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3 | |
3 | |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: random stuff should not be in compat.C |
8 | |
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9 | - (maps) add gorokh_final mapset from crossfire. |
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10 | - (maps) block most vault-type mlab locations, open up |
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11 | imperial converters for anybody to use. |
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12 | - TRIGGER events got passed a garbage pointer instead of a |
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13 | real player object on player changes. |
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14 | - shop specialisation calculation was totally broken. |
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15 | - nrof/itemcount/volume limits when dropping to the floor are |
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16 | now enforced. |
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17 | - fix magic mapping, which only worked for inate spell casting. |
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18 | - godgiven items will now be explicitly described as such. |
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19 | - materialnames would change "randomly" on every load, only |
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20 | set the material when the materialname was not set before. |
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21 | - balancing change, halve rod recharge speed (instead |
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22 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
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23 | but still. |
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24 | - reduce cpu time used for map saving by >>50% by avoiding |
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25 | the costly flag-checking loop in most cases and using a simple |
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26 | repeat-cache for speed_left. |
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27 | - always delay stats update for players on insert/remove till |
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28 | next tick/command, which saves a lot of cpu cycles on drop/take. |
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29 | - add hint about havign to run to attach unaggressive npcs. |
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30 | - pet monster level was not displayed correctly in "showpets index". |
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31 | - clean up floating point conversions and many similar nitpicks. |
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32 | - fix hanuk altar. |
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33 | - overhaul material system to be much faster, and having less bugs, but |
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34 | still having a lot of cruft :/. |
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35 | - add marble shop floor. |
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36 | - move gcc specifics to new file include/compiler.h. |
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37 | - unrecognised cfpod directives could cause undefined behaviour. |
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38 | - added boes' marble shop to steinwandstadt. |
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39 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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40 | - optimise mapspace updates. |
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41 | - cache volume/items per mapspace. |
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42 | - use fabs, min and max consistently (surprisingly for a code size |
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43 | decrease). |
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44 | - fixed a small uncleanlieness in item converters, which might |
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45 | have led to weird item multiplications. |
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46 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
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47 | - fixed crash bug in learn_spell command. |
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48 | - remove all traces of FLAG_NO_FIX_PLAYER. |
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49 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
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50 | from perl to c++. |
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51 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
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52 | and use it in some "inner" loops. |
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53 | - rename flags to attachable_flags to avoid confusion :=). |
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54 | - fixed jeweler experience output to not be floating point. |
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55 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
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56 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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57 | - try to prefetch memory inside process_objects, which can give |
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58 | enourmous speed gains. |
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59 | - make some small optimisation to the process_objects loop. |
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60 | - move facedata chksum calculation into cfutil, make server more flexible |
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61 | handling different chksum lengths. |
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62 | - check for hash collisions in cfutil. |
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63 | - reduce face checksum size from 6 to 4 bytes. |
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64 | - don't crash when a map uses empty sound/sound_destroy/face. |
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65 | - in general, don't crash on value-less resource file lines |
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66 | anymore, due to get_str never returning a 0-pointer. |
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67 | |
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68 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
9 | - some Andrew Madloch wanted, despite being specifically told |
69 | - some Andrew Madloch wanted, despite being specifically told |
10 | multiple times that the Deliantra parts additions are under AGPL, |
70 | multiple times that the Deliantra parts additions are under AGPL, |
11 | close up the source code of the server within his company. |
71 | lock up the source code of the server within his company. |
12 | some reorganisations have been done to the sourcecode to make |
72 | some reorganisations have been done to the sourcecode to make |
13 | it clearer that this violates the Affero GPL. Help to keep |
73 | it clearer that this violates the Affero GPL. Help to keep |
14 | Deliantra free software even for the coming generations |
74 | Deliantra free software even for the coming generations |
15 | and be wary of the promises of Andrew Madloch, he has nothing |
75 | and be wary of the promises of Andrew Madloch, he has nothing |
16 | good in mind for your free software. |
76 | good in mind for free software. |
17 | - clarify which files of the server are 100% AGPL. |
77 | - clarify which files of the server are 100% AGPL. |
18 | - minor reorganisation, move some GPL code into other files. |
78 | - minor reorganisation, move some GPL code into other files. |
19 | - implement viewpoint (which is like observe, but only for the map, |
79 | - implement viewpoint (which is like observe, but only for the map, |
20 | not stats etc.). |
80 | not stats etc.). |
21 | - replace magic mapping overlay by a flying bird exposing area |
81 | - replace magic mapping overlay by a flying bird exposing area |
22 | on the worldmap (ext/magic_mapping.ext). |
82 | on the worldmap (ext/magic_mapping.ext). |
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83 | - @find in npc dialog was useless as the vairbale wasn't accessible. |
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84 | - @find results in npc dialogue is now stored in $find. |
23 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
85 | - (maps) add lostwages and lorak (valdor/varsia) from cfextended. |
24 | - (maps, server) add lostwages and celvear apartments to rent system. |
86 | - (maps, server) add lostwages and celvear apartments to rent system. |
25 | - (maps) closed guild houses, this is not scalable, ask your friendly |
87 | - (maps) closed guild houses, this is not scalable, ask your friendly |
26 | dm instead. |
88 | dm instead. |
27 | - (maps) add town portal to celvear. |
89 | - (maps) add town portal to celvear. |
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34 | casino tokens and stock certificates are also missing. |
96 | casino tokens and stock certificates are also missing. |
35 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
97 | - (maps, arch) add a number of minor maps from crossfire to scorn, navar |
36 | and santo dominion. |
98 | and santo dominion. |
37 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
99 | - (maps, arch) added gotischerbereich from cfextended, and some archetypes |
38 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
100 | to go with them. also adjusted archetypes to be more korrekt "gotisch". |
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101 | - doors/containers can now use "match ..." expressions for the slaying field. |
39 | - properly close client-side dialogue when the player is teleported away. |
102 | - properly close client-side dialogue when the player is teleported away. |
40 | - map-tags did not properly close it's database tables or wait |
103 | - map-tags did not properly close it's database tables or wait |
41 | for a quiescent state, causing memory corruption on reload. |
104 | for a quiescent state, causing memory corruption on reload. |
42 | - support "stat.xyz" accessor in match expressions. |
105 | - support "stat.xyz" accessor in match expressions. |
43 | - skip /styles and /editor directories in cf::map::static_maps. |
106 | - skip /styles and /editor directories in cf::map::static_maps. |
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53 | - editor_folder can now be used to override whatever cfutil sets, and was |
116 | - editor_folder can now be used to override whatever cfutil sets, and was |
54 | used to reogianise the illogical arch tree a bit. |
117 | used to reogianise the illogical arch tree a bit. |
55 | - (maps) import most map names from crossfire. |
118 | - (maps) import most map names from crossfire. |
56 | - nuke image_sums/image_info subcommands from the protocol. |
119 | - nuke image_sums/image_info subcommands from the protocol. |
57 | - fly_high movement gives better los, ignoring blocksview. |
120 | - fly_high movement gives better los, ignoring blocksview. |
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121 | - the addexp command should now honour skill names with spaces. |
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122 | - (arch) add nuke from cfextended to avoid a crash. |
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123 | - (arch) added many more buildable marble floors. |
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124 | - major namespace cleanup: save 45kb by making functions static |
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125 | that were unnecessarily global. |
58 | |
126 | |
59 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
127 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
60 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
128 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
61 | - fix a memory buffer overflow in the book code. |
129 | - fix a memory buffer overflow in the book code. |
62 | - add @check, @find npc dialogue commands. |
130 | - add @check, @find npc dialogue commands. |