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11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
12 | |
12 | |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
16 | TODO: palyerdialog doesn't autoclose when too far away |
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17 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
18 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
19 | TODO: nothing is written on it -> log-1 |
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20 | TODO: fix magic ear w.r.t. player dialog |
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21 | TODO: rewrite highscore code |
18 | TODO: rewrite highscore code |
22 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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23 | |
19 | |
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20 | TODO: greeting message on what to do in dialog after race selection. |
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21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | |
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24 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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25 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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26 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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27 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | |
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32 | - aggressively merge spell effects and do not allow more than 5 spell |
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33 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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34 | to survive a hundred deathsheads. |
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35 | - correctly clear op->env when inserting onto map, this was a potentially |
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36 | disastrous bug of unfortunately unknown proportions... |
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37 | - fix cone-spell symmetry that was broken for direction 8. |
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38 | - use gender-neutral place descriptions for invite. |
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39 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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40 | Thanks go to Lisa Larsen! |
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41 | - remove support for colour reducing 32x32 images (no cfclient support anymore). |
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42 | - use better dependency tracking for include/keyword.h. |
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43 | - add accept-invitation and suicide to the list of asynchronous commands, so |
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44 | it is possible to invite somebody out of some stck-till-death traps, |
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45 | or simply to commit suicide. |
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46 | - various fixes for weapon improvements. |
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47 | - fixed small bug with handling connect errors in the IRC gateway. |
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48 | |
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49 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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50 | - convert me command from per-map to chat, which makes more sense, also |
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51 | document it. |
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52 | - more than one spellbooks of same class can now be given |
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53 | in class selection. |
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54 | - adjusted the starting_spell.trs treasure list to the recent |
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55 | spell rebalancements. |
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56 | - the IRC gateway filters IRC colors now. |
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57 | |
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58 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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59 | - (arch) fix quiver of Holding Bolts. |
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60 | - applying unpaid items will now examine them. |
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61 | - add "What" column to body command, showing items in that slot. |
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62 | - redesigned and rebalanced lamps and torches. |
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63 | - add "..." to item names that have been shortened. |
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64 | - fixed "assign" function that squeezes strings into fixed length. |
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65 | - add cursed effect to lamps and (some) torches. |
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66 | - fixed bad assigned crafting skills and their tools. |
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67 | |
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68 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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69 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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70 | - fix a bug in the nimbus extension that allowed players to cheat. |
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71 | - make monster smell logic dependent on their wisdom stat. |
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72 | - put the death reason into a separate tab. |
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73 | - converted "connected" slot to string, cleanly got rid of some ugly |
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74 | hacks such as the path_attuned hack. |
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75 | - introduce shstr_tmp for fast temporary shstr passing. |
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76 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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77 | when hashing strings. |
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78 | - sanitized alchemy-like skills and cauldrons to check earlier |
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79 | whether the right cauldron is used. |
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80 | - considerably optimise shared string implementation by |
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81 | making its null value a compiletime constant. |
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82 | - use shared string matching insteafd of strcmp in a lot of places, |
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83 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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84 | for lots of code size savings. |
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85 | - monsters which breed new monsters shouldn't breed new monsters when |
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86 | they are sleeping: generators now check for the sleeping flag. |
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87 | - tell gcc not to excessively inline some perl interface functions. |
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88 | - remove marking rune length limit. |
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89 | - fix formatting of cfpod when a verbatim block was following |
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90 | a single newline. |
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91 | - move resistances, statistics and showpets command output into tabs. |
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92 | - implement map scripts that can replace the boulder logic without |
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93 | having to write extensions. |
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94 | |
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95 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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96 | - fix a longstanding bug that teared multipart monsters |
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97 | at map boundaries apart. |
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98 | - temporarily make permanently invisible player visible when |
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99 | he/she makes noise. |
24 | - fix being able to see through walls a bit. |
100 | - fix being able to see through walls a bit. |
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101 | - improve look at output. |
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102 | - completely replaced the line of sight algorithm with a variant |
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103 | of spiral fov capable of visibility grades and arbitrary |
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104 | shadow angles, that uses less memory and less code. |
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105 | - the new los code supports arbitrary map rectangles and loosens |
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106 | other restrictions of the old code, supporting further optimisations. |
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107 | - update los if blocksview-objects are inserted in a map, not just when |
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108 | removed (e.g. for summon fog). |
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109 | - permanent invisibility doesn't make immune against making noise: |
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110 | implement a noise system that allows monsters to locate the player |
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111 | when he/she makes noise. |
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112 | - implement a primitive smell system that monsters can use to track |
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113 | players. |
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114 | - create bomb now also works when casted by door traps. |
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115 | - (arch) new torch graphics. |
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116 | - (maps) considerably soften the subway spider. |
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117 | - (maps) made the portgate of navar safe ground, to protect |
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118 | the guards from being killed by players. |
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119 | - (maps) lots of tweaks in and around scorn. |
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120 | - (maps) use special non-blocksview jungle, mountain and |
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121 | darkforest freely on the worldmap, to get gradual sight obstacles |
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122 | instead of total blackout in those areas. |
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123 | - no maximum darkness for outdoor maps anymore. |
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124 | - add more hints, fix some messages. |
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125 | - fix a bug: firing rods should tell you something about them. |
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126 | - make light additive even within players. |
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127 | - darken xrays effect a bit. |
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128 | - improve handling of los changes when inserting or removing |
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129 | objects, not perfect yet. |
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130 | - make map darkness signed (formerly unsigned) to allow |
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131 | ambient lighting and centrally manage darkness as an offset. |
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132 | - revamped, fixed and documented the server calendrics, also |
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133 | tell users the current time and data, to improve awareness. |
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134 | - implement proper wizlook flag and handling of wizlook, instead |
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135 | of dumbly just clearing los once. |
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136 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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137 | and has a smaller runtime variance. |
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138 | - daylight/nightfall can now increase/decrease past the natural limit, |
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139 | making them actually useful. |
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140 | - see_in_dark now increases the viewing radius by 3. |
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141 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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142 | speedup, as well as in many other places. |
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143 | - remove support for extended map infos - these are not used |
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144 | by the deliantra client and removing them gives us a 10% speedup |
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145 | when sending map changes. |
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146 | - remove most gcfclient and other client bug workarounds, as well |
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147 | as now obsolete protocol versions, simplying the code. |
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148 | - optimise and simplify generation of random numbers. |
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149 | - correctly provide a non-zero default density for materials, to |
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150 | avoid crashes, fix other bugs in the material handling code. |
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151 | - fix volume calculations. |
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152 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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153 | newlines. |
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154 | - increase monster detection radius from wis/5 to wis/3. |
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155 | - remove old pickup modes. |
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156 | - remove obsolete disarm and search commands (search wasn't working |
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157 | anyways). |
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158 | - fix a crash when an npc applied a sign. |
25 | |
159 | |
26 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
160 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
27 | - this release is assumed to be very stable. |
161 | - this release is assumed to be very stable. |
28 | - (maps) radically redesigned and improved tutorial. |
162 | - (maps) radically redesigned and improved tutorial. |
29 | - directional casting no longer immediately removes the invisible effect. |
163 | - directional casting no longer immediately removes the invisible effect. |
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387 | (this fixes the jeweler skill). |
521 | (this fixes the jeweler skill). |
388 | - back-to-back perl_reloads don't freeze the ticker anymore. |
522 | - back-to-back perl_reloads don't freeze the ticker anymore. |
389 | - convert cfutil from Event to EV (forgot to do this earlier...). |
523 | - convert cfutil from Event to EV (forgot to do this earlier...). |
390 | - move tombstone to real map if player died due to cave-in (even if |
524 | - move tombstone to real map if player died due to cave-in (even if |
391 | it has reset, which is better than putting it on the savebed, also as |
525 | it has reset, which is better than putting it on the savebed, also as |
392 | proof that the palyer didn't use a savebed). |
526 | proof that the player didn't use a savebed). |
393 | |
527 | |
394 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
528 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
395 | - work around perl bug in configure perl module version check. |
529 | - work around perl bug in configure perl module version check. |
396 | - fix bug in golem move code that would cause a crash at tiling borders. |
530 | - fix bug in golem move code that would cause a crash at tiling borders. |
397 | - fix a freeze bug when looking for an arrow in the inventory. |
531 | - fix a freeze bug when looking for an arrow in the inventory. |