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13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
16 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
18 | TODO: rewrite highscore code |
20 | |
19 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
20 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | |
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24 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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25 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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26 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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27 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | |
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32 | 2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster |
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33 | 2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) |
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34 | 2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) |
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35 | 2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) |
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36 | |
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37 | |
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38 | TODO: autopickup in shop |
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39 | TODO: quit charcetr doesn't nuke in-memory per-player maps |
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40 | |
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41 | - avoid a crash when a player tries to apply a lighter. |
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42 | - move shop item listing and some otherstuff into the info tab. |
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43 | - avoid crashes when non-players cast party spells. |
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44 | - fix a crash in get_spell_by_name (for learn_spell). |
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45 | - added pyromancer class with graphics (by Job Vranish). |
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46 | - small improvement of the number of potions in shops |
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47 | (by Job Vranish). |
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48 | - added a few party spells (by Job Vranish). |
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49 | - use a common message dynbuf. |
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50 | - destroying tear down objects will now use the full hp range |
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51 | for animation and will only destroy/lastframe when hp < 0. |
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52 | - allow monsters to use earth to dust. |
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53 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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54 | in get_rangevector. |
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55 | - los updates now correctly take tiled maps into account. |
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56 | - do los updates even on maps without darkness. |
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57 | - fixed quiver of holding bolts to be able to hold bolts. |
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58 | - upgrade to IO::AIO 3.21. |
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59 | - fixed show invisible, to show objects of type CONTAINER. |
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60 | - properly catching exceptions from callback in irc.ext. |
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61 | - fixed a bug in cfpod regarding Z<>. |
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62 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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63 | - (arch) added hint about usage to Slag Ex. |
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64 | - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest. |
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65 | - (maps) added /heaven/gem_shop by Boes. |
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66 | - (arch+maps) added rate limited converter and adjusted /elmex/mana_fountain. |
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67 | |
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68 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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69 | - fixed bug in alchemy, where finding the right object for enhancements |
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70 | didn't work. |
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71 | - aggressively merge spell effects and do not allow more than 5 spell |
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72 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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73 | to survive a hundred deathsheads. |
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74 | - correctly clear op->env when inserting onto map, this was a potentially |
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75 | disastrous bug of unfortunately unknown proportions... |
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76 | - fix cone-spell symmetry that was broken for direction 8. |
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77 | - use gender-neutral place descriptions for invite. |
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78 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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79 | Thanks go to Lisa Larsen! |
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80 | - remove support for colour reducing 32x32 images (no cfclient support |
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81 | anymore). |
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82 | - actually mention the literacy level when it is too low to learn the spell. |
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83 | - use better dependency tracking for include/keyword.h. |
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84 | - add accept-invitation and suicide to the list of asynchronous commands, |
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85 | so it is possible to invite somebody out of some stck-till-death traps, |
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86 | or simply to commit suicide. |
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87 | - replace the "ignoring delayed commands" message by something more useful |
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88 | (cf. cunning gnome freezeing issue). |
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89 | - various fixes for weapon improvements. |
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90 | - fixed small bug with handling connect errors in the IRC gateway. |
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91 | - support T and G sequences in cfpod. |
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92 | |
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93 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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94 | - convert me command from per-map to chat, which makes more sense, also |
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95 | document it. |
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96 | - more than one spellbooks of same class can now be given |
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97 | in class selection. |
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98 | - adjusted the starting_spell.trs treasure list to the recent |
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99 | spell rebalancements. |
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100 | - the IRC gateway filters IRC colors now. |
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101 | |
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102 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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103 | - (arch) fix quiver of Holding Bolts. |
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104 | - applying unpaid items will now examine them. |
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105 | - add "What" column to body command, showing items in that slot. |
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106 | - redesigned and rebalanced lamps and torches. |
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107 | - add "..." to item names that have been shortened. |
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108 | - fixed "assign" function that squeezes strings into fixed length. |
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109 | - add cursed effect to lamps and (some) torches. |
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110 | - fixed bad assigned crafting skills and their tools. |
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111 | |
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112 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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113 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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114 | - fix a bug in the nimbus extension that allowed players to cheat. |
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115 | - make monster smell logic dependent on their wisdom stat. |
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116 | - put the death reason into a separate tab. |
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117 | - converted "connected" slot to string, cleanly got rid of some ugly |
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118 | hacks such as the path_attuned hack. |
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119 | - introduce shstr_tmp for fast temporary shstr passing. |
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120 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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121 | when hashing strings. |
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122 | - sanitized alchemy-like skills and cauldrons to check earlier |
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123 | whether the right cauldron is used. |
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124 | - considerably optimise shared string implementation by |
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125 | making its null value a compiletime constant. |
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126 | - use shared string matching insteafd of strcmp in a lot of places, |
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127 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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128 | for lots of code size savings. |
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129 | - monsters which breed new monsters shouldn't breed new monsters when |
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130 | they are sleeping: generators now check for the sleeping flag. |
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131 | - tell gcc not to excessively inline some perl interface functions. |
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132 | - remove marking rune length limit. |
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133 | - fix formatting of cfpod when a verbatim block was following |
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134 | a single newline. |
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135 | - move resistances, statistics and showpets command output into tabs. |
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136 | - implement map scripts that can replace the boulder logic without |
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137 | having to write extensions. |
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138 | |
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139 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
24 | - fix a longstanding bug that teared multipart monsters |
140 | - fix a longstanding bug that teared multipart monsters |
25 | at map boundaries apart. |
141 | at map boundaries apart. |
26 | - temporarily make permanently invisible player visible when |
142 | - temporarily make permanently invisible player visible when |
27 | he/she makes noise. |
143 | he/she makes noise. |
28 | - fix being able to see through walls a bit. |
144 | - fix being able to see through walls a bit. |
29 | - improve look at output. |
145 | - improve look at output. |
30 | - completely replaced the line of sight algorithm with a variant |
146 | - completely replaced the line of sight algorithm with a variant |
31 | of spiral fov capable of visibility grades and arbitrary |
147 | of spiral fov capable of visibility grades and arbitrary |
32 | shadow angles, that uses less memory and less code. |
148 | shadow angles, that uses less memory and less code. |
33 | - the new los code supports arbitrary map rectangles and loosens |
149 | - the new los code supports arbitrary map rectangles and loosens |
34 | other restrictions of the old code, supporitng further optimisations. |
150 | other restrictions of the old code, supporting further optimisations. |
35 | - udpate los if blocksview-objects are inserted in a map, not just when |
151 | - update los if blocksview-objects are inserted in a map, not just when |
36 | removed (e.g. for summon fog). |
152 | removed (e.g. for summon fog). |
37 | - permanent invisibility doesn't make immune against making noise: |
153 | - permanent invisibility doesn't make immune against making noise: |
38 | implement a noise system that allows monsters to locate the player |
154 | implement a noise system that allows monsters to locate the player |
39 | when he/she makes noise. |
155 | when he/she makes noise. |
40 | - implement a primitive smell system that monsters can use to track |
156 | - implement a primitive smell system that monsters can use to track |
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42 | - create bomb now also works when casted by door traps. |
158 | - create bomb now also works when casted by door traps. |
43 | - (arch) new torch graphics. |
159 | - (arch) new torch graphics. |
44 | - (maps) considerably soften the subway spider. |
160 | - (maps) considerably soften the subway spider. |
45 | - (maps) made the portgate of navar safe ground, to protect |
161 | - (maps) made the portgate of navar safe ground, to protect |
46 | the guards from being killed by players. |
162 | the guards from being killed by players. |
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163 | - (maps) lots of tweaks in and around scorn. |
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164 | - (maps) use special non-blocksview jungle, mountain and |
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165 | darkforest freely on the worldmap, to get gradual sight obstacles |
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166 | instead of total blackout in those areas. |
47 | - no maximum darkness for outdoor maps anymore. |
167 | - no maximum darkness for outdoor maps anymore. |
48 | - add more hints, fix some messages. |
168 | - add more hints, fix some messages. |
49 | - fix a bug: firing rods should tell you something about them. |
169 | - fix a bug: firing rods should tell you something about them. |
50 | - make light additive even within players. |
170 | - make light additive even within players. |
51 | - darken xrays effect a bit. |
171 | - darken xrays effect a bit. |
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74 | avoid crashes, fix other bugs in the material handling code. |
194 | avoid crashes, fix other bugs in the material handling code. |
75 | - fix volume calculations. |
195 | - fix volume calculations. |
76 | - fix cfpod parsing when multiple verbatim blocks were separated by |
196 | - fix cfpod parsing when multiple verbatim blocks were separated by |
77 | newlines. |
197 | newlines. |
78 | - increase monster detection radius from wis/5 to wis/3. |
198 | - increase monster detection radius from wis/5 to wis/3. |
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199 | - remove old pickup modes. |
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200 | - remove obsolete disarm and search commands (search wasn't working |
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201 | anyways). |
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202 | - fix a crash when an npc applied a sign. |
79 | |
203 | |
80 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
204 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
81 | - this release is assumed to be very stable. |
205 | - this release is assumed to be very stable. |
82 | - (maps) radically redesigned and improved tutorial. |
206 | - (maps) radically redesigned and improved tutorial. |
83 | - directional casting no longer immediately removes the invisible effect. |
207 | - directional casting no longer immediately removes the invisible effect. |
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441 | (this fixes the jeweler skill). |
565 | (this fixes the jeweler skill). |
442 | - back-to-back perl_reloads don't freeze the ticker anymore. |
566 | - back-to-back perl_reloads don't freeze the ticker anymore. |
443 | - convert cfutil from Event to EV (forgot to do this earlier...). |
567 | - convert cfutil from Event to EV (forgot to do this earlier...). |
444 | - move tombstone to real map if player died due to cave-in (even if |
568 | - move tombstone to real map if player died due to cave-in (even if |
445 | it has reset, which is better than putting it on the savebed, also as |
569 | it has reset, which is better than putting it on the savebed, also as |
446 | proof that the palyer didn't use a savebed). |
570 | proof that the player didn't use a savebed). |
447 | |
571 | |
448 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
572 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
449 | - work around perl bug in configure perl module version check. |
573 | - work around perl bug in configure perl module version check. |
450 | - fix bug in golem move code that would cause a crash at tiling borders. |
574 | - fix bug in golem move code that would cause a crash at tiling borders. |
451 | - fix a freeze bug when looking for an arrow in the inventory. |
575 | - fix a freeze bug when looking for an arrow in the inventory. |