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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
16 | TODO: palyerdialog doesn't autoclose when too far away |
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17 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
18 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
19 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
20 | TODO: fix magic ear w.r.t. player dialog |
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21 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
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20 | |
22 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
23 | |
22 | TODO: greeting message on what to do in dialog after race selection. |
24 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | - temporarily make permanently invisible player visible when |
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25 | he/she makes noise. |
25 | - fix being able to see through walls a bit. |
26 | - fix being able to see through walls a bit. |
26 | - completely replaced the line of sight algorithm with a variant |
27 | - completely replaced the line of sight algorithm with a variant |
27 | of spiral fov capable of visibility grades and arbitrary |
28 | of spiral fov capable of visibility grades and arbitrary |
28 | shadow angles, that uses less memory and less code. |
29 | shadow angles, that uses less memory and less code. |
29 | - the new los code supports arbitrary map rectangles and loosens |
30 | - the new los code supports arbitrary map rectangles and loosens |
30 | other restrictions of the old code, supporitng further optimisations. |
31 | other restrictions of the old code, supporitng further optimisations. |
31 | - udpate los if blocksview-objects are inserted in a map, not just when |
32 | - udpate los if blocksview-objects are inserted in a map, not just when |
32 | removed (e.g. for summon fog). |
33 | removed (e.g. for summon fog). |
33 | - create bomb now also works when casted by door traps. |
34 | - create bomb now also works when casted by door traps. |
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35 | - (arch) new torch graphics. |
34 | - (maps) considerably soften the subway spider. |
36 | - (maps) considerably soften the subway spider. |
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37 | - (maps) made the portgate of navar safe ground, to protect |
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38 | the guards from being killed by players. |
35 | - no maximum darkness for outdoor maps anymore. |
39 | - no maximum darkness for outdoor maps anymore. |
36 | - no longer |
40 | - add more hints, fix some messages. |
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41 | - fix a bug: firing rods should tell you something about them. |
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42 | - make light additive even within players. |
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43 | - darken xrays effect a bit. |
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44 | - improve handling of los changes when inserting or removing |
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45 | objects, not perfect yet. |
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46 | - make map darkness signed (formerly unsigned) to allow |
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47 | ambient lighting and centrally manage darkness as an offset. |
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48 | - revamped, fixed and documented the server calendrics, also |
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49 | tell users the current time and data, to improve awareness. |
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50 | - implement proper wizlook flag and handling of wizlook, instead |
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51 | of dumbly just clearing los once. |
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52 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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53 | and has a smaller runtime variance. |
37 | |
54 | |
38 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
55 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
39 | - this release is assumed to be very stable. |
56 | - this release is assumed to be very stable. |
40 | - (maps) radically redesigned and improved tutorial. |
57 | - (maps) radically redesigned and improved tutorial. |
41 | - directional casting no longer immediately removes the invisible effect. |
58 | - directional casting no longer immediately removes the invisible effect. |