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19 | TODO: rewrite highscore code |
19 | TODO: rewrite highscore code |
20 | |
20 | |
21 | TODO: greeting message on what to do in dialog after race selection. |
21 | TODO: greeting message on what to do in dialog after race selection. |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
22 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
23 | |
23 | |
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24 | - fix a bug in the nimbus extension that allowed players to cheat. |
24 | - make monster smell logic dependent on their wisdom stat. |
25 | - make monster smell logic dependent on their wisdom stat. |
25 | - put the detah reason into a separate tab. |
26 | - put the detah reason into a separate tab. |
26 | - introduce shstr_tmp for fast temporary shstr passing. |
27 | - introduce shstr_tmp for fast temporary shstr passing. |
27 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
28 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
28 | when hashing strings. |
29 | when hashing strings. |
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30 | - sanatized alchemy-like skills and cauldrons to check earlier |
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31 | whether the right cauldron is used. |
29 | - considerably optimise shared string implementation by |
32 | - considerably optimise shared string implementation by |
30 | making its null value a compiletime constant. |
33 | making its null value a compiletime constant. |
31 | - use shared string matching insteafd of strcmp in a lot of places, |
34 | - use shared string matching insteafd of strcmp in a lot of places, |
32 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
35 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
33 | for lots of code size savings. |
36 | for lots of code size savings. |
34 | - monsters which breed new monsters shouldn't breed new monsters when |
37 | - monsters which breed new monsters shouldn't breed new monsters when |
35 | they are sleeping: generators now check for the sleeping flag. |
38 | they are sleeping: generators now check for the sleeping flag. |
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39 | - tell gcc not to excessively inline some perl interface functions. |
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40 | - remove marking rune length limit. |
36 | |
41 | |
37 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
42 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
38 | - fix a longstanding bug that teared multipart monsters |
43 | - fix a longstanding bug that teared multipart monsters |
39 | at map boundaries apart. |
44 | at map boundaries apart. |
40 | - temporarily make permanently invisible player visible when |
45 | - temporarily make permanently invisible player visible when |
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463 | (this fixes the jeweler skill). |
468 | (this fixes the jeweler skill). |
464 | - back-to-back perl_reloads don't freeze the ticker anymore. |
469 | - back-to-back perl_reloads don't freeze the ticker anymore. |
465 | - convert cfutil from Event to EV (forgot to do this earlier...). |
470 | - convert cfutil from Event to EV (forgot to do this earlier...). |
466 | - move tombstone to real map if player died due to cave-in (even if |
471 | - move tombstone to real map if player died due to cave-in (even if |
467 | it has reset, which is better than putting it on the savebed, also as |
472 | it has reset, which is better than putting it on the savebed, also as |
468 | proof that the palyer didn't use a savebed). |
473 | proof that the player didn't use a savebed). |
469 | |
474 | |
470 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
475 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
471 | - work around perl bug in configure perl module version check. |
476 | - work around perl bug in configure perl module version check. |
472 | - fix bug in golem move code that would cause a crash at tiling borders. |
477 | - fix bug in golem move code that would cause a crash at tiling borders. |
473 | - fix a freeze bug when looking for an arrow in the inventory. |
478 | - fix a freeze bug when looking for an arrow in the inventory. |