1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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4 | potionshop south: ~44k |
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5 | left of: 106k |
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6 | |
4 | TODO: emergency swap mode is not working |
7 | TODO: emergency swap mode is not working |
5 | TODO: xs-warn doesn't end up in server log. |
8 | TODO: xs-warn doesn't end up in server log. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
9 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | TODO: inscription cannot be readied. |
10 | TODO: inscription cannot be readied. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
11 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
12 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
13 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
14 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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13 | TOOD: talk with elmex abotu summoning |
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14 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: strange rign oif acid artifact description/story looks weird. |
15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
16 | TODO: no detah messages for arena anymore |
18 | TODO: no detah messages for arena anymore |
17 | TODO: palyerdialog doesn't autoclose when too far away |
19 | TODO: palyerdialog doesn't autoclose when too far away |
18 | TODO: remove curse should *maybe* work on players themselves |
20 | TODO: remove curse should *maybe* work on players themselves |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
21 | TODO: remove curse in glyph/rune doesn't have any effect? |
20 | TODO: nothing is written on it -> log-1 |
22 | TODO: nothing is written on it -> log-1 |
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23 | TODO: fix magic ear w.r.t. player dialog |
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24 | TODO: rewrite highscore code |
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25 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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27 | - fix being able to see through walls a bit. |
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28 | - completely replaced the line of sight algorithm with a variant |
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29 | of spiral fov capable of visibility grades and arbitrary |
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30 | shadow angles, that uses less memory and less code. |
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31 | - the new los code supports arbitrary map rectangles and loosens |
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32 | other restrictions of the old code, supporitng further optimisations. |
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33 | |
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34 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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35 | - this release is assumed to be very stable. |
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36 | - (maps) radically redesigned and improved tutorial. |
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37 | - directional casting no longer immediately removes the invisible effect. |
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38 | - magic ears now trigger when used inside the NPC dialogue. |
22 | - fix overflow in lighting calculations. |
39 | - fix overflow in lighting calculations. |
23 | - negative glow radii can no longer cause total darkness. |
40 | - negative glow radii can no longer cause total darkness. |
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41 | - allow lookat on spaces where we only barely see, as opposed to |
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42 | only maximally-lit ones. |
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43 | - class selection has been reworked completely and their documentation corrected. |
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44 | - swashbucklers got the oratory skill now. |
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45 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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46 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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47 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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48 | - use Coro::SemaphoreSet instead of our own lock management |
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49 | (which was probably broken, too). |
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50 | - support negative glow radii during daytime, too. |
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51 | - use circular, not rectangular, viewing area. |
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52 | - use minimum viewing distance of 2 in outdoor maps. |
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53 | - negative glow is stronger than viewing area or lamps. |
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54 | - (arch) new darkness spell face. |
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25 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
56 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
26 | - (maps) completely redesigned scorn. |
57 | - (maps) completely redesigned scorn. |
27 | - "cast light" now works on oneself. |
58 | - "cast light" now works on oneself. |
28 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
59 | - bump max light radius to 9, rewrote glow lighting calculations, fix |