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3 | |
3 | |
4 | TODO: apartment-descritpions for gotisch1/2 |
4 | TODO: apartment-descritpions for gotisch1/2 |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | TODO: random stuff should not be in compat.C |
8 | |
9 | TODO: mark apgl sections |
9 | TODO: investigate why take takes so extremely long |
10 | TODO: make containers accept match expressions |
10 | - TRIGGER events got passed a garbage pointer instead of a |
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11 | real player object on player changes. |
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12 | - shop specialisation calculation was totally broken. |
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13 | - nrof/itemcount/volume limits when dropping to the floor are |
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14 | now enforced. |
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15 | - godgiven items will now be explicitly described as such. |
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16 | - pet monster level was not displayed correctly in "showpets index". |
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17 | - clean up floating point conversions and many similar nitpicks. |
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18 | - move gcc specifics to new file include/compiler.h. |
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19 | - unrecognised cfpod directives could cause undefined behaviour. |
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20 | - pad mapspace to power-of two size for speed/codesize/cache gains. |
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21 | - optimise mapspace updates. |
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22 | - cache volume/items per mapspace. |
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23 | - use fabs, min and max consistently (surprisingly for a code size |
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24 | decrease). |
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25 | |
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26 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
11 | - some Andrew Madloch wanted, despite being specifically told |
27 | - some Andrew Madloch wanted, despite being specifically told |
12 | multiple times that the Deliantra parts additions are under AGPL, |
28 | multiple times that the Deliantra parts additions are under AGPL, |
13 | lock up the source code of the server within his company. |
29 | lock up the source code of the server within his company. |
14 | some reorganisations have been done to the sourcecode to make |
30 | some reorganisations have been done to the sourcecode to make |
15 | it clearer that this violates the Affero GPL. Help to keep |
31 | it clearer that this violates the Affero GPL. Help to keep |
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58 | - editor_folder can now be used to override whatever cfutil sets, and was |
74 | - editor_folder can now be used to override whatever cfutil sets, and was |
59 | used to reogianise the illogical arch tree a bit. |
75 | used to reogianise the illogical arch tree a bit. |
60 | - (maps) import most map names from crossfire. |
76 | - (maps) import most map names from crossfire. |
61 | - nuke image_sums/image_info subcommands from the protocol. |
77 | - nuke image_sums/image_info subcommands from the protocol. |
62 | - fly_high movement gives better los, ignoring blocksview. |
78 | - fly_high movement gives better los, ignoring blocksview. |
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79 | - the addexp command should now honour skill names with spaces. |
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80 | - (arch) add nuke from cfextended to avoid a crash. |
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81 | - (arch) added many more buildable marble floors. |
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82 | - major namespace cleanup: save 45kb by making functions static |
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83 | that were unnecessarily global. |
63 | |
84 | |
64 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
85 | 2.82 Sat Oct 24 03:50:17 CEST 2009 |
65 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
86 | - fixed a classical and exploitable stack buffer overflow in the gsay command. |
66 | - fix a memory buffer overflow in the book code. |
87 | - fix a memory buffer overflow in the book code. |
67 | - add @check, @find npc dialogue commands. |
88 | - add @check, @find npc dialogue commands. |