1 | Crossfire TRT Server, Maps and Archetypes ChangeLog |
1 | Crossfire TRT Server, Maps and Archetypes ChangeLog. |
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3 | 2.2 Tue Sep 11 15:41:24 CEST 2007 |
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4 | - relicense under the gnu affero license. |
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5 | - new inscription skill, can only inscribe INSCRIBABLE items. |
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6 | - implement server-side framework for generic resources. |
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7 | - use resource framework for server-provided ambient |
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8 | music. |
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9 | - save object owners (players only atm). |
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10 | - replace limited sound api with server-provided sound effects. |
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11 | - new sc (sound control) protocol command. |
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12 | - improve fxix protocol to include types. |
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13 | - exactly fill tcp segments, if possible. |
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14 | - output-rate is now an upper limit, the server will automatically |
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15 | (and quite perfectly) adjust to the network conditions, ensuring |
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16 | low latency even during bulk transfers (music, images, sounds etc.). |
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17 | - implement server-side widgets (i.e. client widgets controlled |
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18 | in the server side). this will allow future expansion without |
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19 | having to upgrade clients. |
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20 | - implement a (artwork) world map with realtime player position |
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21 | tracking. |
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22 | - new and more efficient extcmd (server still supports old extcmd |
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23 | protocol). |
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24 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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25 | calcluation that could be easily exploited by users. |
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26 | - rebalanced diseases to spread more naturally/evenly. |
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27 | - completely asynchronous map loading even for tiled maps. |
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28 | - replace simple messaging protocol with channels carrying metadata |
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29 | (similar to message types, but more directed at the user). |
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30 | - reduce command processing latency by a whopping 120ms by |
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31 | reordering some processing steps inside the server. this directly |
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32 | reduces lag by 120ms. |
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33 | - actually send spell faces to the client. |
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34 | - implement player genders. |
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35 | - unclean logout/login results in: nothing if map hasn't reset, |
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36 | otherwise return to savebed and possible kill if the log-out |
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37 | was for too long. |
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38 | - fast socket-dead detection (kick player after 8 seconds without ack). |
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39 | - greatly reduce the cpu time needed to draw maps _again_. |
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40 | - archetypes are now subclasses of objects. |
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41 | - rebalanced shop greed and approval functions to be more realistic |
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42 | (and likely match the actual intention). |
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43 | - implement "crossfire pod" format for messages, with working bold, |
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44 | italic, gender-specific text, paragraphs etc. |
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45 | - implemented hint framework, players can opt to receive hints. |
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46 | - implemented (long) book framework, added some books from the cf wiki. |
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47 | - implement generic message framework that uses xml, utf8 for the client |
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48 | protocol and is capable of transmitting generic meta information. |
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49 | - implement (in a suboptimal way) per-player instantiated maps. |
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50 | - replace the nexus by a per-player tutorial map that teaches stuff |
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51 | better than the newbie house. |
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52 | - fix the magicmap colours. |
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53 | - optimise map update even more by removing unneeded code and checks. |
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54 | - decouple map and stats update from pl->ob and use pl->observe instead. |
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55 | - implement observe command. |
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56 | - major speed up in map refresh by replacing most get_map_from_coord |
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57 | calls with a simple comparison. |
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58 | - fix a latent crossfire bug that could crash the server because the |
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59 | map refresh did not update the mapspace. |
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60 | - support custom keys for regions and maps, regions are now |
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61 | refcount-managed. |
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62 | - allow worldmap overlays anywhere in the 000..999 range. |
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63 | - new system to acquire time slices for background jobs, to reduce |
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64 | jitter. |
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65 | - implement new observe command. |
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66 | - semi-persistent object-referencing framework (currently only players |
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67 | supported). |
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68 | - dependency tracking for perl extensions. |
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69 | - new slag-ex extension for cleaning cauldrons. |
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70 | - server clamps some stats now to avoid over/underflow. |
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71 | - fix invoke result processing. |
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72 | - there are even less i/o syncpoints in the server now. |
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73 | - added map-tags extension that scans all maps for object tags |
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74 | and records them in the database (not used yet). |
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75 | - metaserver 2 support. |
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76 | - many more bugfixes and minor optimisations. |
2 | |
77 | |
3 | 2.1 Sun May 27 04:21:29 CEST 2007 |
78 | 2.1 Sun May 27 04:21:29 CEST 2007 |
4 | - optimised event invocation (non-wanted events can now be |
79 | - optimised event invocation (non-wanted events can now be |
5 | skipped with 4-5 inlined instructions). |
80 | skipped with 4-5 inlined instructions). |
6 | - complete rewrite of town_portal: it now creates a portal |
81 | - complete rewrite of town_portal: it now creates a portal |
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51 | - make coroapi accessible to cf+. |
126 | - make coroapi accessible to cf+. |
52 | - moved map handling logic completely to perl |
127 | - moved map handling logic completely to perl |
53 | - per player maps are now marked in the map |
128 | - per player maps are now marked in the map |
54 | - maps are saved completely differently now, |
129 | - maps are saved completely differently now, |
55 | and much more often. |
130 | and much more often. |
56 | - rewrote map header parser and writer |
131 | - rewrote map header parser and writer, to be much faster. |
57 | - maps and players are now (in the average case) loaded |
132 | - maps and players are now (in the average case) loaded |
58 | and saved completely asynchronously, I/O contention will no |
133 | and saved completely asynchronously, I/O contention will no |
59 | longer freeze the server. |
134 | longer freeze the server. |
60 | - players and maps can be loaded anytime, without the player |
135 | - players and maps can be loaded anytime, without the player |
61 | being logged in. |
136 | being logged in. |