1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: T_MATCH unfinished, also in Deliantra |
4 | TODO: apartment-descritpions for gotisch1/2 |
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5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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7 | TODO: cast invisible... |
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8 | |
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9 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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10 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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11 | TODO: cf:object::find_by_count!!11 |
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12 | TODO: summon cult does not properly create multipart monsters? |
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13 | TODO: kill flag_is_water/is_water |
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14 | |
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15 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
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16 | - do no longer by default eval map cod ein safe compartments |
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17 | (this can be re-enabled using the safe_eval config option). |
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18 | - (maps) fix an apparent crash bug caused by broken generstors |
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19 | in lorak. |
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20 | - (maps) improve tindervale maps slightly. |
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21 | - (arch) considerably decrease slag ex price. |
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22 | - (arch) fix filth archetype. |
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23 | - multipart objects would cause save_throw_object to crash - it |
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24 | now acts on the head only. |
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25 | - do not try to connect to an irc server unless explicitly configured. |
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26 | - do not expect decltype() to be available in gcc 4.4. |
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27 | - extended the safe perl environment by loops. |
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28 | - (arch) fix "armless cook" facings. |
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29 | - the "experience table" resource item did not have a proper |
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30 | hash associated with it, so updates could not be detected. |
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31 | |
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32 | 2.92 Thu Dec 24 04:51:56 CET 2009 |
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33 | - the destruction spell could/would corrupt server memory quite often. |
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34 | - logging in only fixed the combat slot when the palyer was loaded from |
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35 | disk, not when it already was in memory. |
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36 | - cede in wait_for_tick* when the tivck is inhibited hopefully |
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37 | avoiding livelock during high-load emergency saves. |
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38 | - logging in did not properly unapply all skills. |
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39 | - (maps) make the invite quest marking much more obvious. |
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40 | - (arch) fix warrior archetype names. |
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41 | - map prefetching never prefetch upwards. |
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42 | - wizpass no longer makes you non-blocking. |
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43 | - (maps) add light to some of the special maps, add troll |
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44 | map. |
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45 | |
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46 | 2.91 Mon Nov 30 10:18:09 CET 2009 |
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47 | - (maps) add gorokh_final mapset from crossfire. |
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48 | - (maps) block most vault-type mlab locations, open up |
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49 | imperial converters for anybody to use. |
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50 | - (maps, arch) replace all permanent stat potions by random |
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51 | variants. |
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52 | - (maps) spread gorokh demon styles more evenly over 1..100. |
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53 | - TRIGGER events got passed a garbage pointer instead of a |
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54 | real player object on player changes. |
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55 | - diseases and maybe other things could sometimes reduce the speed |
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56 | to below MIN_ACTIVE_SPEED, deactivating the monster and causing |
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57 | much grief. |
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58 | - speed_left randomisation was, apparently, totally broken. |
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59 | - introduce FLAG_RANDOM_SPEED instead of using the sign bit |
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60 | of the speed slot internally and in map save files. among other |
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61 | things, this gets rid of all the abs (speed) calls. |
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62 | - reduce map file save files by using abridged keywords aliases. |
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63 | - shop specialisation calculation was totally broken. |
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64 | - nrof/itemcount/volume limits when dropping to the floor are |
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65 | now enforced. |
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66 | - fix magic mapping, which only worked for inate spell casting. |
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67 | - godgiven items will now be explicitly described as such. |
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68 | - (arch) dded a quiver of bolts. |
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69 | - materialnames would change "randomly" on every load, only |
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70 | set the material when the materialname was not set before. |
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71 | - balancing change, halve rod recharge speed (instead |
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72 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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73 | but still. |
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74 | - reduce cpu time used for map saving by >>50% by avoiding |
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75 | the costly flag-checking loop in most cases and using a simple |
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76 | repeat-cache for speed_left. |
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77 | - always delay stats update for players on insert/remove till |
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78 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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79 | - add hint about havign to run to attach unaggressive npcs. |
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80 | - pet monster level was not displayed correctly in "showpets index". |
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81 | - clean up floating point conversions and many similar nitpicks. |
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82 | - fix hanuk altar. |
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83 | - overhaul material system to be much faster, and having less bugs, but |
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84 | still having a lot of cruft :/. |
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85 | - add marble shop floor. |
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86 | - move gcc specifics to new file include/compiler.h. |
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87 | - unrecognised cfpod directives could cause undefined behaviour. |
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88 | - added boes' marble shop to steinwandstadt. |
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89 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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90 | - optimise mapspace updates. |
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91 | - cache volume/items per mapspace. |
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92 | - use fabs, min and max consistently (surprisingly for a code size |
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93 | decrease). |
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94 | - fixed a small uncleanlieness in item converters, which might |
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95 | have led to weird item multiplications. |
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96 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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97 | - fixed crash bug in learn_spell command. |
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98 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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99 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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100 | from perl to c++. |
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101 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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102 | and use it in some "inner" loops. |
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103 | - rename flags to attachable_flags to avoid confusion :=). |
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104 | - fixed jeweler experience output to not be floating point. |
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105 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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106 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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107 | - try to prefetch memory inside process_objects, which can give |
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108 | enourmous speed gains. |
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109 | - make some small optimisation to the process_objects loop. |
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110 | - move facedata chksum calculation into cfutil, make server more flexible |
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111 | handling different chksum lengths. |
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112 | - check for hash collisions in cfutil. |
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113 | - reduce face checksum size from 6 to 4 bytes. |
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114 | - don't crash when a map uses empty sound/sound_destroy/face. |
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115 | - removed weather-specific attributes. |
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116 | - fixed genkeywords dependency. |
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117 | - do not clear "randomitems" slot for world underlays. |
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118 | - use "sl" as short-hand for speed_left in save-files, just to make them |
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119 | smaller. |
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120 | - in general, don't crash on value-less resource file lines |
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121 | anymore, due to get_str never returning a 0-pointer. |
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122 | - code cleanup in move_symptom. |
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123 | - removed arch_to_object (replaced it by ->instance ()). |
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124 | |
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125 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
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126 | - some Andrew Madloch wanted, despite being specifically told |
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127 | multiple times that the Deliantra parts additions are under AGPL, |
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128 | lock up the source code of the server within his company. |
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129 | some reorganisations have been done to the sourcecode to make |
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130 | it clearer that this violates the Affero GPL. Help to keep |
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131 | Deliantra free software even for the coming generations |
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132 | and be wary of the promises of Andrew Madloch, he has nothing |
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133 | good in mind for free software. |
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134 | - clarify which files of the server are 100% AGPL. |
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135 | - minor reorganisation, move some GPL code into other files. |
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136 | - implement viewpoint (which is like observe, but only for the map, |
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137 | not stats etc.). |
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138 | - replace magic mapping overlay by a flying bird exposing area |
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139 | on the worldmap (ext/magic_mapping.ext). |
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140 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
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141 | - @find results in npc dialogue is now stored in $find. |
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142 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
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143 | - (maps, server) add lostwages and celvear apartments to rent system. |
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144 | - (maps) closed guild houses, this is not scalable, ask your friendly |
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145 | dm instead. |
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146 | - (maps) add town portal to celvear. |
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147 | - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice |
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148 | mapsets from crossfire, together with associated archetypes. |
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149 | - (maps) add extended region descriptions for some regions from crossfire. |
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150 | - (maps) define a new whalingoutpost region. |
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151 | - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, |
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152 | and most archetypes that go with them (without stoning and swallow effects), |
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153 | casino tokens and stock certificates are also missing. |
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154 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
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155 | and santo dominion. |
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156 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
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157 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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158 | - doors/containers can now use "match ..." expressions for the slaying field. |
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159 | - properly close client-side dialogue when the player is teleported away. |
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160 | - map-tags did not properly close it's database tables or wait |
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161 | for a quiescent state, causing memory corruption on reload. |
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162 | - support "stat.xyz" accessor in match expressions. |
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163 | - skip /styles and /editor directories in cf::map::static_maps. |
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164 | - implement ->send_big_packet and use it in ext_msg (among other things, this |
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165 | fixes long answers from npc dialogue). |
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166 | - connected magic mouths no longer spill to Log-1, but use the examine tab. |
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167 | - (arch) change marker archetypes to not remove "marker" forces anymore |
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168 | and to not add a "put your code here" force needlessly. |
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169 | - (arch) fix or improve many plurals. |
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170 | - markers do no longer add a force if the slaying field is unset. |
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171 | - sped up search-items implementation, but it's still horrible. |
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172 | - (maps) bigchests are now properly non-unique, per_player and no_reset. |
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173 | - editor_folder can now be used to override whatever cfutil sets, and was |
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174 | used to reogianise the illogical arch tree a bit. |
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175 | - (maps) import most map names from crossfire. |
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176 | - nuke image_sums/image_info subcommands from the protocol. |
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177 | - fly_high movement gives better los, ignoring blocksview. |
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178 | - the addexp command should now honour skill names with spaces. |
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179 | - (arch) add nuke from cfextended to avoid a crash. |
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180 | - (arch) added many more buildable marble floors. |
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181 | - major namespace cleanup: save 45kb by making functions static |
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182 | that were unnecessarily global. |
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183 | |
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184 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
5 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
185 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
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186 | - fix a memory buffer overflow in the book code. |
6 | - add @check, @find npc dialogue commands. |
187 | - add @check, @find npc dialogue commands. |
7 | - (maps) add a number of town interiors. |
188 | - (maps) add a number of town interiors. |
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189 | - (maps) add tindervale the fireborn capitol from cfextended. |
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190 | - (maps) add celvear area from cfextended. |
8 | - (server,arch) add a number of inscribables, show their capacity in hint. |
191 | - (server,arch) add a number of inscribables, show their capacity in hint. |
9 | - (server,maps) fix bug causing some library books not to be chained down, |
192 | - (server,maps) fix bug causing some library books not to be chained down, |
10 | cause Scorn/Navar libraries not to have inscribable books. |
193 | cause Scorn/Navar libraries not to have inscribable books. |
11 | - (maps) fix bug causing the Greyshield and Greysword not to have |
194 | - (maps) fix bug causing the Greyshield and Greysword to have |
12 | inappropriate item power. |
195 | inappropriate item power. |
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196 | - (maps) fix intwell balancing issue. |
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197 | - improve the look of generated books. |
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198 | - make slag no_drop so it can't be dropped from the cauldron. |
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199 | - fix bug where players could bypass no_drop by putting items in containers. |
13 | - consecutive commands arriving at the same time in the server would be |
200 | - consecutive commands arriving at the same time in the server would be |
14 | corrupted if the length was >255. |
201 | corrupted if the length was >255. |
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202 | - support sub-matches in () inside match expressions, not just conditions. |
15 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
203 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
16 | and perl. |
204 | and perl. |
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205 | - implemented new "match" type that combines both check_inv and pedestal |
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206 | functionality (and more) inside the same object using the match expressions. |
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207 | - create simpler match expression compiles in many common cases. |
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208 | - reduce object size by removing obsolete "seen_by" member. |
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209 | - removed the rather broken make_list_like utility function, taking advantage |
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210 | of the new dynbuf::splice function (which gave an unexpected net win |
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211 | in code size...). |
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212 | - the server will no longer complain (and subtly fail) when an object |
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213 | being removed from a map causes another object to get removed. |
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214 | - banish strncpy from the server, speed up and simplify sending item |
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215 | descriptions to the client considerably. |
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216 | - add new "in head" set modifier for matches. |
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217 | - new BLOCKED_MOVE event added. |
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218 | - mapscript archetype now has activate_on_xxx true by default, as similar |
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219 | connected elements. |
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220 | - (maps) imported all styles from cfextended except |
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221 | floorstyles/land_plots and monsterstyles. |
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222 | - (arch) imported gem treasurelists and archetypes from cfextended. |
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223 | - don't crash when treasure lists are empty / supply new empty |
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224 | treasurelist for randomitems when none can be found. |
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225 | - implement cf::map::static_maps and use it in map-tags.ext. |
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226 | - fix a bug in map-tag scanning when moving tags. |
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227 | - (deliantra.net) improve watchdog to now check both listening ports |
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228 | for a reaction. |
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229 | - implement new "loadall" map loading command, purely for debugging. |
17 | |
230 | |
18 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
231 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
19 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
232 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
20 | but not horns (to make them more useful for content-creators). |
233 | but not horns (to make them more useful for content-creators). |
21 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
234 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |