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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TOOD: talk with elmex abotu summoning |
13 | TOOD: talk with elmex abotu summoning |
14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: no detah messages for arena anymore |
16 | TODO: no detah messages for arena anymore |
18 | TODO: palyerdialog doesn't autoclose when too far away |
17 | TODO: palyerdialog doesn't autoclose when too far away |
19 | TODO: remove curse should *maybe* work on players themselves |
18 | TODO: remove curse should *maybe* work on players themselves |
20 | TODO: remove curse in glyph/rune doesn't have any effect? |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
21 | TODO: nothing is written on it -> log-1 |
20 | TODO: nothing is written on it -> log-1 |
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21 | |
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22 | - fix overflow in lighting calculations. |
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23 | - negative glow radii can no longer cause total darkness. |
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24 | |
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25 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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26 | - (maps) completely redesigned scorn. |
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27 | - "cast light" now works on oneself. |
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28 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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29 | negative glow radii again (they were totally broken before). |
22 | - the "worldmaps sometimes are black" bug is finally fixed. |
30 | - the "worldmaps sometimes are black" bug is finally fixed. |
23 | - the "player objects are referenced in _GENxx globals" bug has finally |
31 | - the "player objects are referenced in _GENxx globals" bug has finally |
24 | been fixed, by not relying on buggy perl internals when serialising. |
32 | been fixed, by not relying on buggy perl internals when serialising. |
25 | - fixed a long standing bug in the anvil converters in armour shops. |
33 | - fixed a long standing bug in the anvil converters in armour shops. |
26 | - items shops weren't interested in don't vanish anymore, and are given |
34 | - items shops weren't interested in don't vanish anymore, and are given |
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49 | - remove unused "tooltype", "start_holding" object slots. |
57 | - remove unused "tooltype", "start_holding" object slots. |
50 | - change "weapontype" object slot to uint8. |
58 | - change "weapontype" object slot to uint8. |
51 | - convert "hide" object slot into flag. |
59 | - convert "hide" object slot into flag. |
52 | - reorder object members for better locality of reference and codesize |
60 | - reorder object members for better locality of reference and codesize |
53 | decrease. |
61 | decrease. |
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62 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
54 | - fix a crash when no skill could be found when killing amonster. |
63 | - fix a crash when no skill could be found when killing amonster. |
55 | - fix a small memleak that would eat one pointer on the perl stack for |
64 | - fix a small memleak that would eat one pointer on the perl stack for |
56 | every completed aio operation. |
65 | every completed aio operation. |
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66 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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67 | and update mapspaces if necessary. |
57 | |
68 | |
58 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
69 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
59 | - removed all command line parsing, only env variables are supported |
70 | - removed all command line parsing, only env variables are supported |
60 | anymore. |
71 | anymore. |
61 | - region-specific monsters will now once more be on the worldmap. |
72 | - region-specific monsters will now once more be on the worldmap. |