1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: emergency swap mode is not working |
4 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
5 | TODO: xs-warn doesn't end up in server log. |
5 | - convert me command from per-map to chat, which makes more sense, also |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | document it. |
7 | TODO: inscription cannot be readied. |
7 | - more than one spellbooks of same class can now be given |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | in class selection. |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | - adjusted the starting_spell.trs treasure list to the recent |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | spell rebalancements. |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | - the IRC gateway filters IRC colors now. |
12 | |
12 | |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | - (arch) fix quiver of Holding Bolts. |
15 | TODO: no detah messages for arena anymore |
15 | - applying unpaid items will now examine them. |
16 | TODO: remove curse should *maybe* work on players themselves |
16 | - add "What" column to body command, showing items in that slot. |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | - redesigned and rebalanced lamps and torches. |
18 | TODO: nothing is written on it -> log-1 |
18 | - add "..." to item names that have been shortened. |
19 | TODO: rewrite highscore code |
19 | - fixed "assign" function that squeezes strings into fixed length. |
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20 | - add cursed effect to lamps and (some) torches. |
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21 | - fixed bad assigned crafting skills and their tools. |
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22 | |
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23 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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24 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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25 | - fix a bug in the nimbus extension that allowed players to cheat. |
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26 | - make monster smell logic dependent on their wisdom stat. |
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27 | - put the death reason into a separate tab. |
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28 | - converted "connected" slot to string, cleanly got rid of some ugly |
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29 | hacks such as the path_attuned hack. |
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30 | - introduce shstr_tmp for fast temporary shstr passing. |
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31 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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32 | when hashing strings. |
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33 | - sanitized alchemy-like skills and cauldrons to check earlier |
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34 | whether the right cauldron is used. |
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35 | - considerably optimise shared string implementation by |
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36 | making its null value a compiletime constant. |
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37 | - use shared string matching insteafd of strcmp in a lot of places, |
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38 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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39 | for lots of code size savings. |
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40 | - monsters which breed new monsters shouldn't breed new monsters when |
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41 | they are sleeping: generators now check for the sleeping flag. |
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42 | - tell gcc not to excessively inline some perl interface functions. |
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43 | - remove marking rune length limit. |
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44 | - fix formatting of cfpod when a verbatim block was following |
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45 | a single newline. |
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46 | - move resistances, statistics and showpets command output into tabs. |
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47 | - implement map scripts that can replace the boulder logic without |
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48 | having to write extensions. |
20 | |
49 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
50 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
22 | TODO: greeting message on what to do in dialog after race selection. |
51 | - fix a longstanding bug that teared multipart monsters |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
52 | at map boundaries apart. |
24 | - temporarily make permanently invisible player visible when |
53 | - temporarily make permanently invisible player visible when |
25 | he/she makes noise. |
54 | he/she makes noise. |
26 | - fix being able to see through walls a bit. |
55 | - fix being able to see through walls a bit. |
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56 | - improve look at output. |
27 | - completely replaced the line of sight algorithm with a variant |
57 | - completely replaced the line of sight algorithm with a variant |
28 | of spiral fov capable of visibility grades and arbitrary |
58 | of spiral fov capable of visibility grades and arbitrary |
29 | shadow angles, that uses less memory and less code. |
59 | shadow angles, that uses less memory and less code. |
30 | - the new los code supports arbitrary map rectangles and loosens |
60 | - the new los code supports arbitrary map rectangles and loosens |
31 | other restrictions of the old code, supporitng further optimisations. |
61 | other restrictions of the old code, supporting further optimisations. |
32 | - udpate los if blocksview-objects are inserted in a map, not just when |
62 | - update los if blocksview-objects are inserted in a map, not just when |
33 | removed (e.g. for summon fog). |
63 | removed (e.g. for summon fog). |
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64 | - permanent invisibility doesn't make immune against making noise: |
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65 | implement a noise system that allows monsters to locate the player |
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66 | when he/she makes noise. |
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67 | - implement a primitive smell system that monsters can use to track |
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68 | players. |
34 | - create bomb now also works when casted by door traps. |
69 | - create bomb now also works when casted by door traps. |
35 | - (arch) new torch graphics. |
70 | - (arch) new torch graphics. |
36 | - (maps) considerably soften the subway spider. |
71 | - (maps) considerably soften the subway spider. |
37 | - (maps) made the portgate of navar safe ground, to protect |
72 | - (maps) made the portgate of navar safe ground, to protect |
38 | the guards from being killed by players. |
73 | the guards from being killed by players. |
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74 | - (maps) lots of tweaks in and around scorn. |
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75 | - (maps) use special non-blocksview jungle, mountain and |
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76 | darkforest freely on the worldmap, to get gradual sight obstacles |
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77 | instead of total blackout in those areas. |
39 | - no maximum darkness for outdoor maps anymore. |
78 | - no maximum darkness for outdoor maps anymore. |
40 | - add more hints, fix some messages. |
79 | - add more hints, fix some messages. |
41 | - fix a bug: firing rods should tell you something about them. |
80 | - fix a bug: firing rods should tell you something about them. |
42 | - make light additive even within players. |
81 | - make light additive even within players. |
43 | - darken xrays effect a bit. |
82 | - darken xrays effect a bit. |
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49 | tell users the current time and data, to improve awareness. |
88 | tell users the current time and data, to improve awareness. |
50 | - implement proper wizlook flag and handling of wizlook, instead |
89 | - implement proper wizlook flag and handling of wizlook, instead |
51 | of dumbly just clearing los once. |
90 | of dumbly just clearing los once. |
52 | - speed up los code - it's now about 2-3 times as fast as the old one, |
91 | - speed up los code - it's now about 2-3 times as fast as the old one, |
53 | and has a smaller runtime variance. |
92 | and has a smaller runtime variance. |
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93 | - daylight/nightfall can now increase/decrease past the natural limit, |
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94 | making them actually useful. |
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95 | - see_in_dark now increases the viewing radius by 3. |
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96 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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97 | speedup, as well as in many other places. |
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98 | - remove support for extended map infos - these are not used |
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99 | by the deliantra client and removing them gives us a 10% speedup |
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100 | when sending map changes. |
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101 | - remove most gcfclient and other client bug workarounds, as well |
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102 | as now obsolete protocol versions, simplying the code. |
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103 | - optimise and simplify generation of random numbers. |
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104 | - correctly provide a non-zero default density for materials, to |
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105 | avoid crashes, fix other bugs in the material handling code. |
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106 | - fix volume calculations. |
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107 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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108 | newlines. |
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109 | - increase monster detection radius from wis/5 to wis/3. |
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110 | - remove old pickup modes. |
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111 | - remove obsolete disarm and search commands (search wasn't working |
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112 | anyways). |
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113 | - fix a crash when an npc applied a sign. |
54 | |
114 | |
55 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
115 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
56 | - this release is assumed to be very stable. |
116 | - this release is assumed to be very stable. |
57 | - (maps) radically redesigned and improved tutorial. |
117 | - (maps) radically redesigned and improved tutorial. |
58 | - directional casting no longer immediately removes the invisible effect. |
118 | - directional casting no longer immediately removes the invisible effect. |
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416 | (this fixes the jeweler skill). |
476 | (this fixes the jeweler skill). |
417 | - back-to-back perl_reloads don't freeze the ticker anymore. |
477 | - back-to-back perl_reloads don't freeze the ticker anymore. |
418 | - convert cfutil from Event to EV (forgot to do this earlier...). |
478 | - convert cfutil from Event to EV (forgot to do this earlier...). |
419 | - move tombstone to real map if player died due to cave-in (even if |
479 | - move tombstone to real map if player died due to cave-in (even if |
420 | it has reset, which is better than putting it on the savebed, also as |
480 | it has reset, which is better than putting it on the savebed, also as |
421 | proof that the palyer didn't use a savebed). |
481 | proof that the player didn't use a savebed). |
422 | |
482 | |
423 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
483 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
424 | - work around perl bug in configure perl module version check. |
484 | - work around perl bug in configure perl module version check. |
425 | - fix bug in golem move code that would cause a crash at tiling borders. |
485 | - fix bug in golem move code that would cause a crash at tiling borders. |
426 | - fix a freeze bug when looking for an arrow in the inventory. |
486 | - fix a freeze bug when looking for an arrow in the inventory. |