1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: adding sleep 5 to rent/on_enter gives us the screen stays dark bug(!) |
4 | TODO: T_MATCH unfinished, also in Deliantra |
5 | TODO: greenway not accessible (partially solved) |
5 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
6 | TODO: emergency swap mode is not working |
6 | - add @check, @find npc dialogue commands. |
7 | TODO: xs-warn doesn't end up in server log. |
7 | - (maps) add a number of town interiors. |
8 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
8 | - (server,arch) add a number of inscribables, show their capacity in hint. |
9 | TODO: inscription cannot be readied. |
9 | - (server,maps) fix bug causing some library books not to be chained down, |
10 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
10 | cause Scorn/Navar libraries not to have inscribable books. |
11 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
11 | - (maps) fix bug causing the Greyshield and Greysword to have |
12 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
12 | inappropriate item power. |
13 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
13 | - improve the look of generated books. |
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14 | - make slag no_drop so it can't be dropped from the cauldron. |
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15 | - fix bug where players could bypass no_drop by putting items in containers. |
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16 | - consecutive commands arriving at the same time in the server would be |
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17 | corrupted if the length was >255. |
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18 | - support sub-matches in () inside match expressions, not just conditions. |
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19 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
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20 | and perl. |
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21 | - create simpler match expression compiles in many common cases- |
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22 | - reduce object size by removing obsolete "seen_by" member. |
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23 | - removed the rather broken make_list_like utility function, taking advantage |
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24 | of the new dynbuf::splice function (which gave an unexpected net win |
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25 | in code size...). |
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26 | - banish strncpy from the server, speed up and simplify sending item |
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27 | descriptions to the client considerably. |
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28 | |
15 | TODO: strange rign oif acid artifact description/story looks weird. |
29 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
16 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
30 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
17 | TODO: no detah messages for arena anymore |
31 | but not horns (to make them more useful for content-creators). |
18 | TODO: remove curse should *maybe* work on players themselves |
32 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
19 | TODO: remove curse in glyph/rune doesn't have any effect? |
33 | 2) it skipped spell effects and 3) it didn't handle the case where |
20 | TODO: rewrite highscore code |
34 | and object was destroyed while iterating over it correctly. all this |
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35 | allowed players to sometimes walk onto spaces they should not be able to |
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36 | walk on. |
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37 | - fix an exploit where inscription/marking runes could execute arbitrary code. |
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38 | - examining an object now dumps the serialised object form when the user |
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39 | is a wizard (wizlook). |
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40 | - altars no longer accept unpaid items. |
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41 | - party spells didn't work all that well. |
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42 | - added complex object matching framework (cf::match), and make altars |
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43 | and pedestals use it. |
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44 | - identified skill-tools show what skill they grant. |
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45 | - display the duration of change_ability spells when examining them |
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46 | (missing: protection spells, but they are a hack...). |
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47 | - improve effectiveness of special foods created by woodsman skill, |
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48 | adding more variety to the different mushrooms. |
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49 | - fix a minor cfpod formatting bug. |
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50 | - do not talk about the hintmode so much - die-hards are expected to find |
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51 | the hintmode setting on the settings page. |
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52 | - IPO no longer lies about prices; prices tweaked. |
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53 | - clarified that all deliantra-specific parts are under the Affero GPL. |
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54 | - enable the object loader to also dump archetypes. |
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55 | - (maps) fix guild teleporters to Pupland Terminal. |
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56 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
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57 | - force the initial face when loading an object that is time-animated |
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58 | or a monster, so it does not have to be specified anymore. |
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59 | - fix a bug where recasting an ability changing spell could shorten |
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60 | its remaining duration. |
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61 | - fix pedestal and floor building with builder. |
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62 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
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63 | - fix a broken bow-related speed optimisation by using splay - speed |
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64 | up splay operations as well. |
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65 | - use NDI_CLEAR for the body command, and make it use observe. |
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66 | - implement introspection data for C++ classes (%REFLECT). |
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67 | - (arch) add name_pl fields and documentation for building materials. |
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68 | - (maps) random fountains no longer generate permanent stat increases. |
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69 | - fix transmutation alchemy. |
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70 | - speed up many frequently-invoked C->perl callbacks. |
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71 | - added complex object matching framework, to be used in altars and the like. |
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72 | - switch to YAML::XS from YAML. |
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73 | |
22 | TODO: greeting message on what to do in dialog after race selection. |
74 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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24 | |
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25 | |
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26 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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27 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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32 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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33 | |
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34 | 2009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster |
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35 | 2009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) |
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36 | 2009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) |
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37 | 2009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) |
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38 | |
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39 | |
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40 | TODO: autopickup in shop |
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41 | TODO: quit charcetr doesn't nuke in-memory per-player maps |
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42 | TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp |
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43 | TODO: farmwife doesn't react to guuh's head? |
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44 | TODO: shop mats should use the nesrest other shopmat, always. |
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45 | |
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46 | - fix the "screen stays black on login" bug and remove debug instrumentation |
75 | - fix the "screen stays black on login" bug and remove debug instrumentation |
47 | that ultimately was not helpful to catch it :) |
76 | that ultimately was not helpful to catch it :) |
48 | - split outer_env into outer_env and outer_env_self, and fix |
77 | - split outer_env into outer_env and outer_env_self, and fix |
49 | all callers to use either one or the other, as appropriate. This |
78 | all callers to use either one or the other, as appropriate. This |
50 | fixes the (rather fragile) light spell, maybe others. |
79 | fixes the (rather fragile) light spell, maybe others. |
51 | - fixed an overflow and exploit in the bank/payment code. |
80 | - fixed an overflow and exploit in the bank/payment code. |
52 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
81 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
53 | to explain the skill a bit more. |
82 | to explain the skill a bit more. |
54 | - removed a buggy check for zero attacktype. So that we might find |
83 | - removed a buggy check for zero attacktype. So that we might find |
55 | the real bugs in the archs/maps/objects. |
84 | the real bugs in the archs/maps/objects. |
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85 | - Fixed enabling torches with lighters. |
56 | - (maps) Added Heaven Town region. |
86 | - (maps) Added Heaven Town region. |
57 | - (arch+maps) Fixed & normalized warriors on map |
87 | - (arch+maps) Fixed & normalized warriors on map |
58 | /quests/peterm/CTower/Barracks. |
88 | /quests/peterm/CTower/Barracks. |
59 | - fix the light spell (and possibly diseases and other lights). |
89 | - fix the light spell (and possibly diseases and other lights). |
60 | - (arch) The clawing skill didn't have the physical attacktype. |
90 | - (arch) The clawing skill didn't have the physical attacktype. |
61 | - (maps) make the greenway accessible again - this bug was introduced |
91 | - (maps) make the greenway accessible again - this bug was introduced |
62 | a long time ago, and similar cases are still to be found in the maps. |
92 | a long time ago, and similar cases are still to be found in the maps. |
63 | - make the socket_timeout configurable in the code (but not yet for users). |
93 | - make the socket_timeout configurable in the code (but not yet for users). |
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94 | - earth wall health bar is now correct. |
64 | |
95 | |
65 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
96 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
66 | - IO::AIO chaged to using eventfd internally - updated server to not |
97 | - IO::AIO chaged to using eventfd internally - updated server to not |
67 | freeze with IO::AIO anymore due this change. |
98 | freeze with IO::AIO anymore due this change. |
68 | - avoid a crash when a player tries to apply a lighter. |
99 | - avoid a crash when a player tries to apply a lighter. |