1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
3 | |
3 | |
4 | TODO: emergency swap mode is not working |
4 | TODO: move_on/move_off events? |
5 | TODO: xs-warn doesn't end up in server log. |
5 | TODO: create "stay invisible always" list of face names (magic_mouth.png etc.) |
6 | TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} |
6 | TODO: warrior_1 looks broken |
7 | TODO: inscription cannot be readied. |
7 | - (maps) add lostwages from cfextended. |
8 | TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville |
8 | - (maps, server) add lostwages and celvear apartments to rent system. |
9 | TODO: reasy_skill find traps does nto unapply the range slot item (bow) |
9 | - support "stat.xyz" accessor in match expressions. |
10 | TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? |
10 | - skip /styles and /editor directories in cf::map::static_maps. |
11 | TODO: worldmaps still get loaded on startup before the gridmap is ready |
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12 | |
11 | |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
12 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
13 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
15 | TODO: no detah messages for arena anymore |
14 | - fix a memory buffer overflow in the book code. |
16 | TODO: remove curse should *maybe* work on players themselves |
15 | - add @check, @find npc dialogue commands. |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
16 | - (maps) add a number of town interiors. |
18 | TODO: nothing is written on it -> log-1 |
17 | - (maps) add tindervale the fireborn capitol from cfextended. |
19 | TODO: rewrite highscore code |
18 | - (maps) add celvear area from cfextended. |
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19 | - (server,arch) add a number of inscribables, show their capacity in hint. |
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20 | - (server,maps) fix bug causing some library books not to be chained down, |
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21 | cause Scorn/Navar libraries not to have inscribable books. |
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22 | - (maps) fix bug causing the Greyshield and Greysword to have |
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23 | inappropriate item power. |
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24 | - (maps) fix intwell balancing issue. |
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25 | - improve the look of generated books. |
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26 | - make slag no_drop so it can't be dropped from the cauldron. |
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27 | - fix bug where players could bypass no_drop by putting items in containers. |
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28 | - consecutive commands arriving at the same time in the server would be |
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29 | corrupted if the length was >255. |
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30 | - support sub-matches in () inside match expressions, not just conditions. |
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31 | - got rid of motd/rules/news code in C++ part, move motd to it's own tab |
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32 | and perl. |
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33 | - implemented new "match" type that combines both check_inv and pedestal |
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34 | functionality (and more) inside the same object using the match expressions. |
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35 | - create simpler match expression compiles in many common cases. |
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36 | - reduce object size by removing obsolete "seen_by" member. |
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37 | - removed the rather broken make_list_like utility function, taking advantage |
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38 | of the new dynbuf::splice function (which gave an unexpected net win |
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39 | in code size...). |
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40 | - the server will no longer complain (and subtly fail) when an object |
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41 | being removed from a map causes another object to get removed. |
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42 | - banish strncpy from the server, speed up and simplify sending item |
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43 | descriptions to the client considerably. |
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44 | - add new "in head" set modifier for matches. |
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45 | - new BLOCKED_MOVE event added. |
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46 | - mapscript archetype now has activate_on_xxx true by default, as similar |
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47 | connected elements. |
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48 | - (maps) imported all styles from cfextended except |
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49 | floorstyles/land_plots and monsterstyles. |
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50 | - (arch) imported gem treasurelists and archetypes from cfextended. |
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51 | - don't crash when treasure lists are empty / supply new empty |
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52 | treasurelist for randomitems when none can be found. |
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53 | - implement cf::map::static_maps and use it in map-tags.ext. |
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54 | - fix a bug in map-tag scanning when moving tags. |
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55 | - (deliantra.net) improve watchdog to now check both listening ports |
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56 | for a reaction. |
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57 | - implement new "loadall" map loading command, purely for debugging. |
20 | |
58 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
59 | 2.81 Mon Oct 12 20:00:18 CEST 2009 |
22 | TODO: greeting message on what to do in dialog after race selection. |
60 | - display spell description for spellbooks, rods, wands, potion and scrolls, |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
61 | but not horns (to make them more useful for content-creators). |
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62 | - fix a number of bugs in check_move_on: 1) it didn't update the flags |
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63 | 2) it skipped spell effects and 3) it didn't handle the case where |
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64 | and object was destroyed while iterating over it correctly. all this |
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65 | allowed players to sometimes walk onto spaces they should not be able to |
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66 | walk on. |
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67 | - fix an exploit where inscription/marking runes could execute arbitrary code. |
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68 | - examining an object now dumps the serialised object form when the user |
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69 | is a wizard (wizlook). |
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70 | - altars no longer accept unpaid items. |
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71 | - party spells didn't work all that well. |
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72 | - added complex object matching framework (cf::match), and make altars |
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73 | and pedestals use it. |
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74 | - identified skill-tools show what skill they grant. |
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75 | - display the duration of change_ability spells when examining them |
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76 | (missing: protection spells, but they are a hack...). |
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77 | - improve effectiveness of special foods created by woodsman skill, |
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78 | adding more variety to the different mushrooms. |
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79 | - fix a minor cfpod formatting bug. |
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80 | - do not talk about the hintmode so much - die-hards are expected to find |
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81 | the hintmode setting on the settings page. |
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82 | - IPO no longer lies about prices; prices tweaked. |
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83 | - clarified that all deliantra-specific parts are under the Affero GPL. |
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84 | - enable the object loader to also dump archetypes. |
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85 | - (maps) fix guild teleporters to Pupland Terminal. |
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86 | - (maps) put the trapdoor above the floor in sisters/necro_ruins1. |
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87 | - force the initial face when loading an object that is time-animated |
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88 | or a monster, so it does not have to be specified anymore. |
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89 | - fix a bug where recasting an ability changing spell could shorten |
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90 | its remaining duration. |
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91 | - fix pedestal and floor building with builder. |
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92 | - fix RUNATT attack mode, which was broken before (used e.g. by mice). |
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93 | - fix a broken bow-related speed optimisation by using splay - speed |
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94 | up splay operations as well. |
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95 | - use NDI_CLEAR for the body command, and make it use observe. |
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96 | - implement introspection data for C++ classes (%REFLECT). |
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97 | - (arch) add name_pl fields and documentation for building materials. |
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98 | - (maps) random fountains no longer generate permanent stat increases. |
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99 | - fix transmutation alchemy. |
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100 | - speed up many frequently-invoked C->perl callbacks. |
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101 | - added complex object matching framework, to be used in altars and the like. |
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102 | - switch to YAML::XS from YAML. |
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103 | |
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104 | 2.80 Tue Sep 15 20:22:31 CEST 2009 |
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105 | - fix the "screen stays black on login" bug and remove debug instrumentation |
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106 | that ultimately was not helpful to catch it :) |
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107 | - split outer_env into outer_env and outer_env_self, and fix |
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108 | all callers to use either one or the other, as appropriate. This |
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109 | fixes the (rather fragile) light spell, maybe others. |
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110 | - fixed an overflow and exploit in the bank/payment code. |
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111 | - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' |
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112 | to explain the skill a bit more. |
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113 | - removed a buggy check for zero attacktype. So that we might find |
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114 | the real bugs in the archs/maps/objects. |
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115 | - Fixed enabling torches with lighters. |
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116 | - (maps) Added Heaven Town region. |
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117 | - (arch+maps) Fixed & normalized warriors on map |
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118 | /quests/peterm/CTower/Barracks. |
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119 | - fix the light spell (and possibly diseases and other lights). |
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120 | - (arch) The clawing skill didn't have the physical attacktype. |
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121 | - (maps) make the greenway accessible again - this bug was introduced |
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122 | a long time ago, and similar cases are still to be found in the maps. |
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123 | - make the socket_timeout configurable in the code (but not yet for users). |
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124 | - earth wall health bar is now correct. |
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125 | |
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126 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
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127 | - IO::AIO chaged to using eventfd internally - updated server to not |
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128 | freeze with IO::AIO anymore due this change. |
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129 | - avoid a crash when a player tries to apply a lighter. |
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130 | - allow a spell argument for dimension door. |
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131 | - move shop item listing and some otherstuff into the info tab. |
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132 | - avoid crashes when non-players cast party spells. |
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133 | - fix a crash in get_spell_by_name (for learn_spell). |
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134 | - added pyromancer class with graphics (by Job Vranish). |
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135 | - small improvement of the number of potions in shops |
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136 | (by Job Vranish). |
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137 | - added a few party spells (by Job Vranish). |
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138 | - use a common message dynbuf. |
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139 | - destroying tear down objects will now use the full hp range |
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140 | for animation and will only destroy/lastframe when hp < 0. |
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141 | - allow monsters to use earth to dust. |
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142 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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143 | in get_rangevector. |
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144 | - los updates now correctly take tiled maps into account. |
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145 | - do los updates even on maps without darkness. |
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146 | - fixed quiver of holding bolts to be able to hold bolts. |
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147 | - upgrade to IO::AIO 3.21. |
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148 | - fixed show invisible, to show objects of type CONTAINER. |
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149 | - properly catching exceptions from callback in irc.ext. |
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150 | - fixed a potentially hazardous bug in cfpod regarding Z<>. |
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151 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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152 | - (arch) added hint about usage to Slag Ex. |
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153 | - (maps) /darcap/quest/water sea1 tile are now passable by players, |
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154 | like the rest. |
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155 | - (maps) added /heaven/gem_shop by Boes. |
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156 | - (arch+maps) added rate limited converter and adjusted |
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157 | /elmex/mana_fountain. |
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158 | - store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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159 | - reduce size of casting_time, move_status, attack_movement, |
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160 | last_heal and last_sp slots, squeezing some more space out of struct |
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161 | object, also declare expmul as constant 1.0, as it isn't used |
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162 | anywhere. |
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163 | |
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164 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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165 | - fixed bug in alchemy, where finding the right object for enhancements |
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166 | didn't work. |
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167 | - aggressively merge spell effects and do not allow more than 5 spell |
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168 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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169 | to survive a hundred deathsheads. |
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170 | - correctly clear op->env when inserting onto map, this was a potentially |
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171 | disastrous bug of unfortunately unknown proportions... |
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172 | - fix cone-spell symmetry that was broken for direction 8. |
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173 | - use gender-neutral place descriptions for invite. |
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174 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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175 | Thanks go to Lisa Larsen! |
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176 | - remove support for colour reducing 32x32 images (no cfclient support |
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177 | anymore). |
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178 | - actually mention the literacy level when it is too low to learn the spell. |
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179 | - use better dependency tracking for include/keyword.h. |
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180 | - add accept-invitation and suicide to the list of asynchronous commands, |
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181 | so it is possible to invite somebody out of some stck-till-death traps, |
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182 | or simply to commit suicide. |
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183 | - replace the "ignoring delayed commands" message by something more useful |
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184 | (cf. cunning gnome freezeing issue). |
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185 | - various fixes for weapon improvements. |
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186 | - fixed small bug with handling connect errors in the IRC gateway. |
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187 | - support T and G sequences in cfpod. |
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188 | |
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189 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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190 | - convert me command from per-map to chat, which makes more sense, also |
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191 | document it. |
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192 | - more than one spellbooks of same class can now be given |
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193 | in class selection. |
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194 | - adjusted the starting_spell.trs treasure list to the recent |
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195 | spell rebalancements. |
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196 | - the IRC gateway filters IRC colors now. |
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197 | |
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198 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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199 | - (arch) fix quiver of Holding Bolts. |
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200 | - applying unpaid items will now examine them. |
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201 | - add "What" column to body command, showing items in that slot. |
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202 | - redesigned and rebalanced lamps and torches. |
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203 | - add "..." to item names that have been shortened. |
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204 | - fixed "assign" function that squeezes strings into fixed length. |
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205 | - add cursed effect to lamps and (some) torches. |
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206 | - fixed bad assigned crafting skills and their tools. |
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207 | |
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208 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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209 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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210 | - fix a bug in the nimbus extension that allowed players to cheat. |
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211 | - make monster smell logic dependent on their wisdom stat. |
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212 | - put the death reason into a separate tab. |
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213 | - converted "connected" slot to string, cleanly got rid of some ugly |
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214 | hacks such as the path_attuned hack. |
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215 | - introduce shstr_tmp for fast temporary shstr passing. |
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216 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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217 | when hashing strings. |
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218 | - sanitized alchemy-like skills and cauldrons to check earlier |
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219 | whether the right cauldron is used. |
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220 | - considerably optimise shared string implementation by |
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221 | making its null value a compiletime constant. |
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222 | - use shared string matching insteafd of strcmp in a lot of places, |
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223 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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224 | for lots of code size savings. |
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225 | - monsters which breed new monsters shouldn't breed new monsters when |
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226 | they are sleeping: generators now check for the sleeping flag. |
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227 | - tell gcc not to excessively inline some perl interface functions. |
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228 | - remove marking rune length limit. |
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229 | - fix formatting of cfpod when a verbatim block was following |
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230 | a single newline. |
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231 | - move resistances, statistics and showpets command output into tabs. |
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232 | - implement map scripts that can replace the boulder logic without |
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233 | having to write extensions. |
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234 | |
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235 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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236 | - fix a longstanding bug that teared multipart monsters |
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237 | at map boundaries apart. |
24 | - temporarily make permanently invisible player visible when |
238 | - temporarily make permanently invisible player visible when |
25 | he/she makes noise. |
239 | he/she makes noise. |
26 | - fix being able to see through walls a bit. |
240 | - fix being able to see through walls a bit. |
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241 | - improve look at output. |
27 | - completely replaced the line of sight algorithm with a variant |
242 | - completely replaced the line of sight algorithm with a variant |
28 | of spiral fov capable of visibility grades and arbitrary |
243 | of spiral fov capable of visibility grades and arbitrary |
29 | shadow angles, that uses less memory and less code. |
244 | shadow angles, that uses less memory and less code. |
30 | - the new los code supports arbitrary map rectangles and loosens |
245 | - the new los code supports arbitrary map rectangles and loosens |
31 | other restrictions of the old code, supporitng further optimisations. |
246 | other restrictions of the old code, supporting further optimisations. |
32 | - udpate los if blocksview-objects are inserted in a map, not just when |
247 | - update los if blocksview-objects are inserted in a map, not just when |
33 | removed (e.g. for summon fog). |
248 | removed (e.g. for summon fog). |
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249 | - permanent invisibility doesn't make immune against making noise: |
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250 | implement a noise system that allows monsters to locate the player |
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251 | when he/she makes noise. |
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252 | - implement a primitive smell system that monsters can use to track |
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253 | players. |
34 | - create bomb now also works when casted by door traps. |
254 | - create bomb now also works when casted by door traps. |
35 | - (arch) new torch graphics. |
255 | - (arch) new torch graphics. |
36 | - (maps) considerably soften the subway spider. |
256 | - (maps) considerably soften the subway spider. |
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257 | - (maps) made the portgate of navar safe ground, to protect |
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258 | the guards from being killed by players. |
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259 | - (maps) lots of tweaks in and around scorn. |
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260 | - (maps) use special non-blocksview jungle, mountain and |
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261 | darkforest freely on the worldmap, to get gradual sight obstacles |
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262 | instead of total blackout in those areas. |
37 | - no maximum darkness for outdoor maps anymore. |
263 | - no maximum darkness for outdoor maps anymore. |
38 | - add more hints, fix some messages. |
264 | - add more hints, fix some messages. |
39 | - fix a bug: firing rods should tell you something about them. |
265 | - fix a bug: firing rods should tell you something about them. |
40 | - make light additive even within players. |
266 | - make light additive even within players. |
41 | - darken xrays effect a bit. |
267 | - darken xrays effect a bit. |
42 | - improve handling of los changes when inserting or removing |
268 | - improve handling of los changes when inserting or removing |
43 | objects, not perfect yet. |
269 | objects, not perfect yet. |
44 | - make map darkness signed (formerly unsigned) to allow |
270 | - make map darkness signed (formerly unsigned) to allow |
45 | ambient lighting. |
271 | ambient lighting and centrally manage darkness as an offset. |
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272 | - revamped, fixed and documented the server calendrics, also |
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273 | tell users the current time and data, to improve awareness. |
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274 | - implement proper wizlook flag and handling of wizlook, instead |
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275 | of dumbly just clearing los once. |
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276 | - speed up los code - it's now about 2-3 times as fast as the old one, |
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277 | and has a smaller runtime variance. |
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278 | - daylight/nightfall can now increase/decrease past the natural limit, |
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279 | making them actually useful. |
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280 | - see_in_dark now increases the viewing radius by 3. |
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281 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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282 | speedup, as well as in many other places. |
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283 | - remove support for extended map infos - these are not used |
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284 | by the deliantra client and removing them gives us a 10% speedup |
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285 | when sending map changes. |
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286 | - remove most gcfclient and other client bug workarounds, as well |
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287 | as now obsolete protocol versions, simplying the code. |
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288 | - optimise and simplify generation of random numbers. |
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289 | - correctly provide a non-zero default density for materials, to |
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290 | avoid crashes, fix other bugs in the material handling code. |
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291 | - fix volume calculations. |
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292 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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293 | newlines. |
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294 | - increase monster detection radius from wis/5 to wis/3. |
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295 | - remove old pickup modes. |
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296 | - remove obsolete disarm and search commands (search wasn't working |
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297 | anyways). |
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298 | - fix a crash when an npc applied a sign. |
46 | |
299 | |
47 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
300 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
48 | - this release is assumed to be very stable. |
301 | - this release is assumed to be very stable. |
49 | - (maps) radically redesigned and improved tutorial. |
302 | - (maps) radically redesigned and improved tutorial. |
50 | - directional casting no longer immediately removes the invisible effect. |
303 | - directional casting no longer immediately removes the invisible effect. |
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408 | (this fixes the jeweler skill). |
661 | (this fixes the jeweler skill). |
409 | - back-to-back perl_reloads don't freeze the ticker anymore. |
662 | - back-to-back perl_reloads don't freeze the ticker anymore. |
410 | - convert cfutil from Event to EV (forgot to do this earlier...). |
663 | - convert cfutil from Event to EV (forgot to do this earlier...). |
411 | - move tombstone to real map if player died due to cave-in (even if |
664 | - move tombstone to real map if player died due to cave-in (even if |
412 | it has reset, which is better than putting it on the savebed, also as |
665 | it has reset, which is better than putting it on the savebed, also as |
413 | proof that the palyer didn't use a savebed). |
666 | proof that the player didn't use a savebed). |
414 | |
667 | |
415 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
668 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
416 | - work around perl bug in configure perl module version check. |
669 | - work around perl bug in configure perl module version check. |
417 | - fix bug in golem move code that would cause a crash at tiling borders. |
670 | - fix bug in golem move code that would cause a crash at tiling borders. |
418 | - fix a freeze bug when looking for an arrow in the inventory. |
671 | - fix a freeze bug when looking for an arrow in the inventory. |