1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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4 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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5 | - directional casting no longer immediately removes the invisible effect. |
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6 | - magic ears now trigger when used inside the NPC dialogue. |
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7 | - fix overflow in lighting calculations. |
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8 | - negative glow radii can no longer cause total darkness. |
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9 | - allow lookat on spaces where we only barely see, as opposed to |
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10 | only maximally-lit ones. |
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11 | - class selection has been reworked completely and their documentation corrected. |
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12 | - swashbucklers got the oratory skill now. |
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13 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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14 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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15 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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16 | - use Coro::SemaphoreSet instead of our own lock management |
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17 | (which was probably broken, too). |
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18 | - support negative glow radii during daytime, too. |
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19 | - use circular, not rectangular, viewing area. |
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20 | - use minimum viewing distance of 2 in outdoor maps. |
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21 | - negative glow is stronger than viewing area or lamps. |
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4 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
23 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
5 | - (maps) completely redesigned scorn. |
24 | - (maps) completely redesigned scorn. |
6 | - "cast light" now works on oneself. |
25 | - "cast light" now works on oneself. |
7 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
26 | - bump max light radius to 9, rewrote glow lighting calculations, fix |