1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: jungle, darkforest, mountains |
4 | TODO: apartment-descritpions for gotisch1/2 |
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5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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7 | TODO: cast invisible... |
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8 | TODO: random stuff should not be in compat.C |
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9 | - some Andrew Madloch wanted, despite being specifically told |
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10 | multiple times that the Deliantra parts additions are under AGPL, |
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11 | close up the source code of the server within his company. |
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12 | some reorganisations have been done to the sourcecode to make |
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13 | it clearer that this violates the Affero GPL. Help to keep |
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14 | Deliantra free software even for the coming generations |
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15 | and be wary of the promises of Andrew Madloch, he has nothing |
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16 | good in mind for your free software. |
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17 | - clarify which files of the server are 100% AGPL. |
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18 | - minor reorganisation, move some GPL code into other files. |
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19 | - implement viewpoint (which is like observe, but only for the map, |
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20 | not stats etc.). |
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21 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
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22 | - (maps, server) add lostwages and celvear apartments to rent system. |
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23 | - (maps) closed guild houses, this is not scalable, ask your friendly |
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24 | dm instead. |
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25 | - (maps) add town portal to celvear. |
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26 | - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice |
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27 | mapsets from crossfire, together with associated archetypes. |
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28 | - (maps) add extended region descriptions for some regions from crossfire. |
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29 | - (maps) define a new whalingoutpost region. |
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30 | - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, |
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31 | and most archetypes that go with them (without stoning and swallow effects), |
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32 | casino tokens and stock certificates are also missing. |
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33 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
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34 | and santo dominion. |
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35 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
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36 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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37 | - properly close client-side dialogue when the player is teleported away. |
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38 | - map-tags did not properly close it's database tables or wait |
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39 | for a quiescent state, causing memory corruption on reload. |
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40 | - support "stat.xyz" accessor in match expressions. |
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41 | - skip /styles and /editor directories in cf::map::static_maps. |
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42 | - implement ->send_big_packet and use it in ext_msg (among other things, this |
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43 | fixes long answers from npc dialogue). |
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44 | - connected magic mouths no longer spill to Log-1, but use the examine tab. |
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45 | - (arch) change marker archetypes to not remove "marker" forces anymore |
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46 | and to not add a "put your code here" force needlessly. |
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47 | - (arch) fix or improve many plurals. |
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48 | - markers do no longer add a force if the slaying field is unset. |
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49 | - sped up search-items implementation, but it's still horrible. |
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50 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
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51 | - editor_folder can now be used to override whatever cfutil sets, and was |
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52 | used to reogianise the illogical arch tree a bit. |
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53 | - (maps) import most map names from crossfire. |
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54 | - nuke image_sums/image_info subcommands from the protocol. |
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55 | - fly_high movement gives better los, ignoring blocksview. |
5 | |
56 | |
6 | TODO: emergency swap mode is not working |
57 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
7 | TODO: xs-warn doesn't end up in server log. |
58 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
59 | - fix a memory buffer overflow in the book code. |
9 | TODO: inscription cannot be readied. |
60 | - add @check, @find npc dialogue commands. |
10 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
61 | - (maps) add a number of town interiors. |
11 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
62 | - (maps) add tindervale the fireborn capitol from cfextended. |
12 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
63 | - (maps) add celvear area from cfextended. |
13 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
64 | - (server,arch) add a number of inscribables, show their capacity in hint. |
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65 | - (server,maps) fix bug causing some library books not to be chained down, |
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66 | cause Scorn/Navar libraries not to have inscribable books. |
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67 | - (maps) fix bug causing the Greyshield and Greysword to have |
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68 | inappropriate item power. |
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69 | - (maps) fix intwell balancing issue. |
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70 | - improve the look of generated books. |
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71 | - make slag no_drop so it can't be dropped from the cauldron. |
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72 | - fix bug where players could bypass no_drop by putting items in containers. |
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73 | - consecutive commands arriving at the same time in the server would be |
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74 | corrupted if the length was >255. |
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75 | - support sub-matches in () inside match expressions, not just conditions. |
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76 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
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77 | and perl. |
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78 | - implemented new "match" type that combines both check_inv and pedestal |
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79 | functionality (and more) inside the same object using the match expressions. |
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80 | - create simpler match expression compiles in many common cases. |
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81 | - reduce object size by removing obsolete "seen_by" member. |
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82 | - removed the rather broken make_list_like utility function, taking advantage |
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83 | of the new dynbuf::splice function (which gave an unexpected net win |
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84 | in code size...). |
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85 | - the server will no longer complain (and subtly fail) when an object |
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86 | being removed from a map causes another object to get removed. |
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87 | - banish strncpy from the server, speed up and simplify sending item |
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88 | descriptions to the client considerably. |
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89 | - add new "in head" set modifier for matches. |
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90 | - new BLOCKED_MOVE event added. |
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91 | - mapscript archetype now has activate_on_xxx true by default, as similar |
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92 | connected elements. |
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93 | - (maps) imported all styles from cfextended except |
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94 | floorstyles/land_plots and monsterstyles. |
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95 | - (arch) imported gem treasurelists and archetypes from cfextended. |
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96 | - don't crash when treasure lists are empty / supply new empty |
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97 | treasurelist for randomitems when none can be found. |
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98 | - implement cf::map::static_maps and use it in map-tags.ext. |
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99 | - fix a bug in map-tag scanning when moving tags. |
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100 | - (deliantra.net) improve watchdog to now check both listening ports |
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101 | for a reaction. |
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102 | - implement new "loadall" map loading command, purely for debugging. |
14 | |
103 | |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
104 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
105 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
17 | TODO: no detah messages for arena anymore |
106 | but not horns (to make them more useful for content-creators). |
18 | TODO: remove curse should *maybe* work on players themselves |
107 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
108 | 2) it skipped spell effects and 3) it didn't handle the case where |
20 | TODO: nothing is written on it -> log-1 |
109 | and object was destroyed while iterating over it correctly. all this |
21 | TODO: rewrite highscore code |
110 | allowed players to sometimes walk onto spaces they should not be able to |
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111 | walk on. |
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112 | - fix an exploit where inscription/marking runes could execute arbitrary code. |
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113 | - examining an object now dumps the serialised object form when the user |
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114 | is a wizard (wizlook). |
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115 | - altars no longer accept unpaid items. |
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116 | - party spells didn't work all that well. |
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117 | - added complex object matching framework (cf::match), and make altars |
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118 | and pedestals use it. |
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119 | - identified skill-tools show what skill they grant. |
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120 | - display the duration of change_ability spells when examining them |
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121 | (missing: protection spells, but they are a hack...). |
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122 | - improve effectiveness of special foods created by woodsman skill, |
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123 | adding more variety to the different mushrooms. |
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124 | - fix a minor cfpod formatting bug. |
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125 | - do not talk about the hintmode so much - die-hards are expected to find |
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126 | the hintmode setting on the settings page. |
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127 | - IPO no longer lies about prices; prices tweaked. |
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128 | - clarified that all deliantra-specific parts are under the Affero GPL. |
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129 | - enable the object loader to also dump archetypes. |
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130 | - (maps) fix guild teleporters to Pupland Terminal. |
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131 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
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132 | - force the initial face when loading an object that is time-animated |
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133 | or a monster, so it does not have to be specified anymore. |
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134 | - fix a bug where recasting an ability changing spell could shorten |
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135 | its remaining duration. |
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136 | - fix pedestal and floor building with builder. |
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137 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
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138 | - fix a broken bow-related speed optimisation by using splay - speed |
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139 | up splay operations as well. |
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140 | - use NDI_CLEAR for the body command, and make it use observe. |
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141 | - implement introspection data for C++ classes (%REFLECT). |
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142 | - (arch) add name_pl fields and documentation for building materials. |
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143 | - (maps) random fountains no longer generate permanent stat increases. |
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144 | - fix transmutation alchemy. |
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145 | - speed up many frequently-invoked C->perl callbacks. |
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146 | - added complex object matching framework, to be used in altars and the like. |
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147 | - switch to YAML::XS from YAML. |
22 | |
148 | |
23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
149 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
24 | TODO: greeting message on what to do in dialog after race selection. |
150 | - fix the "screen stays black on login" bug and remove debug instrumentation |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
151 | that ultimately was not helpful to catch it :) |
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152 | - split outer_env into outer_env and outer_env_self, and fix |
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153 | all callers to use either one or the other, as appropriate. This |
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154 | fixes the (rather fragile) light spell, maybe others. |
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155 | - fixed an overflow and exploit in the bank/payment code. |
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156 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
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157 | to explain the skill a bit more. |
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158 | - removed a buggy check for zero attacktype. So that we might find |
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159 | the real bugs in the archs/maps/objects. |
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160 | - Fixed enabling torches with lighters. |
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161 | - (maps) Added Heaven Town region. |
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162 | - (arch+maps) Fixed & normalized warriors on map |
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163 | /quests/peterm/CTower/Barracks. |
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164 | - fix the light spell (and possibly diseases and other lights). |
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165 | - (arch) The clawing skill didn't have the physical attacktype. |
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166 | - (maps) make the greenway accessible again - this bug was introduced |
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167 | a long time ago, and similar cases are still to be found in the maps. |
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168 | - make the socket_timeout configurable in the code (but not yet for users). |
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169 | - earth wall health bar is now correct. |
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170 | |
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171 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
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172 | - IO::AIO chaged to using eventfd internally - updated server to not |
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173 | freeze with IO::AIO anymore due this change. |
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174 | - avoid a crash when a player tries to apply a lighter. |
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175 | - allow a spell argument for dimension door. |
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176 | - move shop item listing and some otherstuff into the info tab. |
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177 | - avoid crashes when non-players cast party spells. |
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178 | - fix a crash in get_spell_by_name (for learn_spell). |
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179 | - added pyromancer class with graphics (by Job Vranish). |
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180 | - small improvement of the number of potions in shops |
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181 | (by Job Vranish). |
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182 | - added a few party spells (by Job Vranish). |
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183 | - use a common message dynbuf. |
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184 | - destroying tear down objects will now use the full hp range |
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185 | for animation and will only destroy/lastframe when hp < 0. |
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186 | - allow monsters to use earth to dust. |
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187 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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188 | in get_rangevector. |
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189 | - los updates now correctly take tiled maps into account. |
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190 | - do los updates even on maps without darkness. |
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191 | - fixed quiver of holding bolts to be able to hold bolts. |
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192 | - upgrade to IO::AIO 3.21. |
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193 | - fixed show invisible, to show objects of type CONTAINER. |
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194 | - properly catching exceptions from callback in irc.ext. |
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195 | - fixed a potentially hazardous bug in cfpod regarding Z<>. |
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196 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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197 | - (arch) added hint about usage to Slag Ex. |
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198 | - (maps) /darcap/quest/water sea1 tile are now passable by players, |
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199 | like the rest. |
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200 | - (maps) added /heaven/gem_shop by Boes. |
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201 | - (arch+maps) added rate limited converter and adjusted |
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202 | /elmex/mana_fountain. |
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203 | - store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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204 | - reduce size of casting_time, move_status, attack_movement, |
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205 | last_heal and last_sp slots, squeezing some more space out of struct |
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206 | object, also declare expmul as constant 1.0, as it isn't used |
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207 | anywhere. |
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208 | |
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209 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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210 | - fixed bug in alchemy, where finding the right object for enhancements |
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211 | didn't work. |
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212 | - aggressively merge spell effects and do not allow more than 5 spell |
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213 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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214 | to survive a hundred deathsheads. |
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215 | - correctly clear op->env when inserting onto map, this was a potentially |
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216 | disastrous bug of unfortunately unknown proportions... |
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217 | - fix cone-spell symmetry that was broken for direction 8. |
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218 | - use gender-neutral place descriptions for invite. |
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219 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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220 | Thanks go to Lisa Larsen! |
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221 | - remove support for colour reducing 32x32 images (no cfclient support |
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222 | anymore). |
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223 | - actually mention the literacy level when it is too low to learn the spell. |
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224 | - use better dependency tracking for include/keyword.h. |
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225 | - add accept-invitation and suicide to the list of asynchronous commands, |
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226 | so it is possible to invite somebody out of some stck-till-death traps, |
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227 | or simply to commit suicide. |
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228 | - replace the "ignoring delayed commands" message by something more useful |
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229 | (cf. cunning gnome freezeing issue). |
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230 | - various fixes for weapon improvements. |
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231 | - fixed small bug with handling connect errors in the IRC gateway. |
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232 | - support T and G sequences in cfpod. |
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233 | |
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234 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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235 | - convert me command from per-map to chat, which makes more sense, also |
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236 | document it. |
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237 | - more than one spellbooks of same class can now be given |
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238 | in class selection. |
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239 | - adjusted the starting_spell.trs treasure list to the recent |
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240 | spell rebalancements. |
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241 | - the IRC gateway filters IRC colors now. |
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242 | |
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243 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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244 | - (arch) fix quiver of Holding Bolts. |
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245 | - applying unpaid items will now examine them. |
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246 | - add "What" column to body command, showing items in that slot. |
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247 | - redesigned and rebalanced lamps and torches. |
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248 | - add "..." to item names that have been shortened. |
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249 | - fixed "assign" function that squeezes strings into fixed length. |
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250 | - add cursed effect to lamps and (some) torches. |
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251 | - fixed bad assigned crafting skills and their tools. |
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252 | |
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253 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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254 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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255 | - fix a bug in the nimbus extension that allowed players to cheat. |
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256 | - make monster smell logic dependent on their wisdom stat. |
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257 | - put the death reason into a separate tab. |
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258 | - converted "connected" slot to string, cleanly got rid of some ugly |
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259 | hacks such as the path_attuned hack. |
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260 | - introduce shstr_tmp for fast temporary shstr passing. |
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261 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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262 | when hashing strings. |
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263 | - sanitized alchemy-like skills and cauldrons to check earlier |
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264 | whether the right cauldron is used. |
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265 | - considerably optimise shared string implementation by |
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266 | making its null value a compiletime constant. |
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267 | - use shared string matching insteafd of strcmp in a lot of places, |
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268 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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269 | for lots of code size savings. |
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270 | - monsters which breed new monsters shouldn't breed new monsters when |
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271 | they are sleeping: generators now check for the sleeping flag. |
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272 | - tell gcc not to excessively inline some perl interface functions. |
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273 | - remove marking rune length limit. |
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274 | - fix formatting of cfpod when a verbatim block was following |
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275 | a single newline. |
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276 | - move resistances, statistics and showpets command output into tabs. |
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277 | - implement map scripts that can replace the boulder logic without |
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278 | having to write extensions. |
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279 | |
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280 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
26 | - fix a longstanding bug that teared multipart monsters |
281 | - fix a longstanding bug that teared multipart monsters |
27 | at map boundaries apart. |
282 | at map boundaries apart. |
28 | - temporarily make permanently invisible player visible when |
283 | - temporarily make permanently invisible player visible when |
29 | he/she makes noise. |
284 | he/she makes noise. |
30 | - fix being able to see through walls a bit. |
285 | - fix being able to see through walls a bit. |
31 | - improve look at output. |
286 | - improve look at output. |
32 | - completely replaced the line of sight algorithm with a variant |
287 | - completely replaced the line of sight algorithm with a variant |
33 | of spiral fov capable of visibility grades and arbitrary |
288 | of spiral fov capable of visibility grades and arbitrary |
34 | shadow angles, that uses less memory and less code. |
289 | shadow angles, that uses less memory and less code. |
35 | - the new los code supports arbitrary map rectangles and loosens |
290 | - the new los code supports arbitrary map rectangles and loosens |
36 | other restrictions of the old code, supporitng further optimisations. |
291 | other restrictions of the old code, supporting further optimisations. |
37 | - udpate los if blocksview-objects are inserted in a map, not just when |
292 | - update los if blocksview-objects are inserted in a map, not just when |
38 | removed (e.g. for summon fog). |
293 | removed (e.g. for summon fog). |
39 | - permanent invisibility doesn't make immune against making noise: |
294 | - permanent invisibility doesn't make immune against making noise: |
40 | implement a noise system that allows monsters to locate the player |
295 | implement a noise system that allows monsters to locate the player |
41 | when he/she makes noise. |
296 | when he/she makes noise. |
42 | - implement a primitive smell system that monsters can use to track |
297 | - implement a primitive smell system that monsters can use to track |
… | |
… | |
44 | - create bomb now also works when casted by door traps. |
299 | - create bomb now also works when casted by door traps. |
45 | - (arch) new torch graphics. |
300 | - (arch) new torch graphics. |
46 | - (maps) considerably soften the subway spider. |
301 | - (maps) considerably soften the subway spider. |
47 | - (maps) made the portgate of navar safe ground, to protect |
302 | - (maps) made the portgate of navar safe ground, to protect |
48 | the guards from being killed by players. |
303 | the guards from being killed by players. |
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304 | - (maps) lots of tweaks in and around scorn. |
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305 | - (maps) use special non-blocksview jungle, mountain and |
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306 | darkforest freely on the worldmap, to get gradual sight obstacles |
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307 | instead of total blackout in those areas. |
49 | - no maximum darkness for outdoor maps anymore. |
308 | - no maximum darkness for outdoor maps anymore. |
50 | - add more hints, fix some messages. |
309 | - add more hints, fix some messages. |
51 | - fix a bug: firing rods should tell you something about them. |
310 | - fix a bug: firing rods should tell you something about them. |
52 | - make light additive even within players. |
311 | - make light additive even within players. |
53 | - darken xrays effect a bit. |
312 | - darken xrays effect a bit. |
… | |
… | |
79 | newlines. |
338 | newlines. |
80 | - increase monster detection radius from wis/5 to wis/3. |
339 | - increase monster detection radius from wis/5 to wis/3. |
81 | - remove old pickup modes. |
340 | - remove old pickup modes. |
82 | - remove obsolete disarm and search commands (search wasn't working |
341 | - remove obsolete disarm and search commands (search wasn't working |
83 | anyways). |
342 | anyways). |
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343 | - fix a crash when an npc applied a sign. |
84 | |
344 | |
85 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
345 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
86 | - this release is assumed to be very stable. |
346 | - this release is assumed to be very stable. |
87 | - (maps) radically redesigned and improved tutorial. |
347 | - (maps) radically redesigned and improved tutorial. |
88 | - directional casting no longer immediately removes the invisible effect. |
348 | - directional casting no longer immediately removes the invisible effect. |
… | |
… | |
446 | (this fixes the jeweler skill). |
706 | (this fixes the jeweler skill). |
447 | - back-to-back perl_reloads don't freeze the ticker anymore. |
707 | - back-to-back perl_reloads don't freeze the ticker anymore. |
448 | - convert cfutil from Event to EV (forgot to do this earlier...). |
708 | - convert cfutil from Event to EV (forgot to do this earlier...). |
449 | - move tombstone to real map if player died due to cave-in (even if |
709 | - move tombstone to real map if player died due to cave-in (even if |
450 | it has reset, which is better than putting it on the savebed, also as |
710 | it has reset, which is better than putting it on the savebed, also as |
451 | proof that the palyer didn't use a savebed). |
711 | proof that the player didn't use a savebed). |
452 | |
712 | |
453 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
713 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
454 | - work around perl bug in configure perl module version check. |
714 | - work around perl bug in configure perl module version check. |
455 | - fix bug in golem move code that would cause a crash at tiling borders. |
715 | - fix bug in golem move code that would cause a crash at tiling borders. |
456 | - fix a freeze bug when looking for an arrow in the inventory. |
716 | - fix a freeze bug when looking for an arrow in the inventory. |