1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
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4 | TODO: jungle, darkforest, mountains |
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5 | |
3 | |
6 | TODO: emergency swap mode is not working |
4 | TODO: emergency swap mode is not working |
7 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: xs-warn doesn't end up in server log. |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
9 | TODO: inscription cannot be readied. |
7 | TODO: inscription cannot be readied. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
18 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
20 | TODO: nothing is written on it -> log-1 |
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21 | TODO: rewrite highscore code |
18 | TODO: rewrite highscore code |
22 | |
19 | |
23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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24 | TODO: greeting message on what to do in dialog after race selection. |
20 | TODO: greeting message on what to do in dialog after race selection. |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | |
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24 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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25 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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26 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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27 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | |
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32 | 2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster |
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33 | 2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) |
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34 | 2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) |
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35 | 2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) |
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36 | |
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37 | |
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38 | TODO: autopickup in shop |
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39 | - avoid a crash when a player tries to apply a lighter. |
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40 | - move shop item listing and some otherstuff into the info tab. |
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41 | - avoid crashes when non-players cast party spells. |
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42 | - fix a crash in get_spell_by_name (for learn_spell). |
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43 | - added pyromancer class with graphics (by Job Vranish). |
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44 | - small improvement of the number of potions in shops |
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45 | (by Job Vranish). |
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46 | - added a few party spells (by Job Vranish). |
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47 | - use a common message dynbuf. |
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48 | - destroying tear down objects will now use the full hp range |
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49 | for animation and will only destroy/lastframe when hp < 0. |
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50 | - allow monsters to use earth to dust. |
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51 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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52 | in get_rangevector. |
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53 | - los updates now correctly take tiled maps into account. |
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54 | - do los updates even on maps without darkness. |
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55 | - fixed quiver of holding bolts to be able to hold bolts. |
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56 | - fixed show invisible, to show objects of type CONTAINER. |
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57 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception |
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58 | - (arch) added hint about usage to Slag Ex. |
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59 | |
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60 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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61 | - fixed bug in alchemy, where finding the right object for enhancements |
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62 | didn't work. |
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63 | - aggressively merge spell effects and do not allow more than 5 spell |
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64 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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65 | to survive a hundred deathsheads. |
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66 | - correctly clear op->env when inserting onto map, this was a potentially |
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67 | disastrous bug of unfortunately unknown proportions... |
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68 | - fix cone-spell symmetry that was broken for direction 8. |
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69 | - use gender-neutral place descriptions for invite. |
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70 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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71 | Thanks go to Lisa Larsen! |
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72 | - remove support for colour reducing 32x32 images (no cfclient support |
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73 | anymore). |
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74 | - actually mention the literacy level when it is too low to learn the spell. |
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75 | - use better dependency tracking for include/keyword.h. |
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76 | - add accept-invitation and suicide to the list of asynchronous commands, |
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77 | so it is possible to invite somebody out of some stck-till-death traps, |
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78 | or simply to commit suicide. |
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79 | - replace the "ignoring delayed commands" message by something more useful |
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80 | (cf. cunning gnome freezeing issue). |
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81 | - various fixes for weapon improvements. |
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82 | - fixed small bug with handling connect errors in the IRC gateway. |
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83 | - support T and G sequences in cfpod. |
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84 | |
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85 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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86 | - convert me command from per-map to chat, which makes more sense, also |
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87 | document it. |
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88 | - more than one spellbooks of same class can now be given |
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89 | in class selection. |
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90 | - adjusted the starting_spell.trs treasure list to the recent |
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91 | spell rebalancements. |
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92 | - the IRC gateway filters IRC colors now. |
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93 | |
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94 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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95 | - (arch) fix quiver of Holding Bolts. |
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96 | - applying unpaid items will now examine them. |
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97 | - add "What" column to body command, showing items in that slot. |
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98 | - redesigned and rebalanced lamps and torches. |
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99 | - add "..." to item names that have been shortened. |
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100 | - fixed "assign" function that squeezes strings into fixed length. |
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101 | - add cursed effect to lamps and (some) torches. |
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102 | - fixed bad assigned crafting skills and their tools. |
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103 | |
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104 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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105 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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106 | - fix a bug in the nimbus extension that allowed players to cheat. |
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107 | - make monster smell logic dependent on their wisdom stat. |
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108 | - put the death reason into a separate tab. |
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109 | - converted "connected" slot to string, cleanly got rid of some ugly |
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110 | hacks such as the path_attuned hack. |
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111 | - introduce shstr_tmp for fast temporary shstr passing. |
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112 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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113 | when hashing strings. |
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114 | - sanitized alchemy-like skills and cauldrons to check earlier |
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115 | whether the right cauldron is used. |
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116 | - considerably optimise shared string implementation by |
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117 | making its null value a compiletime constant. |
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118 | - use shared string matching insteafd of strcmp in a lot of places, |
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119 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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120 | for lots of code size savings. |
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121 | - monsters which breed new monsters shouldn't breed new monsters when |
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122 | they are sleeping: generators now check for the sleeping flag. |
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123 | - tell gcc not to excessively inline some perl interface functions. |
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124 | - remove marking rune length limit. |
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125 | - fix formatting of cfpod when a verbatim block was following |
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126 | a single newline. |
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127 | - move resistances, statistics and showpets command output into tabs. |
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128 | - implement map scripts that can replace the boulder logic without |
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129 | having to write extensions. |
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130 | |
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131 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
26 | - fix a longstanding bug that teared multipart monsters |
132 | - fix a longstanding bug that teared multipart monsters |
27 | at map boundaries apart. |
133 | at map boundaries apart. |
28 | - temporarily make permanently invisible player visible when |
134 | - temporarily make permanently invisible player visible when |
29 | he/she makes noise. |
135 | he/she makes noise. |
30 | - fix being able to see through walls a bit. |
136 | - fix being able to see through walls a bit. |
31 | - improve look at output. |
137 | - improve look at output. |
32 | - completely replaced the line of sight algorithm with a variant |
138 | - completely replaced the line of sight algorithm with a variant |
33 | of spiral fov capable of visibility grades and arbitrary |
139 | of spiral fov capable of visibility grades and arbitrary |
34 | shadow angles, that uses less memory and less code. |
140 | shadow angles, that uses less memory and less code. |
35 | - the new los code supports arbitrary map rectangles and loosens |
141 | - the new los code supports arbitrary map rectangles and loosens |
36 | other restrictions of the old code, supporitng further optimisations. |
142 | other restrictions of the old code, supporting further optimisations. |
37 | - udpate los if blocksview-objects are inserted in a map, not just when |
143 | - update los if blocksview-objects are inserted in a map, not just when |
38 | removed (e.g. for summon fog). |
144 | removed (e.g. for summon fog). |
39 | - permanent invisibility doesn't make immune against making noise: |
145 | - permanent invisibility doesn't make immune against making noise: |
40 | implement a noise system that allows monsters to locate the player |
146 | implement a noise system that allows monsters to locate the player |
41 | when he/she makes noise. |
147 | when he/she makes noise. |
42 | - implement a primitive smell system that monsters can use to track |
148 | - implement a primitive smell system that monsters can use to track |
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44 | - create bomb now also works when casted by door traps. |
150 | - create bomb now also works when casted by door traps. |
45 | - (arch) new torch graphics. |
151 | - (arch) new torch graphics. |
46 | - (maps) considerably soften the subway spider. |
152 | - (maps) considerably soften the subway spider. |
47 | - (maps) made the portgate of navar safe ground, to protect |
153 | - (maps) made the portgate of navar safe ground, to protect |
48 | the guards from being killed by players. |
154 | the guards from being killed by players. |
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155 | - (maps) lots of tweaks in and around scorn. |
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156 | - (maps) use special non-blocksview jungle, mountain and |
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157 | darkforest freely on the worldmap, to get gradual sight obstacles |
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158 | instead of total blackout in those areas. |
49 | - no maximum darkness for outdoor maps anymore. |
159 | - no maximum darkness for outdoor maps anymore. |
50 | - add more hints, fix some messages. |
160 | - add more hints, fix some messages. |
51 | - fix a bug: firing rods should tell you something about them. |
161 | - fix a bug: firing rods should tell you something about them. |
52 | - make light additive even within players. |
162 | - make light additive even within players. |
53 | - darken xrays effect a bit. |
163 | - darken xrays effect a bit. |
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79 | newlines. |
189 | newlines. |
80 | - increase monster detection radius from wis/5 to wis/3. |
190 | - increase monster detection radius from wis/5 to wis/3. |
81 | - remove old pickup modes. |
191 | - remove old pickup modes. |
82 | - remove obsolete disarm and search commands (search wasn't working |
192 | - remove obsolete disarm and search commands (search wasn't working |
83 | anyways). |
193 | anyways). |
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194 | - fix a crash when an npc applied a sign. |
84 | |
195 | |
85 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
196 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
86 | - this release is assumed to be very stable. |
197 | - this release is assumed to be very stable. |
87 | - (maps) radically redesigned and improved tutorial. |
198 | - (maps) radically redesigned and improved tutorial. |
88 | - directional casting no longer immediately removes the invisible effect. |
199 | - directional casting no longer immediately removes the invisible effect. |
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446 | (this fixes the jeweler skill). |
557 | (this fixes the jeweler skill). |
447 | - back-to-back perl_reloads don't freeze the ticker anymore. |
558 | - back-to-back perl_reloads don't freeze the ticker anymore. |
448 | - convert cfutil from Event to EV (forgot to do this earlier...). |
559 | - convert cfutil from Event to EV (forgot to do this earlier...). |
449 | - move tombstone to real map if player died due to cave-in (even if |
560 | - move tombstone to real map if player died due to cave-in (even if |
450 | it has reset, which is better than putting it on the savebed, also as |
561 | it has reset, which is better than putting it on the savebed, also as |
451 | proof that the palyer didn't use a savebed). |
562 | proof that the player didn't use a savebed). |
452 | |
563 | |
453 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
564 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
454 | - work around perl bug in configure perl module version check. |
565 | - work around perl bug in configure perl module version check. |
455 | - fix bug in golem move code that would cause a crash at tiling borders. |
566 | - fix bug in golem move code that would cause a crash at tiling borders. |
456 | - fix a freeze bug when looking for an arrow in the inventory. |
567 | - fix a freeze bug when looking for an arrow in the inventory. |