1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
4 | TODO: emergency swap mode is not working |
4 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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13 | TOOD: talk with elmex abotu summoning |
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14 | TODO: strange rign oif acid artifact description/story looks weird. |
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15 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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16 | TODO: no detah messages for arena anymore |
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17 | TODO: palyerdialog doesn't autoclose when too far away |
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18 | TODO: remove curse should *maybe* work on players themselves |
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19 | TODO: remove curse in glyph/rune doesn't have any effect? |
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20 | TODO: nothing is written on it -> log-1 |
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22 | TODO: fix magic ear w.r.t. player dialog |
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23 | TODO: rewrite highscore code |
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24 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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25 | - directional casting no longer immediately removes the invisible effect. |
5 | - directional casting no longer immediately removes the invisible effect. |
26 | - magic ears now trigger when used inside the NPC dialogue. |
6 | - magic ears now trigger when used inside the NPC dialogue. |
27 | - fix overflow in lighting calculations. |
7 | - fix overflow in lighting calculations. |
28 | - negative glow radii can no longer cause total darkness. |
8 | - negative glow radii can no longer cause total darkness. |
29 | - allow lookat on spaces where we only barely see, as opposed to |
9 | - allow lookat on spaces where we only barely see, as opposed to |
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33 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
13 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
34 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
14 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
35 | - fix deadlock in Jeweler::improve_ring_by_plan. |
15 | - fix deadlock in Jeweler::improve_ring_by_plan. |
36 | - use Coro::SemaphoreSet instead of our own lock management |
16 | - use Coro::SemaphoreSet instead of our own lock management |
37 | (which was probably broken, too). |
17 | (which was probably broken, too). |
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18 | - support negative glow radii during daytime, too. |
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19 | - use circular, not rectangular, viewing area. |
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20 | - use minimum viewing distance of 2 in outdoor maps. |
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21 | - negative glow is stronger than viewing area or lamps. |
38 | |
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39 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
23 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
40 | - (maps) completely redesigned scorn. |
24 | - (maps) completely redesigned scorn. |
41 | - "cast light" now works on oneself. |
25 | - "cast light" now works on oneself. |
42 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
26 | - bump max light radius to 9, rewrote glow lighting calculations, fix |