13 | - output-rate is now an upper limit, the server will automatically |
14 | - output-rate is now an upper limit, the server will automatically |
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18 | having to upgrade clients. |
19 | having to upgrade clients. |
19 | - implement a (artwork) world map with realtime player position |
20 | - implement a (artwork) world map with realtime player position |
20 | tracking. |
21 | tracking. |
21 | - new and more efficient extcmd (server still supports old extcmd |
22 | - new and more efficient extcmd (server still supports old extcmd |
22 | protocol). |
23 | protocol). |
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24 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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25 | calcluation that could be easily exploited by users. |
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26 | - rebalanced diseases to spread more naturally/evenly. |
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27 | - completely asynchronous map loading even for tiled maps. |
23 | - replace simple messaging protocol with channels carrying metadata |
28 | - replace simple messaging protocol with channels carrying metadata |
24 | (similar to message types, but more directed at the user). |
29 | (similar to message types, but more directed at the user). |
25 | - reduce command processing latency by a whopping 120ms by |
30 | - reduce command processing latency by a whopping 120ms by |
26 | reordering some processing steps inside the server. this directly |
31 | reordering some processing steps inside the server. this directly |
27 | reduces lag by 120ms. |
32 | reduces lag by 120ms. |
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56 | refcount-managed. |
61 | refcount-managed. |
57 | - allow worldmap overlays anywhere in the 000..999 range. |
62 | - allow worldmap overlays anywhere in the 000..999 range. |
58 | - new system to acquire time slices for background jobs, to reduce |
63 | - new system to acquire time slices for background jobs, to reduce |
59 | jitter. |
64 | jitter. |
60 | - implement new observe command. |
65 | - implement new observe command. |
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66 | - semi-persistent object-referencing framework (currently only players |
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67 | supported). |
61 | - dependency tracking for perl extensions. |
68 | - dependency tracking for perl extensions. |
62 | - new slag-ex extension for cleaning cauldrons. |
69 | - new slag-ex extension for cleaning cauldrons. |
63 | - server clamps some stats now to avoid over/underflow. |
70 | - server clamps some stats now to avoid over/underflow. |
64 | - fix invoke result processing. |
71 | - fix invoke result processing. |
65 | - there are even less i/o syncpoints in the server now. |
72 | - there are even less i/o syncpoints in the server now. |