1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
|
|
2 | Version numbers sort like decimal numbers. |
|
|
3 | |
|
|
4 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
|
|
5 | - (maps) completely redesigned scorn. |
|
|
6 | - "cast light" now works on oneself. |
|
|
7 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
|
|
8 | negative glow radii again (they were totally broken before). |
|
|
9 | - the "worldmaps sometimes are black" bug is finally fixed. |
|
|
10 | - the "player objects are referenced in _GENxx globals" bug has finally |
|
|
11 | been fixed, by not relying on buggy perl internals when serialising. |
|
|
12 | - fixed a long standing bug in the anvil converters in armour shops. |
|
|
13 | - items shops weren't interested in don't vanish anymore, and are given |
|
|
14 | back to the player. |
|
|
15 | - attuned/repell and spell base level system reworked. |
|
|
16 | - rewrote skill cache (last_skill_ob) system and usage - might |
|
|
17 | be less erratic now. |
|
|
18 | - refuse to write the uuid file if the uuid is zero |
|
|
19 | (to avoid writing it in early crashes). |
|
|
20 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
|
|
21 | - speed up emergency_save by not syncing every file separately. |
|
|
22 | - no longer reattach perl to every object on reload, it's slow, and no longer |
|
|
23 | necessary since we don't nuke stashes anymore. |
|
|
24 | - do not bootstrap perl from the commandline args, use separate eval for |
|
|
25 | better error reporting. |
|
|
26 | - fix a crash when pushing cone spells met ice attacks. |
|
|
27 | - pre-cache perl extension files on reload to speed up the reload. |
|
|
28 | - speed up map refresh in server a bit. |
|
|
29 | - refactored drop code and fixed some programming errors in it. |
|
|
30 | - fixed small regression in 'Slag Ex' potion extension. |
|
|
31 | - fixed a bug where some objects couldn't cross map tile boundaries. |
|
|
32 | - fixed a bug with weight update of the player, the client showed -0.0 |
|
|
33 | as the current weight of the inventory. |
|
|
34 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
|
|
35 | dragonfire has been introduced for the non-dragon players. |
|
|
36 | - remove unused "tooltype", "start_holding" object slots. |
|
|
37 | - change "weapontype" object slot to uint8. |
|
|
38 | - convert "hide" object slot into flag. |
|
|
39 | - reorder object members for better locality of reference and codesize |
|
|
40 | decrease. |
|
|
41 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
|
|
42 | - fix a crash when no skill could be found when killing amonster. |
|
|
43 | - fix a small memleak that would eat one pointer on the perl stack for |
|
|
44 | every completed aio operation. |
|
|
45 | - perl mapspace acessor methods now normalise (handle tiled maps) |
|
|
46 | and update mapspaces if necessary. |
|
|
47 | |
|
|
48 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
|
|
49 | - removed all command line parsing, only env variables are supported |
|
|
50 | anymore. |
|
|
51 | - region-specific monsters will now once more be on the worldmap. |
|
|
52 | - fix a disastrous "memleak" where temporary memory allocations |
|
|
53 | would grow out of bounds. |
|
|
54 | - server now writes a pidfile and makes sure its alter ego is killed. |
|
|
55 | - fixed a double-escaping bug in the pod-parser. |
|
|
56 | - rewrote the cfpod parser in C++. |
|
|
57 | - hintmode moved to C++, players need to re-set their hintmode if |
|
|
58 | they dislike "show". |
|
|
59 | - fix RIP inscription. |
|
|
60 | - bump login name length from 18 to 20 char max. |
|
|
61 | - correctly support gender in emotes. |
|
|
62 | - correctly support gender in the death messages. |
|
|
63 | - correctly generate death messages for players only when they really die, |
|
|
64 | with increased information. |
|
|
65 | - fix a bug in the dynbuf code that could potentially lead to crashes |
|
|
66 | and data corruption (but apparently was never triggered). |
|
|
67 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
|
|
68 | - make sure Compress::LZF acquires the storable lock, might fix some |
|
|
69 | data corruption bug. |
|
|
70 | - tweak coredumping/monitoring a bit. |
|
|
71 | - completely redid server initialisation to hopefully avoid rare races. |
|
|
72 | - do not crash in the loader when an inventory object could not be loaded |
|
|
73 | (from a corrupted file). |
|
|
74 | - redid skills command to send output to proper channel. |
|
|
75 | - object->map is no longer refcounting. |
|
|
76 | - add FLAG_DEBUG for internal debugging. |
|
|
77 | - add NDI_VERBATIM flag to send_msg. |
|
|
78 | - add perl backtraces to logBacktrace-initiated backtraces. |
|
|
79 | - player->exists is no longer a sync_job. |
|
|
80 | - split login.ext's player scheduler into |
|
|
81 | it's own player-scheduler.ext extension. |
|
|
82 | |
|
|
83 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
|
|
84 | - require perl 5.10. |
|
|
85 | - make nrof signed, so that code that checks for underflow actually works. |
|
|
86 | - swap player and observed count's on the map when observing. |
|
|
87 | - add (mostly untested) mapspace perl class and accessors. |
|
|
88 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
|
|
89 | - fix a crash in cast_bless (restoration et al.) when no target |
|
|
90 | could be found. |
|
|
91 | - pits now have a configurable "random spread" range and default |
|
|
92 | to a radius of two now. |
|
|
93 | - rewrite pay_player_arch. |
|
|
94 | - use a more stable perl_reload implementation. |
|
|
95 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
|
|
96 | use our own, safer, clear_package instead. |
|
|
97 | - when asynchronously dumping core, close all file handles to allow |
|
|
98 | the server to restart concurrently. |
|
|
99 | - improve the cfpod parser to generate proper xml from proper cfpod |
|
|
100 | sequences, without double-encoding. it should be faster, too. |
|
|
101 | - the above fixes wrong display of help tetx and many other issues. |
|
|
102 | - use lzf and frag packets for large messages for clients supporting them |
|
|
103 | (0.9976+), use it for long books and other messages. |
|
|
104 | - eradicate listen command and corresponding code. |
|
|
105 | - eradicate logs command. |
|
|
106 | - let the client log into the server log, used for crash backtraces. |
|
|
107 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
|
|
108 | old style spell objects with the spell magic bullet. |
|
|
109 | - (arch) fixed skill less rods in the archetypes |
|
|
110 | |
|
|
111 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
|
|
112 | - made jeweler workbench larger and some other minor map |
|
|
113 | changes in jeweler town. |
|
|
114 | - fixed wrong item handling in jeweler skill code. |
|
|
115 | - (arch) use a special "key_random_map" for random map keys |
|
|
116 | that are used up. |
|
|
117 | - fix a crash when the player who was observed has logged out long |
|
|
118 | enough for his region/map to be gone. |
|
|
119 | - port to g++-4.3's incompatible tr1 changes. |
|
|
120 | - add some missing dependencies. |
|
|
121 | - log to /var/log/deliantra/ by default. |
|
|
122 | - hack observe code to enable smooth movmenet when observing. |
|
|
123 | |
|
|
124 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
|
|
125 | - (maps) extension of the jeweler quest/skill/town |
|
|
126 | - correctly move gsay to the party channel. |
|
|
127 | - fix a crash when animate weapon was used in some areas. |
|
|
128 | - fixed unnecessary identification of by converters created objects. |
|
|
129 | - (maps) tutorial now contains clues about chatting and talking |
|
|
130 | with NPCs. |
|
|
131 | - (arch) dragon scales got proper type now |
|
|
132 | - object::decrease would sometimes cause container weights to |
|
|
133 | be wrong, this has been fixed. |
|
|
134 | - do not send time updates for newly-seen items. |
|
|
135 | - thawing an icecube will once more drop its contents to the ground. |
|
|
136 | - fix cone spells etc. going through walls sometimes. |
|
|
137 | - fix a weight update bug that sometimes left containers |
|
|
138 | with wrong weights. |
|
|
139 | - added auto_apply event and extension for shop tiles. |
|
|
140 | - work around get_map_flags invoking perl and switching the stack. |
|
|
141 | - make sure the map is loaded when using a town portal return. |
|
|
142 | - fixed a bug with caching of sp/grace/food points for spells |
|
|
143 | where healing spells didn't cost any grace. |
|
|
144 | - fix starvation kill reason. |
|
|
145 | - fix pk killer name message. |
|
|
146 | - don't let people apply signs with @match. |
|
|
147 | - add support for berkeley db 4.7 (the new BDB module also fixes |
|
|
148 | what seems to be the biggets memleak in the server). |
|
|
149 | |
|
|
150 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
|
|
151 | - require Coro 4.73 which contains an important performance-bugfix. |
|
|
152 | - use anyevent to manage listen ports (this enables IPv6 support). |
|
|
153 | - server supports ipv6 client connections now. |
|
|
154 | - use newly-available Coro::AnyEvent. |
|
|
155 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
|
|
156 | to let it handle AIO requests. |
|
|
157 | |
|
|
158 | 2.55 Sat May 24 19:52:52 CEST 2008 |
|
|
159 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
|
|
160 | processing considerably (especially in the client) and reduces data transfers |
|
|
161 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
|
|
162 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
|
|
163 | - (map) fixed npc dialogue in pup_land/s_f/special. |
|
|
164 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
|
|
165 | (swarm spells now stay in the player's inventory). |
|
|
166 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
|
|
167 | - bugfix: do not merge items whose archetype name merges, use the |
|
|
168 | archetype *archname* (chairs of different facings were merged). |
|
|
169 | - bugfix: fix a potential crash issue in find_object_name (not used |
|
|
170 | normally). |
|
|
171 | - bugfix: locked doors cnanot be bashed down by magical means |
|
|
172 | (destruction, magic missile etc.). |
|
|
173 | - swarm spells without a direction now use various spiral patterns |
|
|
174 | instead of being fully random. |
|
|
175 | - update AnyEvent API to 3.4 and above. |
|
|
176 | |
|
|
177 | 2.54 Thu May 8 22:01:22 CEST 2008 |
|
|
178 | - change floorbox item ordering to enable more efficient protocol and to |
|
|
179 | stay in sync with the 0.9971 client update which also reverses ordering. |
|
|
180 | - bugfix: the jumping skill now gives experience for jumping |
|
|
181 | and for attacking monsters. it also takes about one second to do a jump. |
|
|
182 | - bugfix: players couldn't starve in 2.53 :( |
|
|
183 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
|
|
184 | - bugfix: spell effects like word of recall are removed on death. |
|
|
185 | - bugfix: fix a crash when objects with treasure on top (ground...) |
|
|
186 | were created outside a map. |
|
|
187 | - bugfix: couldn't apply inventory items when levitating, but ground items |
|
|
188 | (fixed by reversing the logic). |
|
|
189 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
|
|
190 | - bugfix: the random map generator no longer leaks key objects. |
|
|
191 | - bugfix: support random maps >127x127. |
|
|
192 | - (maps) fixed the death certificate system in nimbus. |
|
|
193 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
|
|
194 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
|
|
195 | - (arch) give ball lightning a real name. |
|
|
196 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
|
|
197 | - support cfpod in ex replies (client item tooltips). |
|
|
198 | - unapply item in range slow when readying a spell. |
|
|
199 | - bugfix: account for rounding errors in weight updates. |
|
|
200 | - remove synchronous mkdir in chargen_race_done. |
|
|
201 | - fix per-race starting maps. |
|
|
202 | - check hiscore on suicide and quit as well. |
|
|
203 | - tell players when they are starving. |
|
|
204 | - get rid of costly object_from_name conversion for altar effects. |
|
|
205 | - fix map difficulty calculation for generators. |
|
|
206 | - slightly more intelligent handling of "is_animated" flag. |
|
|
207 | - support no_drop map header flag (before it was only available internally). |
|
|
208 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
|
|
209 | |
|
|
210 | 2.53 Sun May 4 17:32:48 CEST 2008 |
|
|
211 | - bugfix: custom skill settings were not saved by the server. |
|
|
212 | - bugfix: remove did not actually remove items from the inventory, leaving |
|
|
213 | ghost items. |
|
|
214 | - bugfix: properly update items identified on the ground. |
|
|
215 | - bugfix: use localtime_r in the logger thread. |
|
|
216 | - bugfix: player starvation will now give the correct kill reason. |
|
|
217 | - bugfix: archetype reloads could crash the server. |
|
|
218 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
|
|
219 | player is not logged in. |
|
|
220 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
|
|
221 | server startup. |
|
|
222 | - bugfix: fix the door surround check in the random map generator. |
|
|
223 | - (maps) fix heaven quest difficulty progression. |
|
|
224 | - (maps) fix some random map styles. |
|
|
225 | - dropping items a shop is not interested in won't sell them anymore. |
|
|
226 | - rods and horns with a too low maximum charge allow now at least one discharge. |
|
|
227 | - implement kill & death statistics. |
|
|
228 | - random map preparation is no longer synchronous. |
|
|
229 | - rewrite find_style in perl, no longer does synchronous I/O. |
|
|
230 | - improve random map specials placement. |
|
|
231 | - make the killer a real object pointer instead of a string, improved |
|
|
232 | kill reason messages. |
|
|
233 | - take advantage of new aio_close and aio_chmod. |
|
|
234 | - implement archetype::get, object::deep_clone and update callers. |
|
|
235 | - change_abil is much faster. |
|
|
236 | - update the floorbox more often to work around the reverses item order |
|
|
237 | display in clients. |
|
|
238 | - cleaned up object copying by encapsulating it to a single place. |
|
|
239 | - add hints to the invite messages. |
|
|
240 | - rewrote key<->value pair handling. |
|
|
241 | - use an independent random number generator for the random map generator. |
|
|
242 | |
|
|
243 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
|
|
244 | - completely automate the item add/delete on remove/insert. this should fix |
|
|
245 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
|
|
246 | - completely automate the weight handling, should fix all weight |
|
|
247 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
|
|
248 | - reloading archetypes while a user was in the character creation phase |
|
|
249 | could crash the server. |
|
|
250 | - fix a nontrivial number of cases of code commented similar |
|
|
251 | to "is this really correct?", as many of those cases are now handles |
|
|
252 | automatically by lower level code. |
|
|
253 | - replace many ad-hoc checks for client visibility by object::visible_to, |
|
|
254 | should result in broader applicability of functions using it. |
|
|
255 | - merge items with different arch pointers refering to the same arch |
|
|
256 | (due to archetype reloads). |
|
|
257 | - refactored the object remove/insert functions and most related |
|
|
258 | functions (decrease, split, merge_ob etc.). |
|
|
259 | - make it compile better on freebsd (reported by pippijn). |
|
|
260 | - remove GT_UPDATE_INV (no longer applicable). |
|
|
261 | - fix the longstanding "container stays open" bug. |
|
|
262 | - improved floorbox updating to be incremental and other protocol |
|
|
263 | optimisations. |
|
|
264 | - get rid of update_after_inventory_change and only do update stats |
|
|
265 | for weight once/tick/player at max. |
|
|
266 | - rewrite party commands, use party channel. |
|
|
267 | |
|
|
268 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
|
|
269 | - properly link against libgthread as that is needed to make the slice |
|
|
270 | allocator thread-safe. |
|
|
271 | - support perls not compiled with 64 bit support (though this is not a |
|
|
272 | recommended configuration) (reported by Samuel Gondouin). |
|
|
273 | - always put godgiven items into the player inventory, never any containers. |
|
|
274 | - (maps, arch) the scorn go club was founded! |
|
|
275 | - (arch) do no longer support player abilities, they didn't work anyways. |
|
|
276 | - (arch) the alchemy spell is now of the alchemy spell school, which |
|
|
277 | became a real spell-class. |
|
|
278 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
|
|
279 | - (arch) considerably strengthened spark shower and destruction. |
|
|
280 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
|
|
281 | finally reloadable at runtime. |
|
|
282 | - changed archetype loading algorithm to only require one pass and |
|
|
283 | use delayed resolving of references. |
|
|
284 | - examine command now uses the examine infobox. |
|
|
285 | - implement an "incremental garbage collector" for archetypes. |
|
|
286 | - enable slice allocator again. |
|
|
287 | - implement optional free memory poisoning. |
|
|
288 | |
|
|
289 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
|
|
290 | - the two handed weapon skill can no longer be used as unarmed combat |
|
|
291 | skill. |
|
|
292 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
|
|
293 | names (also update all maps to use money instead of coins). |
|
|
294 | - add uuid accessors to perl. |
|
|
295 | - add coin names and archetype accessors to perl. |
|
|
296 | - fix runtime uuid file format to use "." instead of ",". |
|
|
297 | - change perl extensions to not use hardcoded coins and values. |
|
|
298 | - write uuids asynchronously (no hiccups due to uuid writes) |
|
|
299 | and be more parsimonous of uuid usage by the exact value out on exit. |
|
|
300 | - write log messages in another thread, removing another sync point. |
|
|
301 | - support multi-line log messages in a nicer way. |
|
|
302 | - be more portable w.r.t. uuids and format specifiers everywhere. |
|
|
303 | - fix a minor memleak in the random map generator. |
|
|
304 | - some parts of the random map generator are not coroutine-safe, |
|
|
305 | so only call it "single-threaded". |
|
|
306 | - major cleanup of memory management in random map generator. |
|
|
307 | - slight refactoring of the random map generator, faster too. |
|
|
308 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
|
|
309 | bookkeeping bug. |
|
|
310 | - work around "player is on active list" problem by deactivating player |
|
|
311 | after loading. |
|
|
312 | - garbage collect shstr's more evenly and adaptively only when |
|
|
313 | there have in fact been allocations. |
|
|
314 | - fix object::insert to do as documented and insert into the env |
|
|
315 | if necessary. |
|
|
316 | - fix cf::map::unique_maps. |
|
|
317 | - fix nrof overflow check in can_merge_slow. |
|
|
318 | - fix converter code to handle >31 bit values. |
|
|
319 | - added support for the player_sold flag |
|
|
320 | - converters no longer accept unpaid items. |
|
|
321 | - canonicalize random map meta files for better unification. |
|
|
322 | |
|
|
323 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
|
|
324 | - work around a glibc bug that causes calloc to return non-zero memory |
|
|
325 | when mlockall has been used. |
|
|
326 | - pass environment to perl_sys_init3, as required by newer perls. |
|
|
327 | - use separate thread for ticker timing (and more in the future). |
|
|
328 | this greatly increases timing accuracy and gets rid of an enourmous |
|
|
329 | number of gettimeofday calls. |
|
|
330 | - use a separate thread to signal aio completion, for lower latency. |
|
|
331 | - require Coro 4.47, which fixes a data corruption bug with its C API. |
|
|
332 | |
|
|
333 | 2.42 Sat Mar 15 12:05:21 CET 2008 |
|
|
334 | - rebalanced default experience table to be more exponential |
|
|
335 | and much easier up to level ~40, then moderately harder. |
|
|
336 | - change attuned/repelled level boni to +-8 from +-2. |
|
|
337 | - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. |
|
|
338 | - do not exit on reload/load errors but properly cleanup. |
|
|
339 | - fix a 32 bit uncleanlyness in the slice debugging wrapper. |
|
|
340 | |
|
|
341 | 2.41 Fri Jan 25 13:15:37 CET 2008 |
|
|
342 | - get rid of YAML::Syck, it's too buggy and misparses many files |
|
|
343 | (this fixes the jeweler skill). |
|
|
344 | - back-to-back perl_reloads don't freeze the ticker anymore. |
|
|
345 | - convert cfutil from Event to EV (forgot to do this earlier...). |
|
|
346 | - move tombstone to real map if player died due to cave-in (even if |
|
|
347 | it has reset, which is better than putting it on the savebed, also as |
|
|
348 | proof that the palyer didn't use a savebed). |
2 | |
349 | |
3 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
350 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
4 | - work around perl bug in configure perl module version check. |
351 | - work around perl bug in configure perl module version check. |
5 | - fix bug in golem move code that would cause a crash at tiling borders. |
352 | - fix bug in golem move code that would cause a crash at tiling borders. |
6 | - fix a freeze bug when looking for an arrow in the inventory. |
353 | - fix a freeze bug when looking for an arrow in the inventory. |