1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
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4 | TODO: jungle, darkforest, mountains |
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5 | |
3 | |
6 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
7 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
9 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
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18 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
20 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
21 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
22 | |
20 | |
23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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24 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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24 | - make monster smell logic dependent on their wisdom stat. |
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25 | - introduce shstr_tmp for fast temporary shstr passing. |
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26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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27 | when hashing strings. |
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28 | - considerably optimise shared string implementation by |
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29 | making it's null value a compiletime constant. |
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30 | - use shared string matching insteafd of strcmp in a lot of places, |
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31 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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32 | for lots of code size savings. |
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33 | |
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34 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
26 | - fix a longstanding bug that teared multipart monsters |
35 | - fix a longstanding bug that teared multipart monsters |
27 | at map boundaries apart. |
36 | at map boundaries apart. |
28 | - temporarily make permanently invisible player visible when |
37 | - temporarily make permanently invisible player visible when |
29 | he/she makes noise. |
38 | he/she makes noise. |
30 | - fix being able to see through walls a bit. |
39 | - fix being able to see through walls a bit. |
31 | - improve look at output. |
40 | - improve look at output. |
32 | - completely replaced the line of sight algorithm with a variant |
41 | - completely replaced the line of sight algorithm with a variant |
33 | of spiral fov capable of visibility grades and arbitrary |
42 | of spiral fov capable of visibility grades and arbitrary |
34 | shadow angles, that uses less memory and less code. |
43 | shadow angles, that uses less memory and less code. |
35 | - the new los code supports arbitrary map rectangles and loosens |
44 | - the new los code supports arbitrary map rectangles and loosens |
36 | other restrictions of the old code, supporitng further optimisations. |
45 | other restrictions of the old code, supporting further optimisations. |
37 | - udpate los if blocksview-objects are inserted in a map, not just when |
46 | - update los if blocksview-objects are inserted in a map, not just when |
38 | removed (e.g. for summon fog). |
47 | removed (e.g. for summon fog). |
39 | - permanent invisibility doesn't make immune against making noise: |
48 | - permanent invisibility doesn't make immune against making noise: |
40 | implement a noise system that allows monsters to locate the player |
49 | implement a noise system that allows monsters to locate the player |
41 | when he/she makes noise. |
50 | when he/she makes noise. |
42 | - implement a primitive smell system that monsters can use to track |
51 | - implement a primitive smell system that monsters can use to track |
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44 | - create bomb now also works when casted by door traps. |
53 | - create bomb now also works when casted by door traps. |
45 | - (arch) new torch graphics. |
54 | - (arch) new torch graphics. |
46 | - (maps) considerably soften the subway spider. |
55 | - (maps) considerably soften the subway spider. |
47 | - (maps) made the portgate of navar safe ground, to protect |
56 | - (maps) made the portgate of navar safe ground, to protect |
48 | the guards from being killed by players. |
57 | the guards from being killed by players. |
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58 | - (maps) lots of tweaks in and around scorn. |
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59 | - (maps) use special non-blocksview jungle, mountain and |
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60 | darkforest freely on the worldmap, to get gradual sight obstacles |
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61 | instead of total blackout in those areas. |
49 | - no maximum darkness for outdoor maps anymore. |
62 | - no maximum darkness for outdoor maps anymore. |
50 | - add more hints, fix some messages. |
63 | - add more hints, fix some messages. |
51 | - fix a bug: firing rods should tell you something about them. |
64 | - fix a bug: firing rods should tell you something about them. |
52 | - make light additive even within players. |
65 | - make light additive even within players. |
53 | - darken xrays effect a bit. |
66 | - darken xrays effect a bit. |
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79 | newlines. |
92 | newlines. |
80 | - increase monster detection radius from wis/5 to wis/3. |
93 | - increase monster detection radius from wis/5 to wis/3. |
81 | - remove old pickup modes. |
94 | - remove old pickup modes. |
82 | - remove obsolete disarm and search commands (search wasn't working |
95 | - remove obsolete disarm and search commands (search wasn't working |
83 | anyways). |
96 | anyways). |
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97 | - fix a crash when an npc applied a sign. |
84 | |
98 | |
85 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
99 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
86 | - this release is assumed to be very stable. |
100 | - this release is assumed to be very stable. |
87 | - (maps) radically redesigned and improved tutorial. |
101 | - (maps) radically redesigned and improved tutorial. |
88 | - directional casting no longer immediately removes the invisible effect. |
102 | - directional casting no longer immediately removes the invisible effect. |