1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | Version numbers sort like decimal numbers. |
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3 | TODO: emergency swap mode is not working |
4 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
4 | TODO: xs-warn doesn't end up in server log. |
5 | - directional casting no longer immediately removes the invisible effect. |
5 | TODO: maybe move gsay to the main chat channel? |
6 | - magic ears now trigger when used inside the NPC dialogue. |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
7 | - fix overflow in lighting calculations. |
7 | TODO: inscription cannot be readied. |
8 | - negative glow radii can no longer cause total darkness. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | - allow lookat on spaces where we only barely see, as opposed to |
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10 | only maximally-lit ones. |
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11 | - class selection has been reworked completely and their documentation corrected. |
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12 | - swashbucklers got the oratory skill now. |
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13 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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14 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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15 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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16 | - use Coro::SemaphoreSet instead of our own lock management |
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17 | (which was probably broken, too). |
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18 | - support negative glow radii during daytime, too. |
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19 | - use circular, not rectangular, viewing area. |
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20 | - use minimum viewing distance of 2 in outdoor maps. |
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21 | - negative glow is stronger than viewing area or lamps. |
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22 | |
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23 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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24 | - (maps) completely redesigned scorn. |
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25 | - "cast light" now works on oneself. |
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26 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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27 | negative glow radii again (they were totally broken before). |
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28 | - the "worldmaps sometimes are black" bug is finally fixed. |
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29 | - the "player objects are referenced in _GENxx globals" bug has finally |
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30 | been fixed, by not relying on buggy perl internals when serialising. |
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31 | - fixed a long standing bug in the anvil converters in armour shops. |
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32 | - items shops weren't interested in don't vanish anymore, and are given |
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33 | back to the player. |
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34 | - attuned/repell and spell base level system reworked. |
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35 | - rewrote skill cache (last_skill_ob) system and usage - might |
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36 | be less erratic now. |
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37 | - refuse to write the uuid file if the uuid is zero |
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38 | (to avoid writing it in early crashes). |
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39 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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40 | - speed up emergency_save by not syncing every file separately. |
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41 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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42 | necessary since we don't nuke stashes anymore. |
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43 | - do not bootstrap perl from the commandline args, use separate eval for |
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44 | better error reporting. |
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45 | - fix a crash when pushing cone spells met ice attacks. |
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46 | - pre-cache perl extension files on reload to speed up the reload. |
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47 | - speed up map refresh in server a bit. |
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48 | - refactored drop code and fixed some programming errors in it. |
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49 | - fixed small regression in 'Slag Ex' potion extension. |
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50 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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51 | - fixed a bug with weight update of the player, the client showed -0.0 |
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52 | as the current weight of the inventory. |
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53 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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54 | dragonfire has been introduced for the non-dragon players. |
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55 | - remove unused "tooltype", "start_holding" object slots. |
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56 | - change "weapontype" object slot to uint8. |
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57 | - convert "hide" object slot into flag. |
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58 | - reorder object members for better locality of reference and codesize |
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59 | decrease. |
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60 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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61 | - fix a crash when no skill could be found when killing amonster. |
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62 | - fix a small memleak that would eat one pointer on the perl stack for |
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63 | every completed aio operation. |
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64 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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65 | and update mapspaces if necessary. |
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66 | |
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67 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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68 | - removed all command line parsing, only env variables are supported |
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69 | anymore. |
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70 | - region-specific monsters will now once more be on the worldmap. |
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71 | - fix a disastrous "memleak" where temporary memory allocations |
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72 | would grow out of bounds. |
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73 | - server now writes a pidfile and makes sure its alter ego is killed. |
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74 | - fixed a double-escaping bug in the pod-parser. |
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75 | - rewrote the cfpod parser in C++. |
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76 | - hintmode moved to C++, players need to re-set their hintmode if |
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77 | they dislike "show". |
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78 | - fix RIP inscription. |
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79 | - bump login name length from 18 to 20 char max. |
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80 | - correctly support gender in emotes. |
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81 | - correctly support gender in the death messages. |
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82 | - correctly generate death messages for players only when they really die, |
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83 | with increased information. |
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84 | - fix a bug in the dynbuf code that could potentially lead to crashes |
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85 | and data corruption (but apparently was never triggered). |
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86 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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87 | - make sure Compress::LZF acquires the storable lock, might fix some |
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88 | data corruption bug. |
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89 | - tweak coredumping/monitoring a bit. |
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90 | - completely redid server initialisation to hopefully avoid rare races. |
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91 | - do not crash in the loader when an inventory object could not be loaded |
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92 | (from a corrupted file). |
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93 | - redid skills command to send output to proper channel. |
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94 | - object->map is no longer refcounting. |
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95 | - add FLAG_DEBUG for internal debugging. |
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96 | - add NDI_VERBATIM flag to send_msg. |
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97 | - add perl backtraces to logBacktrace-initiated backtraces. |
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98 | - player->exists is no longer a sync_job. |
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99 | - split login.ext's player scheduler into |
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100 | it's own player-scheduler.ext extension. |
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101 | |
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102 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
10 | - require perl 5.10. |
103 | - require perl 5.10. |
11 | - make nrof signed, so that code that checks for underflow actually works. |
104 | - make nrof signed, so that code that checks for underflow actually works. |
12 | - swap player and observed count's on the map when observing. |
105 | - swap player and observed count's on the map when observing. |
13 | - add (mostly untested) mapspace perl class and accessors. |
106 | - add (mostly untested) mapspace perl class and accessors. |
14 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
107 | - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. |
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24 | the server to restart concurrently. |
117 | the server to restart concurrently. |
25 | - improve the cfpod parser to generate proper xml from proper cfpod |
118 | - improve the cfpod parser to generate proper xml from proper cfpod |
26 | sequences, without double-encoding. it should be faster, too. |
119 | sequences, without double-encoding. it should be faster, too. |
27 | - the above fixes wrong display of help tetx and many other issues. |
120 | - the above fixes wrong display of help tetx and many other issues. |
28 | - use lzf and frag packets for large messages for clients supporting them |
121 | - use lzf and frag packets for large messages for clients supporting them |
29 | (0.9976+). |
122 | (0.9976+), use it for long books and other messages. |
30 | - eradicate listen command and corresponding code. |
123 | - eradicate listen command and corresponding code. |
31 | - eradicate logs command. |
124 | - eradicate logs command. |
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125 | - let the client log into the server log, used for crash backtraces. |
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126 | - fixed rods/wands/etc. with randomitem spells on maps, but broke |
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127 | old style spell objects with the spell magic bullet. |
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128 | - (arch) fixed skill less rods in the archetypes |
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129 | |
33 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
130 | 2.61 Sun Aug 3 17:59:50 CEST 2008 |
34 | - made jeweler workbench larger and some other minor map |
131 | - made jeweler workbench larger and some other minor map |
35 | changes in jeweler town. |
132 | changes in jeweler town. |
36 | - fixed wrong item handling in jeweler skill code. |
133 | - fixed wrong item handling in jeweler skill code. |