1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: jungle, darkforest, mountains |
4 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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5 | - convert me command from per-map to chat, which makes more sense, also |
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6 | document it. |
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7 | - more than one spellbooks of same class can now be given |
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8 | in class selection. |
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9 | - adjusted the starting_spell.trs treasure list to the recent |
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10 | spell rebalancements. |
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11 | - the IRC gateway filters IRC colors now. |
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12 | |
6 | TODO: emergency swap mode is not working |
13 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
7 | TODO: xs-warn doesn't end up in server log. |
14 | - (arch) fix quiver of Holding Bolts. |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
15 | - applying unpaid items will now examine them. |
9 | TODO: inscription cannot be readied. |
16 | - add "What" column to body command, showing items in that slot. |
10 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
17 | - redesigned and rebalanced lamps and torches. |
11 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
18 | - add "..." to item names that have been shortened. |
12 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
19 | - fixed "assign" function that squeezes strings into fixed length. |
13 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
20 | - add cursed effect to lamps and (some) torches. |
14 | |
21 | - fixed bad assigned crafting skills and their tools. |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
22 | |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
23 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
17 | TODO: no detah messages for arena anymore |
24 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
18 | TODO: remove curse should *maybe* work on players themselves |
25 | - fix a bug in the nimbus extension that allowed players to cheat. |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
26 | - make monster smell logic dependent on their wisdom stat. |
20 | TODO: nothing is written on it -> log-1 |
27 | - put the death reason into a separate tab. |
21 | TODO: rewrite highscore code |
28 | - converted "connected" slot to string, cleanly got rid of some ugly |
22 | |
29 | hacks such as the path_attuned hack. |
23 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
30 | - introduce shstr_tmp for fast temporary shstr passing. |
24 | TODO: greeting message on what to do in dialog after race selection. |
31 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
25 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
32 | when hashing strings. |
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33 | - sanitized alchemy-like skills and cauldrons to check earlier |
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34 | whether the right cauldron is used. |
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35 | - considerably optimise shared string implementation by |
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36 | making its null value a compiletime constant. |
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37 | - use shared string matching insteafd of strcmp in a lot of places, |
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38 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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39 | for lots of code size savings. |
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40 | - monsters which breed new monsters shouldn't breed new monsters when |
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41 | they are sleeping: generators now check for the sleeping flag. |
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42 | - tell gcc not to excessively inline some perl interface functions. |
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43 | - remove marking rune length limit. |
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44 | - fix formatting of cfpod when a verbatim block was following |
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45 | a single newline. |
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46 | - move resistances, statistics and showpets command output into tabs. |
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47 | - implement map scripts that can replace the boulder logic without |
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48 | having to write extensions. |
26 | |
49 | |
27 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
50 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
28 | - fix a longstanding bug that teared multipart monsters |
51 | - fix a longstanding bug that teared multipart monsters |
29 | at map boundaries apart. |
52 | at map boundaries apart. |
30 | - temporarily make permanently invisible player visible when |
53 | - temporarily make permanently invisible player visible when |
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453 | (this fixes the jeweler skill). |
476 | (this fixes the jeweler skill). |
454 | - back-to-back perl_reloads don't freeze the ticker anymore. |
477 | - back-to-back perl_reloads don't freeze the ticker anymore. |
455 | - convert cfutil from Event to EV (forgot to do this earlier...). |
478 | - convert cfutil from Event to EV (forgot to do this earlier...). |
456 | - move tombstone to real map if player died due to cave-in (even if |
479 | - move tombstone to real map if player died due to cave-in (even if |
457 | it has reset, which is better than putting it on the savebed, also as |
480 | it has reset, which is better than putting it on the savebed, also as |
458 | proof that the palyer didn't use a savebed). |
481 | proof that the player didn't use a savebed). |
459 | |
482 | |
460 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
483 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
461 | - work around perl bug in configure perl module version check. |
484 | - work around perl bug in configure perl module version check. |
462 | - fix bug in golem move code that would cause a crash at tiling borders. |
485 | - fix bug in golem move code that would cause a crash at tiling borders. |
463 | - fix a freeze bug when looking for an arrow in the inventory. |
486 | - fix a freeze bug when looking for an arrow in the inventory. |