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18 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
19 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
20 | |
20 | |
21 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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24 | - add What column to body command, showing items in that slot. |
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25 | - redesigned and rebalanced lamps and torches. |
23 | |
26 | |
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27 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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28 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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29 | - fix a bug in the nimbus extension that allowed players to cheat. |
24 | - make monster smell logic dependent on their wisdom stat. |
30 | - make monster smell logic dependent on their wisdom stat. |
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31 | - put the death reason into a separate tab. |
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32 | - converted "connected" slot to string, cleanly got rid of some ugly |
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33 | hacks such as the path_attuned hack. |
25 | - introduce shstr_tmp for fast temporary shstr passing. |
34 | - introduce shstr_tmp for fast temporary shstr passing. |
26 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
35 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
27 | when hashing strings. |
36 | when hashing strings. |
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37 | - sanitized alchemy-like skills and cauldrons to check earlier |
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38 | whether the right cauldron is used. |
28 | - considerably optimise shared string implementation by |
39 | - considerably optimise shared string implementation by |
29 | making it's null value a compiletime constant. |
40 | making its null value a compiletime constant. |
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41 | - use shared string matching insteafd of strcmp in a lot of places, |
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42 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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43 | for lots of code size savings. |
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44 | - monsters which breed new monsters shouldn't breed new monsters when |
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45 | they are sleeping: generators now check for the sleeping flag. |
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46 | - tell gcc not to excessively inline some perl interface functions. |
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47 | - remove marking rune length limit. |
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48 | - fix formatting of cfpod when a verbatim block was following |
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49 | a single newline. |
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50 | - move resistances, statistics and showpets command output into tabs. |
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51 | - implement map scripts that can replace the boulder logic without |
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52 | having to write extensions. |
30 | |
53 | |
31 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
54 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
32 | - fix a longstanding bug that teared multipart monsters |
55 | - fix a longstanding bug that teared multipart monsters |
33 | at map boundaries apart. |
56 | at map boundaries apart. |
34 | - temporarily make permanently invisible player visible when |
57 | - temporarily make permanently invisible player visible when |
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457 | (this fixes the jeweler skill). |
480 | (this fixes the jeweler skill). |
458 | - back-to-back perl_reloads don't freeze the ticker anymore. |
481 | - back-to-back perl_reloads don't freeze the ticker anymore. |
459 | - convert cfutil from Event to EV (forgot to do this earlier...). |
482 | - convert cfutil from Event to EV (forgot to do this earlier...). |
460 | - move tombstone to real map if player died due to cave-in (even if |
483 | - move tombstone to real map if player died due to cave-in (even if |
461 | it has reset, which is better than putting it on the savebed, also as |
484 | it has reset, which is better than putting it on the savebed, also as |
462 | proof that the palyer didn't use a savebed). |
485 | proof that the player didn't use a savebed). |
463 | |
486 | |
464 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
487 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
465 | - work around perl bug in configure perl module version check. |
488 | - work around perl bug in configure perl module version check. |
466 | - fix bug in golem move code that would cause a crash at tiling borders. |
489 | - fix bug in golem move code that would cause a crash at tiling borders. |
467 | - fix a freeze bug when looking for an arrow in the inventory. |
490 | - fix a freeze bug when looking for an arrow in the inventory. |