1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | |
3 | TODO: picking up the torches in nimbus seemingly works, but after |
4 | TODO: emergency swap mode is not working |
4 | a while (used up?) they seem to be gone from the inv but the client doesn't know about that. |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: dragons should not be able to change their title via the settings tab in playerbook |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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12 | |
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13 | TOOD: talk with elmex abotu summoning |
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14 | TODO: strange rign oif acid artifact description/story looks weird. |
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15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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16 | TODO: no detah messages for arena anymore |
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17 | TODO: palyerdialog doesn't autoclose when too far away |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: nothing is written on it -> log-1 |
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21 | |
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22 | TODO: fix magic ear w.r.t. player dialog |
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23 | TODO: rewrite highscore code |
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24 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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25 | - fix overflow in lighting calculations. |
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26 | - negative glow radii can no longer cause total darkness. |
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27 | - allow lookat on spaces where we only barely see, as opposed to |
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28 | only maximally-lit ones. |
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29 | - class selection has been reworked completely and their documentation corrected. |
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30 | - swashbucklers got the oratory skill now. |
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31 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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32 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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33 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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34 | - use Coro::SemaphoreSet instead of our own lock management |
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35 | (which was probably broken, too). |
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36 | |
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37 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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38 | - (maps) completely redesigned scorn. |
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39 | - "cast light" now works on oneself. |
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40 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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41 | negative glow radii again (they were totally broken before). |
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42 | - the "worldmaps sometimes are black" bug is finally fixed. |
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43 | - the "player objects are referenced in _GENxx globals" bug has finally |
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44 | been fixed, by not relying on buggy perl internals when serialising. |
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45 | - fixed a long standing bug in the anvil converters in armour shops. |
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46 | - items shops weren't interested in don't vanish anymore, and are given |
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47 | back to the player. |
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48 | - attuned/repell and spell base level system reworked. |
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49 | - rewrote skill cache (last_skill_ob) system and usage - might |
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50 | be less erratic now. |
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51 | - refuse to write the uuid file if the uuid is zero |
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52 | (to avoid writing it in early crashes). |
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53 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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54 | - speed up emergency_save by not syncing every file separately. |
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55 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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56 | necessary since we don't nuke stashes anymore. |
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57 | - do not bootstrap perl from the commandline args, use separate eval for |
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58 | better error reporting. |
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59 | - fix a crash when pushing cone spells met ice attacks. |
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60 | - pre-cache perl extension files on reload to speed up the reload. |
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61 | - speed up map refresh in server a bit. |
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62 | - refactored drop code and fixed some programming errors in it. |
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63 | - fixed small regression in 'Slag Ex' potion extension. |
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64 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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65 | - fixed a bug with weight update of the player, the client showed -0.0 |
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66 | as the current weight of the inventory. |
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67 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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68 | dragonfire has been introduced for the non-dragon players. |
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69 | - remove unused "tooltype", "start_holding" object slots. |
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70 | - change "weapontype" object slot to uint8. |
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71 | - convert "hide" object slot into flag. |
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72 | - reorder object members for better locality of reference and codesize |
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73 | decrease. |
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74 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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75 | - fix a crash when no skill could be found when killing amonster. |
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76 | - fix a small memleak that would eat one pointer on the perl stack for |
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77 | every completed aio operation. |
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78 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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79 | and update mapspaces if necessary. |
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80 | |
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81 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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82 | - removed all command line parsing, only env variables are supported |
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83 | anymore. |
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84 | - region-specific monsters will now once more be on the worldmap. |
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85 | - fix a disastrous "memleak" where temporary memory allocations |
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86 | would grow out of bounds. |
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87 | - server now writes a pidfile and makes sure its alter ego is killed. |
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88 | - fixed a double-escaping bug in the pod-parser. |
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89 | - rewrote the cfpod parser in C++. |
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90 | - hintmode moved to C++, players need to re-set their hintmode if |
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91 | they dislike "show". |
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92 | - fix RIP inscription. |
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93 | - bump login name length from 18 to 20 char max. |
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94 | - correctly support gender in emotes. |
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95 | - correctly support gender in the death messages. |
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96 | - correctly generate death messages for players only when they really die, |
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97 | with increased information. |
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98 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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99 | and data corruption (but apparently was never triggered). |
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100 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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101 | - make sure Compress::LZF acquires the storable lock, might fix some |
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102 | data corruption bug. |
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103 | - tweak coredumping/monitoring a bit. |
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104 | - completely redid server initialisation to hopefully avoid rare races. |
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105 | - do not crash in the loader when an inventory object could not be loaded |
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106 | (from a corrupted file). |
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107 | - redid skills command to send output to proper channel. |
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108 | - object->map is no longer refcounting. |
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109 | - add FLAG_DEBUG for internal debugging. |
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110 | - add NDI_VERBATIM flag to send_msg. |
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111 | - add perl backtraces to logBacktrace-initiated backtraces. |
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112 | - player->exists is no longer a sync_job. |
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113 | - split login.ext's player scheduler into |
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114 | it's own player-scheduler.ext extension. |
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115 | |
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116 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
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117 | - require perl 5.10. |
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118 | - make nrof signed, so that code that checks for underflow actually works. |
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119 | - swap player and observed count's on the map when observing. |
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120 | - add (mostly untested) mapspace perl class and accessors. |
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121 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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122 | - fix a crash in cast_bless (restoration et al.) when no target |
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123 | could be found. |
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124 | - pits now have a configurable "random spread" range and default |
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125 | to a radius of two now. |
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126 | - rewrite pay_player_arch. |
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127 | - use a more stable perl_reload implementation. |
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128 | - do not use Symbol::delete_package (causes crashes after perl-reload), |
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129 | use our own, safer, clear_package instead. |
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130 | - when asynchronously dumping core, close all file handles to allow |
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131 | the server to restart concurrently. |
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132 | - improve the cfpod parser to generate proper xml from proper cfpod |
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133 | sequences, without double-encoding. it should be faster, too. |
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134 | - the above fixes wrong display of help tetx and many other issues. |
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135 | - use lzf and frag packets for large messages for clients supporting them |
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136 | (0.9976+), use it for long books and other messages. |
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137 | - eradicate listen command and corresponding code. |
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138 | - eradicate logs command. |
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139 | - let the client log into the server log, used for crash backtraces. |
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140 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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141 | old style spell objects with the spell magic bullet. |
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142 | - (arch) fixed skill less rods in the archetypes |
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143 | |
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144 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
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145 | - made jeweler workbench larger and some other minor map |
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146 | changes in jeweler town. |
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147 | - fixed wrong item handling in jeweler skill code. |
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148 | - (arch) use a special "key_random_map" for random map keys |
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149 | that are used up. |
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150 | - fix a crash when the player who was observed has logged out long |
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151 | enough for his region/map to be gone. |
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152 | - port to g++-4.3's incompatible tr1 changes. |
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153 | - add some missing dependencies. |
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154 | - log to /var/log/deliantra/ by default. |
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155 | - hack observe code to enable smooth movmenet when observing. |
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156 | |
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157 | 2.6 Sun Jul 20 18:58:08 CEST 2008 |
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158 | - (maps) extension of the jeweler quest/skill/town |
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159 | - correctly move gsay to the party channel. |
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160 | - fix a crash when animate weapon was used in some areas. |
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161 | - fixed unnecessary identification of by converters created objects. |
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162 | - (maps) tutorial now contains clues about chatting and talking |
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163 | with NPCs. |
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164 | - (arch) dragon scales got proper type now |
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165 | - object::decrease would sometimes cause container weights to |
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166 | be wrong, this has been fixed. |
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167 | - do not send time updates for newly-seen items. |
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168 | - thawing an icecube will once more drop its contents to the ground. |
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169 | - fix cone spells etc. going through walls sometimes. |
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170 | - fix a weight update bug that sometimes left containers |
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171 | with wrong weights. |
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172 | - added auto_apply event and extension for shop tiles. |
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173 | - work around get_map_flags invoking perl and switching the stack. |
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174 | - make sure the map is loaded when using a town portal return. |
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175 | - fixed a bug with caching of sp/grace/food points for spells |
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176 | where healing spells didn't cost any grace. |
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177 | - fix starvation kill reason. |
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178 | - fix pk killer name message. |
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179 | - don't let people apply signs with @match. |
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180 | - add support for berkeley db 4.7 (the new BDB module also fixes |
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181 | what seems to be the biggets memleak in the server). |
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182 | |
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183 | 2.56 Wed Jun 4 10:50:40 CEST 2008 |
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184 | - require Coro 4.73 which contains an important performance-bugfix. |
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185 | - use anyevent to manage listen ports (this enables IPv6 support). |
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186 | - server supports ipv6 client connections now. |
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187 | - use newly-available Coro::AnyEvent. |
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188 | - get rid of the AnyEvent::AIO watcher, start the event thread earlier |
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189 | to let it handle AIO requests. |
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190 | |
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191 | 2.55 Sat May 24 19:52:52 CEST 2008 |
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192 | - avoid newmap commands when crossing tiled map boundaries. this speeds up |
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193 | processing considerably (especially in the client) and reduces data transfers |
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194 | (saves roughly 1kb each crossing in typical configs). works even with gcfclient. |
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195 | - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. |
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196 | - (map) fixed npc dialogue in pup_land/s_f/special. |
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197 | - bugfix: fix a crash when a player casts a swarm spell and then logs out |
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198 | (swarm spells now stay in the player's inventory). |
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199 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
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200 | - bugfix: do not merge items whose archetype name merges, use the |
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201 | archetype *archname* (chairs of different facings were merged). |
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202 | - bugfix: fix a potential crash issue in find_object_name (not used |
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203 | normally). |
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204 | - bugfix: locked doors cnanot be bashed down by magical means |
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205 | (destruction, magic missile etc.). |
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206 | - swarm spells without a direction now use various spiral patterns |
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207 | instead of being fully random. |
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208 | - update AnyEvent API to 3.4 and above. |
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209 | |
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210 | 2.54 Thu May 8 22:01:22 CEST 2008 |
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211 | - change floorbox item ordering to enable more efficient protocol and to |
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212 | stay in sync with the 0.9971 client update which also reverses ordering. |
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213 | - bugfix: the jumping skill now gives experience for jumping |
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214 | and for attacking monsters. it also takes about one second to do a jump. |
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215 | - bugfix: players couldn't starve in 2.53 :( |
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216 | - bugfix: correctly send the client a del_spell when a spell gets removed. |
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217 | - bugfix: spell effects like word of recall are removed on death. |
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218 | - bugfix: fix a crash when objects with treasure on top (ground...) |
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219 | were created outside a map. |
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220 | - bugfix: couldn't apply inventory items when levitating, but ground items |
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221 | (fixed by reversing the logic). |
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222 | - bugfix: fixed a mismatched '"' in the debugging description of objects |
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223 | - bugfix: the random map generator no longer leaks key objects. |
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224 | - bugfix: support random maps >127x127. |
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225 | - (maps) fixed the death certificate system in nimbus. |
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226 | - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. |
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227 | - (arch) the material 'wood' was undefined, it's now a burnable material. |
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228 | - (arch) give ball lightning a real name. |
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229 | - (arch) fixed material of bones (was 'wood', is now 'bone') |
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230 | - support cfpod in ex replies (client item tooltips). |
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231 | - unapply item in range slow when readying a spell. |
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232 | - bugfix: account for rounding errors in weight updates. |
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233 | - remove synchronous mkdir in chargen_race_done. |
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234 | - fix per-race starting maps. |
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235 | - check hiscore on suicide and quit as well. |
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236 | - tell players when they are starving. |
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237 | - get rid of costly object_from_name conversion for altar effects. |
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238 | - fix map difficulty calculation for generators. |
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239 | - slightly more intelligent handling of "is_animated" flag. |
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240 | - support no_drop map header flag (before it was only available internally). |
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241 | - make random-map-generated keys crumble after one hour, use more unique slaying. |
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242 | |
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243 | 2.53 Sun May 4 17:32:48 CEST 2008 |
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244 | - bugfix: custom skill settings were not saved by the server. |
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245 | - bugfix: remove did not actually remove items from the inventory, leaving |
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246 | ghost items. |
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247 | - bugfix: properly update items identified on the ground. |
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248 | - bugfix: use localtime_r in the logger thread. |
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249 | - bugfix: player starvation will now give the correct kill reason. |
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250 | - bugfix: archetype reloads could crash the server. |
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251 | - bugfix: the mailscrolls are now correctly handed out even when the destination |
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252 | player is not logged in. |
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253 | - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at |
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254 | server startup. |
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255 | - bugfix: fix the door surround check in the random map generator. |
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256 | - (maps) fix heaven quest difficulty progression. |
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257 | - (maps) fix some random map styles. |
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258 | - dropping items a shop is not interested in won't sell them anymore. |
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259 | - rods and horns with a too low maximum charge allow now at least one discharge. |
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260 | - implement kill & death statistics. |
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261 | - random map preparation is no longer synchronous. |
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262 | - rewrite find_style in perl, no longer does synchronous I/O. |
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263 | - improve random map specials placement. |
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264 | - make the killer a real object pointer instead of a string, improved |
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265 | kill reason messages. |
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266 | - take advantage of new aio_close and aio_chmod. |
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267 | - implement archetype::get, object::deep_clone and update callers. |
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268 | - change_abil is much faster. |
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269 | - update the floorbox more often to work around the reverses item order |
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270 | display in clients. |
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271 | - cleaned up object copying by encapsulating it to a single place. |
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272 | - add hints to the invite messages. |
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273 | - rewrote key<->value pair handling. |
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274 | - use an independent random number generator for the random map generator. |
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275 | |
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276 | 2.52 Thu Apr 24 11:47:19 CEST 2008 |
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277 | - completely automate the item add/delete on remove/insert. this should fix |
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278 | all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) |
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279 | - completely automate the weight handling, should fix all weight |
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280 | accounting bugs caused by sloppy coding, as sloppy coding is now correct :) |
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281 | - reloading archetypes while a user was in the character creation phase |
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282 | could crash the server. |
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283 | - fix a nontrivial number of cases of code commented similar |
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284 | to "is this really correct?", as many of those cases are now handles |
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285 | automatically by lower level code. |
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286 | - replace many ad-hoc checks for client visibility by object::visible_to, |
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287 | should result in broader applicability of functions using it. |
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288 | - merge items with different arch pointers refering to the same arch |
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289 | (due to archetype reloads). |
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290 | - refactored the object remove/insert functions and most related |
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291 | functions (decrease, split, merge_ob etc.). |
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292 | - make it compile better on freebsd (reported by pippijn). |
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293 | - remove GT_UPDATE_INV (no longer applicable). |
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294 | - fix the longstanding "container stays open" bug. |
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295 | - improved floorbox updating to be incremental and other protocol |
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296 | optimisations. |
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297 | - get rid of update_after_inventory_change and only do update stats |
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298 | for weight once/tick/player at max. |
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299 | - rewrite party commands, use party channel. |
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300 | |
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301 | 2.51 Sun Apr 20 21:27:37 CEST 2008 |
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302 | - properly link against libgthread as that is needed to make the slice |
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303 | allocator thread-safe. |
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304 | - support perls not compiled with 64 bit support (though this is not a |
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305 | recommended configuration) (reported by Samuel Gondouin). |
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306 | - always put godgiven items into the player inventory, never any containers. |
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307 | - (maps, arch) the scorn go club was founded! |
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308 | - (arch) do no longer support player abilities, they didn't work anyways. |
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309 | - (arch) the alchemy spell is now of the alchemy spell school, which |
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310 | became a real spell-class. |
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311 | - (arch) the alchemist class now get an alchemy spell book for new characters. |
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312 | - (arch) considerably strengthened spark shower and destruction. |
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313 | - match archetypes by name, not by ptr, in treasure.C, this makes archetypes |
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314 | finally reloadable at runtime. |
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315 | - changed archetype loading algorithm to only require one pass and |
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316 | use delayed resolving of references. |
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317 | - examine command now uses the examine infobox. |
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318 | - implement an "incremental garbage collector" for archetypes. |
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319 | - enable slice allocator again. |
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320 | - implement optional free memory poisoning. |
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321 | |
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322 | 2.5 Wed Apr 16 15:06:53 CEST 2008 |
7 | - the two handed weapon skill cna no longe rbe used as unarmed combat |
323 | - the two handed weapon skill can no longer be used as unarmed combat |
8 | skill. |
324 | skill. |
9 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
325 | - append [drop xxx coins] to altar/trigger_altar/identify_table/converter |
10 | names (also update all maps to use money instead of coins). |
326 | names (also update all maps to use money instead of coins). |
11 | - add uuid accessors to perl. |
327 | - add uuid accessors to perl. |
12 | - add coin names and archetype accessors to perl. |
328 | - add coin names and archetype accessors to perl. |
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19 | - be more portable w.r.t. uuids and format specifiers everywhere. |
335 | - be more portable w.r.t. uuids and format specifiers everywhere. |
20 | - fix a minor memleak in the random map generator. |
336 | - fix a minor memleak in the random map generator. |
21 | - some parts of the random map generator are not coroutine-safe, |
337 | - some parts of the random map generator are not coroutine-safe, |
22 | so only call it "single-threaded". |
338 | so only call it "single-threaded". |
23 | - major cleanup of memory management in random map generator. |
339 | - major cleanup of memory management in random map generator. |
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340 | - slight refactoring of the random map generator, faster too. |
24 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
341 | - solve the "slice_alloc becomes negative" mystery - no allocation bug, |
25 | bookkeeping bug. |
342 | bookkeeping bug. |
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343 | - work around "player is on active list" problem by deactivating player |
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344 | after loading. |
26 | - garbage collect shstr's more evenly and adaptively only when |
345 | - garbage collect shstr's more evenly and adaptively only when |
27 | there have in fact been allocations. |
346 | there have in fact been allocations. |
28 | - fix object::insert to do as documented and insert into the env |
347 | - fix object::insert to do as documented and insert into the env |
29 | if necessary. |
348 | if necessary. |
30 | - fix cf::map::unique_maps. |
349 | - fix cf::map::unique_maps. |
31 | - fix nrof overflow check in can_merge_slow. |
350 | - fix nrof overflow check in can_merge_slow. |
32 | - fix converter code to handle >31 bit values. |
351 | - fix converter code to handle >31 bit values. |
33 | - added support for the player_sold flag |
352 | - added support for the player_sold flag |
34 | - converters no longer accept unpaid items. |
353 | - converters no longer accept unpaid items. |
|
|
354 | - canonicalize random map meta files for better unification. |
35 | |
355 | |
36 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
356 | 2.43 Sun Apr 6 20:35:29 CEST 2008 |
37 | - work around a glibc bug that causes calloc to return non-zero memory |
357 | - work around a glibc bug that causes calloc to return non-zero memory |
38 | when mlockall has been used. |
358 | when mlockall has been used. |
39 | - pass environment to perl_sys_init3, as required by newer perls. |
359 | - pass environment to perl_sys_init3, as required by newer perls. |