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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: look into monster widths again? |
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14 | TODO: cats light witrh JP_5 put light into caster. |
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15 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
17 | TODO: coro/anyevent/ioaio releasen |
15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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20 | |
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21 | TODO: greeting message on what to do in dialog after race selection. |
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22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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24 | - make monster smell logic dependent on their wisdom stat. |
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25 | - introduce shstr_tmp for fast temporary shstr passing. |
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26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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27 | when hashing strings. |
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28 | |
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29 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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30 | - fix a longstanding bug that teared multipart monsters |
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31 | at map boundaries apart. |
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32 | - temporarily make permanently invisible player visible when |
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33 | he/she makes noise. |
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34 | - fix being able to see through walls a bit. |
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35 | - improve look at output. |
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36 | - completely replaced the line of sight algorithm with a variant |
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37 | of spiral fov capable of visibility grades and arbitrary |
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38 | shadow angles, that uses less memory and less code. |
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39 | - the new los code supports arbitrary map rectangles and loosens |
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40 | other restrictions of the old code, supporting further optimisations. |
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41 | - update los if blocksview-objects are inserted in a map, not just when |
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42 | removed (e.g. for summon fog). |
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43 | - permanent invisibility doesn't make immune against making noise: |
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44 | implement a noise system that allows monsters to locate the player |
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45 | when he/she makes noise. |
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46 | - implement a primitive smell system that monsters can use to track |
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47 | players. |
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48 | - create bomb now also works when casted by door traps. |
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49 | - (arch) new torch graphics. |
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50 | - (maps) considerably soften the subway spider. |
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51 | - (maps) made the portgate of navar safe ground, to protect |
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52 | the guards from being killed by players. |
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53 | - (maps) lots of tweaks in and around scorn. |
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54 | - (maps) use special non-blocksview jungle, mountain and |
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55 | darkforest freely on the worldmap, to get gradual sight obstacles |
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56 | instead of total blackout in those areas. |
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57 | - no maximum darkness for outdoor maps anymore. |
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58 | - add more hints, fix some messages. |
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59 | - fix a bug: firing rods should tell you something about them. |
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60 | - make light additive even within players. |
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61 | - darken xrays effect a bit. |
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62 | - improve handling of los changes when inserting or removing |
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63 | objects, not perfect yet. |
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64 | - make map darkness signed (formerly unsigned) to allow |
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65 | ambient lighting and centrally manage darkness as an offset. |
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66 | - revamped, fixed and documented the server calendrics, also |
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67 | tell users the current time and data, to improve awareness. |
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68 | - implement proper wizlook flag and handling of wizlook, instead |
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69 | of dumbly just clearing los once. |
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70 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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71 | and has a smaller runtime variance. |
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72 | - daylight/nightfall can now increase/decrease past the natural limit, |
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73 | making them actually useful. |
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74 | - see_in_dark now increases the viewing radius by 3. |
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75 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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76 | speedup, as well as in many other places. |
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77 | - remove support for extended map infos - these are not used |
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78 | by the deliantra client and removing them gives us a 10% speedup |
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79 | when sending map changes. |
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80 | - remove most gcfclient and other client bug workarounds, as well |
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81 | as now obsolete protocol versions, simplying the code. |
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82 | - optimise and simplify generation of random numbers. |
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83 | - correctly provide a non-zero default density for materials, to |
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84 | avoid crashes, fix other bugs in the material handling code. |
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85 | - fix volume calculations. |
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86 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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87 | newlines. |
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88 | - increase monster detection radius from wis/5 to wis/3. |
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89 | - remove old pickup modes. |
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90 | - remove obsolete disarm and search commands (search wasn't working |
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91 | anyways). |
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92 | - fix a crash when an npc applied a sign. |
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93 | |
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94 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
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95 | - this release is assumed to be very stable. |
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96 | - (maps) radically redesigned and improved tutorial. |
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97 | - directional casting no longer immediately removes the invisible effect. |
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98 | - magic ears now trigger when used inside the NPC dialogue. |
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99 | - fix overflow in lighting calculations. |
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100 | - negative glow radii can no longer cause total darkness. |
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101 | - allow lookat on spaces where we only barely see, as opposed to |
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102 | only maximally-lit ones. |
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103 | - class selection has been reworked completely and their documentation corrected. |
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104 | - swashbucklers got the oratory skill now. |
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105 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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106 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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107 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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108 | - use Coro::SemaphoreSet instead of our own lock management |
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109 | (which was probably broken, too). |
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110 | - support negative glow radii during daytime, too. |
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111 | - use circular, not rectangular, viewing area. |
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112 | - use minimum viewing distance of 2 in outdoor maps. |
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113 | - negative glow is stronger than viewing area or lamps. |
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114 | - (arch) new darkness spell face. |
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115 | |
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116 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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117 | - (maps) completely redesigned scorn. |
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118 | - "cast light" now works on oneself. |
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119 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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120 | negative glow radii again (they were totally broken before). |
18 | - the "worldmaps sometimes are black" bug is finally fixed. |
121 | - the "worldmaps sometimes are black" bug is finally fixed. |
19 | - the "player objects are referenced in _GENxx globals" bug has finally |
122 | - the "player objects are referenced in _GENxx globals" bug has finally |
20 | been fixed, by not relying on buggy perl internals when serialising. |
123 | been fixed, by not relying on buggy perl internals when serialising. |
21 | - fixed a long standing bug in the anvil converters in armour shops. |
124 | - fixed a long standing bug in the anvil converters in armour shops. |
22 | - items shops weren't interested in don't vanish anymore, and are given |
125 | - items shops weren't interested in don't vanish anymore, and are given |
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36 | - pre-cache perl extension files on reload to speed up the reload. |
139 | - pre-cache perl extension files on reload to speed up the reload. |
37 | - speed up map refresh in server a bit. |
140 | - speed up map refresh in server a bit. |
38 | - refactored drop code and fixed some programming errors in it. |
141 | - refactored drop code and fixed some programming errors in it. |
39 | - fixed small regression in 'Slag Ex' potion extension. |
142 | - fixed small regression in 'Slag Ex' potion extension. |
40 | - fixed a bug where some objects couldn't cross map tile boundaries. |
143 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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144 | - fixed a bug with weight update of the player, the client showed -0.0 |
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145 | as the current weight of the inventory. |
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146 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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147 | dragonfire has been introduced for the non-dragon players. |
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148 | - remove unused "tooltype", "start_holding" object slots. |
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149 | - change "weapontype" object slot to uint8. |
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150 | - convert "hide" object slot into flag. |
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151 | - reorder object members for better locality of reference and codesize |
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152 | decrease. |
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153 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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154 | - fix a crash when no skill could be found when killing amonster. |
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155 | - fix a small memleak that would eat one pointer on the perl stack for |
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156 | every completed aio operation. |
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157 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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158 | and update mapspaces if necessary. |
41 | |
159 | |
42 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
160 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
43 | - removed all command line parsing, only env variables are supported |
161 | - removed all command line parsing, only env variables are supported |
44 | anymore. |
162 | anymore. |
45 | - region-specific monsters will now once more be on the worldmap. |
163 | - region-specific monsters will now once more be on the worldmap. |