1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: emergency swap mode is not working |
4 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
5 | TODO: xs-warn doesn't end up in server log. |
5 | - convert me command from per-map to chat, which makes more sense, also |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | document it. |
7 | TODO: inscription cannot be readied. |
7 | - more than one spellbooks of same class can now be given |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | in class selection. |
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9 | - adjusted the starting_spell.trs treasure list to the recent |
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10 | spell rebalancements. |
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11 | - the IRC gateway filters IRC colors now. |
9 | |
12 | |
10 | asarth: |
13 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
11 | 16:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and |
14 | - (arch) fix quiver of Holding Bolts. |
12 | 15 scrolls which were empty |
15 | - applying unpaid items will now examine them. |
13 | 16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write |
16 | - add "What" column to body command, showing items in that slot. |
14 | into these scrolls, then the map probably should updated to contain "empty |
17 | - redesigned and rebalanced lamps and torches. |
15 | scroll"s ? |
18 | - add "..." to item names that have been shortened. |
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19 | - fixed "assign" function that squeezes strings into fixed length. |
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20 | - add cursed effect to lamps and (some) torches. |
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21 | - fixed bad assigned crafting skills and their tools. |
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22 | |
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23 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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24 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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25 | - fix a bug in the nimbus extension that allowed players to cheat. |
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26 | - make monster smell logic dependent on their wisdom stat. |
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27 | - put the death reason into a separate tab. |
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28 | - converted "connected" slot to string, cleanly got rid of some ugly |
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29 | hacks such as the path_attuned hack. |
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30 | - introduce shstr_tmp for fast temporary shstr passing. |
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31 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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32 | when hashing strings. |
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33 | - sanitized alchemy-like skills and cauldrons to check earlier |
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34 | whether the right cauldron is used. |
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35 | - considerably optimise shared string implementation by |
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36 | making its null value a compiletime constant. |
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37 | - use shared string matching insteafd of strcmp in a lot of places, |
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38 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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39 | for lots of code size savings. |
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40 | - monsters which breed new monsters shouldn't breed new monsters when |
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41 | they are sleeping: generators now check for the sleeping flag. |
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42 | - tell gcc not to excessively inline some perl interface functions. |
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43 | - remove marking rune length limit. |
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44 | - fix formatting of cfpod when a verbatim block was following |
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45 | a single newline. |
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46 | - move resistances, statistics and showpets command output into tabs. |
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47 | - implement map scripts that can replace the boulder logic without |
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48 | having to write extensions. |
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49 | |
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50 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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51 | - fix a longstanding bug that teared multipart monsters |
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52 | at map boundaries apart. |
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53 | - temporarily make permanently invisible player visible when |
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54 | he/she makes noise. |
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55 | - fix being able to see through walls a bit. |
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56 | - improve look at output. |
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57 | - completely replaced the line of sight algorithm with a variant |
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58 | of spiral fov capable of visibility grades and arbitrary |
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59 | shadow angles, that uses less memory and less code. |
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60 | - the new los code supports arbitrary map rectangles and loosens |
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61 | other restrictions of the old code, supporting further optimisations. |
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62 | - update los if blocksview-objects are inserted in a map, not just when |
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63 | removed (e.g. for summon fog). |
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64 | - permanent invisibility doesn't make immune against making noise: |
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65 | implement a noise system that allows monsters to locate the player |
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66 | when he/she makes noise. |
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67 | - implement a primitive smell system that monsters can use to track |
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68 | players. |
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69 | - create bomb now also works when casted by door traps. |
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70 | - (arch) new torch graphics. |
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71 | - (maps) considerably soften the subway spider. |
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72 | - (maps) made the portgate of navar safe ground, to protect |
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73 | the guards from being killed by players. |
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74 | - (maps) lots of tweaks in and around scorn. |
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75 | - (maps) use special non-blocksview jungle, mountain and |
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76 | darkforest freely on the worldmap, to get gradual sight obstacles |
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77 | instead of total blackout in those areas. |
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78 | - no maximum darkness for outdoor maps anymore. |
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79 | - add more hints, fix some messages. |
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80 | - fix a bug: firing rods should tell you something about them. |
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81 | - make light additive even within players. |
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82 | - darken xrays effect a bit. |
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83 | - improve handling of los changes when inserting or removing |
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84 | objects, not perfect yet. |
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85 | - make map darkness signed (formerly unsigned) to allow |
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86 | ambient lighting and centrally manage darkness as an offset. |
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87 | - revamped, fixed and documented the server calendrics, also |
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88 | tell users the current time and data, to improve awareness. |
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89 | - implement proper wizlook flag and handling of wizlook, instead |
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90 | of dumbly just clearing los once. |
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91 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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92 | and has a smaller runtime variance. |
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93 | - daylight/nightfall can now increase/decrease past the natural limit, |
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94 | making them actually useful. |
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95 | - see_in_dark now increases the viewing radius by 3. |
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96 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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97 | speedup, as well as in many other places. |
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98 | - remove support for extended map infos - these are not used |
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99 | by the deliantra client and removing them gives us a 10% speedup |
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100 | when sending map changes. |
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101 | - remove most gcfclient and other client bug workarounds, as well |
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102 | as now obsolete protocol versions, simplying the code. |
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103 | - optimise and simplify generation of random numbers. |
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104 | - correctly provide a non-zero default density for materials, to |
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105 | avoid crashes, fix other bugs in the material handling code. |
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106 | - fix volume calculations. |
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107 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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108 | newlines. |
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109 | - increase monster detection radius from wis/5 to wis/3. |
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110 | - remove old pickup modes. |
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111 | - remove obsolete disarm and search commands (search wasn't working |
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112 | anyways). |
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113 | - fix a crash when an npc applied a sign. |
17 | |
114 | |
18 | TODO: whereami wilderness in scorn??? |
115 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
19 | TODO: skills comamnd to perl etc. |
116 | - this release is assumed to be very stable. |
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117 | - (maps) radically redesigned and improved tutorial. |
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118 | - directional casting no longer immediately removes the invisible effect. |
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119 | - magic ears now trigger when used inside the NPC dialogue. |
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120 | - fix overflow in lighting calculations. |
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121 | - negative glow radii can no longer cause total darkness. |
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122 | - allow lookat on spaces where we only barely see, as opposed to |
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123 | only maximally-lit ones. |
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124 | - class selection has been reworked completely and their documentation corrected. |
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125 | - swashbucklers got the oratory skill now. |
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126 | - jump skill was fixed to adhere to all the flags a mapspace has got. |
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127 | - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry |
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128 | - fix deadlock in Jeweler::improve_ring_by_plan. |
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129 | - use Coro::SemaphoreSet instead of our own lock management |
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130 | (which was probably broken, too). |
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131 | - support negative glow radii during daytime, too. |
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132 | - use circular, not rectangular, viewing area. |
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133 | - use minimum viewing distance of 2 in outdoor maps. |
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134 | - negative glow is stronger than viewing area or lamps. |
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135 | - (arch) new darkness spell face. |
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136 | |
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137 | 2.72 Thu Dec 4 22:20:19 CET 2008 |
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138 | - (maps) completely redesigned scorn. |
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139 | - "cast light" now works on oneself. |
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140 | - bump max light radius to 9, rewrote glow lighting calculations, fix |
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141 | negative glow radii again (they were totally broken before). |
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142 | - the "worldmaps sometimes are black" bug is finally fixed. |
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143 | - the "player objects are referenced in _GENxx globals" bug has finally |
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144 | been fixed, by not relying on buggy perl internals when serialising. |
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145 | - fixed a long standing bug in the anvil converters in armour shops. |
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146 | - items shops weren't interested in don't vanish anymore, and are given |
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147 | back to the player. |
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148 | - attuned/repell and spell base level system reworked. |
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149 | - rewrote skill cache (last_skill_ob) system and usage - might |
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150 | be less erratic now. |
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151 | - refuse to write the uuid file if the uuid is zero |
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152 | (to avoid writing it in early crashes). |
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153 | - pathsync the directory after saving a file for added slowdown^Wsafety. |
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154 | - speed up emergency_save by not syncing every file separately. |
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155 | - no longer reattach perl to every object on reload, it's slow, and no longer |
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156 | necessary since we don't nuke stashes anymore. |
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157 | - do not bootstrap perl from the commandline args, use separate eval for |
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158 | better error reporting. |
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159 | - fix a crash when pushing cone spells met ice attacks. |
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160 | - pre-cache perl extension files on reload to speed up the reload. |
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161 | - speed up map refresh in server a bit. |
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162 | - refactored drop code and fixed some programming errors in it. |
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163 | - fixed small regression in 'Slag Ex' potion extension. |
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164 | - fixed a bug where some objects couldn't cross map tile boundaries. |
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165 | - fixed a bug with weight update of the player, the client showed -0.0 |
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166 | as the current weight of the inventory. |
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167 | - (arch) the dragonbreath spell is level 12 again, but the high level spell |
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168 | dragonfire has been introduced for the non-dragon players. |
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169 | - remove unused "tooltype", "start_holding" object slots. |
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170 | - change "weapontype" object slot to uint8. |
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171 | - convert "hide" object slot into flag. |
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172 | - reorder object members for better locality of reference and codesize |
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173 | decrease. |
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174 | - correct rounding in lerp, add lerp_rd, lerp_ru. |
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175 | - fix a crash when no skill could be found when killing amonster. |
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176 | - fix a small memleak that would eat one pointer on the perl stack for |
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177 | every completed aio operation. |
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178 | - perl mapspace acessor methods now normalise (handle tiled maps) |
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179 | and update mapspaces if necessary. |
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180 | |
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181 | 2.71 Tue Sep 23 07:02:23 CEST 2008 |
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182 | - removed all command line parsing, only env variables are supported |
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183 | anymore. |
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184 | - region-specific monsters will now once more be on the worldmap. |
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185 | - fix a disastrous "memleak" where temporary memory allocations |
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186 | would grow out of bounds. |
20 | - server now writes a pidfile and makes sure it's alter ego is killed. |
187 | - server now writes a pidfile and makes sure its alter ego is killed. |
21 | - fixed a double-escaping bug in the pod-parser. |
188 | - fixed a double-escaping bug in the pod-parser. |
22 | - rewrote the cfpod parser in C++. |
189 | - rewrote the cfpod parser in C++. |
23 | - hintmode moved to C++, players need to re-set their hintmode if |
190 | - hintmode moved to C++, players need to re-set their hintmode if |
24 | they dislike "show". |
191 | they dislike "show". |
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192 | - fix RIP inscription. |
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193 | - bump login name length from 18 to 20 char max. |
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194 | - correctly support gender in emotes. |
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195 | - correctly support gender in the death messages. |
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196 | - correctly generate death messages for players only when they really die, |
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197 | with increased information. |
25 | - fix a bug in the dynbuf code that could potentially lead to crashes |
198 | - fix a bug in the dynbuf code that could potentially lead to crashes |
26 | and data corruption (but apparently was never triggered). |
199 | and data corruption (but apparently was never triggered). |
27 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
200 | - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. |
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201 | - make sure Compress::LZF acquires the storable lock, might fix some |
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202 | data corruption bug. |
28 | - tweak coredumping/monitoring a bit. |
203 | - tweak coredumping/monitoring a bit. |
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204 | - completely redid server initialisation to hopefully avoid rare races. |
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205 | - do not crash in the loader when an inventory object could not be loaded |
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206 | (from a corrupted file). |
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207 | - redid skills command to send output to proper channel. |
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208 | - object->map is no longer refcounting. |
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209 | - add FLAG_DEBUG for internal debugging. |
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210 | - add NDI_VERBATIM flag to send_msg. |
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211 | - add perl backtraces to logBacktrace-initiated backtraces. |
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212 | - player->exists is no longer a sync_job. |
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213 | - split login.ext's player scheduler into |
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214 | it's own player-scheduler.ext extension. |
29 | |
215 | |
30 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
216 | 2.7 Sun Sep 7 16:32:03 CEST 2008 |
31 | - require perl 5.10. |
217 | - require perl 5.10. |
32 | - make nrof signed, so that code that checks for underflow actually works. |
218 | - make nrof signed, so that code that checks for underflow actually works. |
33 | - swap player and observed count's on the map when observing. |
219 | - swap player and observed count's on the map when observing. |
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290 | (this fixes the jeweler skill). |
476 | (this fixes the jeweler skill). |
291 | - back-to-back perl_reloads don't freeze the ticker anymore. |
477 | - back-to-back perl_reloads don't freeze the ticker anymore. |
292 | - convert cfutil from Event to EV (forgot to do this earlier...). |
478 | - convert cfutil from Event to EV (forgot to do this earlier...). |
293 | - move tombstone to real map if player died due to cave-in (even if |
479 | - move tombstone to real map if player died due to cave-in (even if |
294 | it has reset, which is better than putting it on the savebed, also as |
480 | it has reset, which is better than putting it on the savebed, also as |
295 | proof that the palyer didn't use a savebed). |
481 | proof that the player didn't use a savebed). |
296 | |
482 | |
297 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
483 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
298 | - work around perl bug in configure perl module version check. |
484 | - work around perl bug in configure perl module version check. |
299 | - fix bug in golem move code that would cause a crash at tiling borders. |
485 | - fix bug in golem move code that would cause a crash at tiling borders. |
300 | - fix a freeze bug when looking for an arrow in the inventory. |
486 | - fix a freeze bug when looking for an arrow in the inventory. |