1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | TODO: emergency swap mode is not working |
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5 | TODO: xs-warn doesn't end up in server log. |
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6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
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7 | TODO: inscription cannot be readied. |
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8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
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9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
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10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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12 | |
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13 | TODO: strange rign oif acid artifact description/story looks weird. |
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14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
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15 | TODO: no detah messages for arena anymore |
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16 | TODO: remove curse should *maybe* work on players themselves |
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17 | TODO: remove curse in glyph/rune doesn't have any effect? |
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18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
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20 | |
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21 | TODO: greeting message on what to do in dialog after race selection. |
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22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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24 | - make monster smell logic dependent on their wisdom stat. |
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25 | - introduce shstr_tmp for fast temporary shstr passing. |
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26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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27 | when hashing strings. |
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28 | - considerably optimise shared string implementation by |
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29 | making it's null value a compiletime constant. |
3 | |
30 | |
4 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
31 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
5 | - fix a longstanding bug that teared multipart monsters |
32 | - fix a longstanding bug that teared multipart monsters |
6 | at map boundaries apart. |
33 | at map boundaries apart. |
7 | - temporarily make permanently invisible player visible when |
34 | - temporarily make permanently invisible player visible when |
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10 | - improve look at output. |
37 | - improve look at output. |
11 | - completely replaced the line of sight algorithm with a variant |
38 | - completely replaced the line of sight algorithm with a variant |
12 | of spiral fov capable of visibility grades and arbitrary |
39 | of spiral fov capable of visibility grades and arbitrary |
13 | shadow angles, that uses less memory and less code. |
40 | shadow angles, that uses less memory and less code. |
14 | - the new los code supports arbitrary map rectangles and loosens |
41 | - the new los code supports arbitrary map rectangles and loosens |
15 | other restrictions of the old code, supporitng further optimisations. |
42 | other restrictions of the old code, supporting further optimisations. |
16 | - udpate los if blocksview-objects are inserted in a map, not just when |
43 | - update los if blocksview-objects are inserted in a map, not just when |
17 | removed (e.g. for summon fog). |
44 | removed (e.g. for summon fog). |
18 | - permanent invisibility doesn't make immune against making noise: |
45 | - permanent invisibility doesn't make immune against making noise: |
19 | implement a noise system that allows monsters to locate the player |
46 | implement a noise system that allows monsters to locate the player |
20 | when he/she makes noise. |
47 | when he/she makes noise. |
21 | - implement a primitive smell system that monsters can use to track |
48 | - implement a primitive smell system that monsters can use to track |
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23 | - create bomb now also works when casted by door traps. |
50 | - create bomb now also works when casted by door traps. |
24 | - (arch) new torch graphics. |
51 | - (arch) new torch graphics. |
25 | - (maps) considerably soften the subway spider. |
52 | - (maps) considerably soften the subway spider. |
26 | - (maps) made the portgate of navar safe ground, to protect |
53 | - (maps) made the portgate of navar safe ground, to protect |
27 | the guards from being killed by players. |
54 | the guards from being killed by players. |
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55 | - (maps) lots of tweaks in and around scorn. |
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56 | - (maps) use special non-blocksview jungle, mountain and |
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57 | darkforest freely on the worldmap, to get gradual sight obstacles |
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58 | instead of total blackout in those areas. |
28 | - no maximum darkness for outdoor maps anymore. |
59 | - no maximum darkness for outdoor maps anymore. |
29 | - add more hints, fix some messages. |
60 | - add more hints, fix some messages. |
30 | - fix a bug: firing rods should tell you something about them. |
61 | - fix a bug: firing rods should tell you something about them. |
31 | - make light additive even within players. |
62 | - make light additive even within players. |
32 | - darken xrays effect a bit. |
63 | - darken xrays effect a bit. |