1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | potionshop south: ~44k |
4 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
5 | left of: 106k |
5 | - fix a longstanding bug that teared multipart monsters |
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6 | at map boundaries apart. |
7 | TODO: emergency swap mode is not working |
7 | - temporarily make permanently invisible player visible when |
8 | TODO: xs-warn doesn't end up in server log. |
8 | he/she makes noise. |
9 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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10 | TODO: inscription cannot be readied. |
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11 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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12 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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13 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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14 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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15 | |
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16 | TODO: strange rign oif acid artifact description/story looks weird. |
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17 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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18 | TODO: no detah messages for arena anymore |
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19 | TODO: palyerdialog doesn't autoclose when too far away |
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20 | TODO: remove curse should *maybe* work on players themselves |
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21 | TODO: remove curse in glyph/rune doesn't have any effect? |
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22 | TODO: nothing is written on it -> log-1 |
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23 | TODO: fix magic ear w.r.t. player dialog |
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24 | TODO: rewrite highscore code |
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25 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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26 | |
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27 | - fix being able to see through walls a bit. |
9 | - fix being able to see through walls a bit. |
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10 | - improve look at output. |
28 | - completely replaced the line of sight algorithm with a variant |
11 | - completely replaced the line of sight algorithm with a variant |
29 | of spiral fov capable of visibility grades and arbitrary |
12 | of spiral fov capable of visibility grades and arbitrary |
30 | shadow angles, that uses less memory and less code. |
13 | shadow angles, that uses less memory and less code. |
31 | - the new los code supports arbitrary map rectangles and loosens |
14 | - the new los code supports arbitrary map rectangles and loosens |
32 | other restrictions of the old code, supporitng further optimisations. |
15 | other restrictions of the old code, supporitng further optimisations. |
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16 | - udpate los if blocksview-objects are inserted in a map, not just when |
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17 | removed (e.g. for summon fog). |
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18 | - permanent invisibility doesn't make immune against making noise: |
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19 | implement a noise system that allows monsters to locate the player |
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20 | when he/she makes noise. |
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21 | - implement a primitive smell system that monsters can use to track |
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22 | players. |
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23 | - create bomb now also works when casted by door traps. |
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24 | - (arch) new torch graphics. |
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25 | - (maps) considerably soften the subway spider. |
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26 | - (maps) made the portgate of navar safe ground, to protect |
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27 | the guards from being killed by players. |
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28 | - no maximum darkness for outdoor maps anymore. |
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29 | - add more hints, fix some messages. |
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30 | - fix a bug: firing rods should tell you something about them. |
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31 | - make light additive even within players. |
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32 | - darken xrays effect a bit. |
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33 | - improve handling of los changes when inserting or removing |
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34 | objects, not perfect yet. |
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35 | - make map darkness signed (formerly unsigned) to allow |
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36 | ambient lighting and centrally manage darkness as an offset. |
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37 | - revamped, fixed and documented the server calendrics, also |
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38 | tell users the current time and data, to improve awareness. |
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39 | - implement proper wizlook flag and handling of wizlook, instead |
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40 | of dumbly just clearing los once. |
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41 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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42 | and has a smaller runtime variance. |
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43 | - daylight/nightfall can now increase/decrease past the natural limit, |
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44 | making them actually useful. |
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45 | - see_in_dark now increases the viewing radius by 3. |
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46 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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47 | speedup, as well as in many other places. |
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48 | - remove support for extended map infos - these are not used |
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49 | by the deliantra client and removing them gives us a 10% speedup |
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50 | when sending map changes. |
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51 | - remove most gcfclient and other client bug workarounds, as well |
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52 | as now obsolete protocol versions, simplying the code. |
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53 | - optimise and simplify generation of random numbers. |
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54 | - correctly provide a non-zero default density for materials, to |
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55 | avoid crashes, fix other bugs in the material handling code. |
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56 | - fix volume calculations. |
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57 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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58 | newlines. |
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59 | - increase monster detection radius from wis/5 to wis/3. |
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60 | - remove old pickup modes. |
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61 | - remove obsolete disarm and search commands (search wasn't working |
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62 | anyways). |
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63 | - fix a crash when an npc applied a sign. |
33 | |
64 | |
34 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
65 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
35 | - this release is assumed to be very stable. |
66 | - this release is assumed to be very stable. |
36 | - (maps) radically redesigned and improved tutorial. |
67 | - (maps) radically redesigned and improved tutorial. |
37 | - directional casting no longer immediately removes the invisible effect. |
68 | - directional casting no longer immediately removes the invisible effect. |