1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
|
|
3 | |
|
|
4 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
|
|
5 | - (maps) completely redesigned scorn. |
|
|
6 | - "cast light" now works on oneself. |
|
|
7 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
|
|
8 | negative glow radii again (they were totally broken before). |
|
|
9 | - the "worldmaps sometimes are black" bug is finally fixed. |
|
|
10 | - the "player objects are referenced in _GENxx globals" bug has finally |
|
|
11 | been fixed, by not relying on buggy perl internals when serialising. |
|
|
12 | - fixed a long standing bug in the anvil converters in armour shops. |
|
|
13 | - items shops weren't interested in don't vanish anymore, and are given |
|
|
14 | back to the player. |
|
|
15 | - attuned/repell and spell base level system reworked. |
|
|
16 | - rewrote skill cache (last_skill_ob) system and usage - might |
|
|
17 | be less erratic now. |
|
|
18 | - refuse to write the uuid file if the uuid is zero |
|
|
19 | (to avoid writing it in early crashes). |
|
|
20 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
|
|
21 | - speed up emergency_save by not syncing every file separately. |
|
|
22 | - no longer reattach perl to every object on reload, it's slow, and no longer |
|
|
23 | necessary since we don't nuke stashes anymore. |
|
|
24 | - do not bootstrap perl from the commandline args, use separate eval for |
|
|
25 | better error reporting. |
|
|
26 | - fix a crash when pushing cone spells met ice attacks. |
|
|
27 | - pre-cache perl extension files on reload to speed up the reload. |
|
|
28 | - speed up map refresh in server a bit. |
|
|
29 | - refactored drop code and fixed some programming errors in it. |
|
|
30 | - fixed small regression in 'Slag Ex' potion extension. |
|
|
31 | - fixed a bug where some objects couldn't cross map tile boundaries. |
|
|
32 | - fixed a bug with weight update of the player, the client showed -0.0 |
|
|
33 | as the current weight of the inventory. |
|
|
34 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
|
|
35 | dragonfire has been introduced for the non-dragon players. |
|
|
36 | - remove unused "tooltype", "start_holding" object slots. |
|
|
37 | - change "weapontype" object slot to uint8. |
|
|
38 | - convert "hide" object slot into flag. |
|
|
39 | - reorder object members for better locality of reference and codesize |
|
|
40 | decrease. |
|
|
41 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
|
|
42 | - fix a crash when no skill could be found when killing amonster. |
|
|
43 | - fix a small memleak that would eat one pointer on the perl stack for |
|
|
44 | every completed aio operation. |
|
|
45 | - perl mapspace acessor methods now normalise (handle tiled maps) |
|
|
46 | and update mapspaces if necessary. |
|
|
47 | |
|
|
48 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
|
|
49 | - removed all command line parsing, only env variables are supported |
|
|
50 | anymore. |
|
|
51 | - region-specific monsters will now once more be on the worldmap. |
|
|
52 | - fix a disastrous "memleak" where temporary memory allocations |
|
|
53 | would grow out of bounds. |
|
|
54 | - server now writes a pidfile and makes sure its alter ego is killed. |
|
|
55 | - fixed a double-escaping bug in the pod-parser. |
|
|
56 | - rewrote the cfpod parser in C++. |
|
|
57 | - hintmode moved to C++, players need to re-set their hintmode if |
|
|
58 | they dislike "show". |
|
|
59 | - fix RIP inscription. |
|
|
60 | - bump login name length from 18 to 20 char max. |
|
|
61 | - correctly support gender in emotes. |
|
|
62 | - correctly support gender in the death messages. |
|
|
63 | - correctly generate death messages for players only when they really die, |
|
|
64 | with increased information. |
|
|
65 | - fix a bug in the dynbuf code that could potentially lead to crashes |
|
|
66 | and data corruption (but apparently was never triggered). |
|
|
67 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
|
|
68 | - make sure Compress::LZF acquires the storable lock, might fix some |
|
|
69 | data corruption bug. |
|
|
70 | - tweak coredumping/monitoring a bit. |
|
|
71 | - completely redid server initialisation to hopefully avoid rare races. |
|
|
72 | - do not crash in the loader when an inventory object could not be loaded |
|
|
73 | (from a corrupted file). |
|
|
74 | - redid skills command to send output to proper channel. |
|
|
75 | - object->map is no longer refcounting. |
|
|
76 | - add FLAG_DEBUG for internal debugging. |
|
|
77 | - add NDI_VERBATIM flag to send_msg. |
|
|
78 | - add perl backtraces to logBacktrace-initiated backtraces. |
|
|
79 | - player->exists is no longer a sync_job. |
|
|
80 | - split login.ext's player scheduler into |
|
|
81 | it's own player-scheduler.ext extension. |
3 | |
82 | |
4 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
83 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
5 | - require perl 5.10. |
84 | - require perl 5.10. |
6 | - make nrof signed, so that code that checks for underflow actually works. |
85 | - make nrof signed, so that code that checks for underflow actually works. |
7 | - swap player and observed count's on the map when observing. |
86 | - swap player and observed count's on the map when observing. |