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16 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: nothing is written on it -> log-1 |
18 | TODO: nothing is written on it -> log-1 |
19 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
20 | |
20 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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23 | |
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24 | - fix a bug in the nimbus extension that allowed players to cheat. |
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25 | - make monster smell logic dependent on their wisdom stat. |
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26 | - put the detah reason into a separate tab. |
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27 | - introduce shstr_tmp for fast temporary shstr passing. |
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28 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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29 | when hashing strings. |
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30 | - sanatized alchemy-like skills and cauldrons to check earlier |
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31 | whether the right cauldron is used. |
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32 | - considerably optimise shared string implementation by |
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33 | making its null value a compiletime constant. |
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34 | - use shared string matching insteafd of strcmp in a lot of places, |
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35 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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36 | for lots of code size savings. |
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37 | - monsters which breed new monsters shouldn't breed new monsters when |
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38 | they are sleeping: generators now check for the sleeping flag. |
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39 | - tell gcc not to excessively inline some perl interface functions. |
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40 | |
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41 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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42 | - fix a longstanding bug that teared multipart monsters |
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43 | at map boundaries apart. |
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44 | - temporarily make permanently invisible player visible when |
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45 | he/she makes noise. |
24 | - fix being able to see through walls a bit. |
46 | - fix being able to see through walls a bit. |
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47 | - improve look at output. |
25 | - completely replaced the line of sight algorithm with a variant |
48 | - completely replaced the line of sight algorithm with a variant |
26 | of spiral fov capable of visibility grades and arbitrary |
49 | of spiral fov capable of visibility grades and arbitrary |
27 | shadow angles, that uses less memory and less code. |
50 | shadow angles, that uses less memory and less code. |
28 | - the new los code supports arbitrary map rectangles and loosens |
51 | - the new los code supports arbitrary map rectangles and loosens |
29 | other restrictions of the old code, supporitng further optimisations. |
52 | other restrictions of the old code, supporting further optimisations. |
30 | - udpate los if blocksview-objects are inserted in a map, not just when |
53 | - update los if blocksview-objects are inserted in a map, not just when |
31 | removed (e.g. for summon fog). |
54 | removed (e.g. for summon fog). |
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55 | - permanent invisibility doesn't make immune against making noise: |
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56 | implement a noise system that allows monsters to locate the player |
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57 | when he/she makes noise. |
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58 | - implement a primitive smell system that monsters can use to track |
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59 | players. |
32 | - create bomb now also works when casted by door traps. |
60 | - create bomb now also works when casted by door traps. |
33 | - (arch) new torch graphics. |
61 | - (arch) new torch graphics. |
34 | - (maps) considerably soften the subway spider. |
62 | - (maps) considerably soften the subway spider. |
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63 | - (maps) made the portgate of navar safe ground, to protect |
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64 | the guards from being killed by players. |
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65 | - (maps) lots of tweaks in and around scorn. |
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66 | - (maps) use special non-blocksview jungle, mountain and |
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67 | darkforest freely on the worldmap, to get gradual sight obstacles |
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68 | instead of total blackout in those areas. |
35 | - no maximum darkness for outdoor maps anymore. |
69 | - no maximum darkness for outdoor maps anymore. |
36 | - add more hints, fix some messages. |
70 | - add more hints, fix some messages. |
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71 | - fix a bug: firing rods should tell you something about them. |
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72 | - make light additive even within players. |
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73 | - darken xrays effect a bit. |
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74 | - improve handling of los changes when inserting or removing |
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75 | objects, not perfect yet. |
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76 | - make map darkness signed (formerly unsigned) to allow |
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77 | ambient lighting and centrally manage darkness as an offset. |
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78 | - revamped, fixed and documented the server calendrics, also |
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79 | tell users the current time and data, to improve awareness. |
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80 | - implement proper wizlook flag and handling of wizlook, instead |
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81 | of dumbly just clearing los once. |
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82 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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83 | and has a smaller runtime variance. |
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84 | - daylight/nightfall can now increase/decrease past the natural limit, |
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85 | making them actually useful. |
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86 | - see_in_dark now increases the viewing radius by 3. |
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87 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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88 | speedup, as well as in many other places. |
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89 | - remove support for extended map infos - these are not used |
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90 | by the deliantra client and removing them gives us a 10% speedup |
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91 | when sending map changes. |
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92 | - remove most gcfclient and other client bug workarounds, as well |
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93 | as now obsolete protocol versions, simplying the code. |
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94 | - optimise and simplify generation of random numbers. |
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95 | - correctly provide a non-zero default density for materials, to |
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96 | avoid crashes, fix other bugs in the material handling code. |
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97 | - fix volume calculations. |
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98 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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99 | newlines. |
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100 | - increase monster detection radius from wis/5 to wis/3. |
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101 | - remove old pickup modes. |
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102 | - remove obsolete disarm and search commands (search wasn't working |
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103 | anyways). |
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104 | - fix a crash when an npc applied a sign. |
37 | |
105 | |
38 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
106 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
39 | - this release is assumed to be very stable. |
107 | - this release is assumed to be very stable. |
40 | - (maps) radically redesigned and improved tutorial. |
108 | - (maps) radically redesigned and improved tutorial. |
41 | - directional casting no longer immediately removes the invisible effect. |
109 | - directional casting no longer immediately removes the invisible effect. |